05-28-2020, 09:40 AM | #41 |
Join Date: Dec 2007
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Re: Nitroglycerin invention date and TL
It's still useful to actually shoot one for a while just to get used to the sound and recoil enough that you won't flinch.
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05-28-2020, 09:55 AM | #42 | |
Join Date: Aug 2007
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Re: Nitroglycerin invention date and TL
Quote:
Some things are less than Skills and even less than Familiarities. Some might e just IQ or Will rolls.
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Fred Brackin |
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05-28-2020, 09:59 AM | #43 |
Join Date: Dec 2007
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Re: Nitroglycerin invention date and TL
But 8 hours is an abstraction. A way of saying "If this isn't the first day when you have worked with the tool of question then you no longer have the penalty.". It also doesn't take 8 hours to get the hang of an automatic's safety and magazine reloading either
Last edited by David Johnston2; 05-28-2020 at 10:07 AM. |
05-28-2020, 10:07 AM | #44 |
Join Date: Feb 2016
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Re: Nitroglycerin invention date and TL
It takes a while to be familiar enough that you do not suffer a penalty during combat. The idea that people intuitively know how to use a gun because they watched movies is a laughable idea, especially since most movies do not accurately portray gun use (or the loudness of using a gun). That is why responsible gun owners make sure that everyone in their household knows how to use every gun in their house, so they will not blow off their own faces during an emergency.
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05-28-2020, 10:19 AM | #45 |
Join Date: Aug 2007
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Re: Nitroglycerin invention date and TL
If "8 hours" does not mean "approx. 1 normal 20th century working day devoted to the task (possibly split up over multiple chronological days)" then it doesn't mean anything.
If it's not a measure of time why bother to use the related concept? Familiarities are noted as an optional rule anyway.
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Fred Brackin |
05-28-2020, 10:28 AM | #46 |
Join Date: Feb 2016
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Re: Nitroglycerin invention date and TL
Familiarities are a default rule (Basic, p. 169). Of course, GMs are free to ignore familiarities in cinematic and/or silly campaigns, but I find them useful in realistic campaigns.
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05-28-2020, 02:17 PM | #47 |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavík, Iceland
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Re: Nitroglycerin invention date and TL
Uh huh, and I've read that. As far as I can see the text assumes that you're familiar with one item for you to suffer penalties for unfamiliarity of another item. What I'm curious about, and my example above was meant to suggest, was if you suffer from unfamiliarity when you're familiar with none of the items the skill uses?
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05-28-2020, 04:27 PM | #48 |
Join Date: Feb 2016
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Re: Nitroglycerin invention date and TL
Yes, otherwise someone with CP invested in Guns would actually do worse than someone without CP invested in Guns when applying the familiarity penalties for type, action, and grip. For example, a DX 10 character with Guns (Rifle)-10 would suffer a -6 for using a weapon with unfamiliar type, action, and grip, for a final effective skill of '4'. A DX 10 character defaulting to Guns (Rifle) would have an effective skill of '6', reduced to '0' when attempting to use any rifle because all types, actions, and grips are unfamiliar. They would, however, be able to do quite well at a target range though because of a +10 to skill for exceptional ease, nothing is easier than firing at a stationary and inanimate object, and for the bonuses for aiming (though they would suffer range and size penalties).
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05-28-2020, 04:52 PM | #49 | |
Join Date: Aug 2004
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Re: Nitroglycerin invention date and TL
Quote:
It has been a while since I've done much but melee or an occasional bow shot in GURPS However most people in the US and possibly Europe have watched hundreds of hours of TV and media a single season of say a decent police or action show might have an hour and a half of decently realistic gun handling (22 episodes per year, 5 minutes per episode comes to over a hundred minutes) Chicago PD for example regularly shows point shooting , aimed shooting one handed shooting, reloading, pistols , rifles, shotguns and automatic weapons in a fairly realistic manner Now with cord cutting one could argue less exposure to mass media but again there are gun videos on YouTube too and self teaching Given the number of movies seen, TV watched and so on modern people should have very basic familiarity with how a gun is gripped and how one is shot. Its not proper training but its enough to count as familiarity even in someplace like the UK Someone with a sheltered life who've never watched a violent movie of handled a gun maybe in the UK could take sheltered as a perk though most games tend to action so its odd for an adventurers Truth is guns are quite easy to learn. So easy 3e gave a IQ bonus to guns skill represent that. Now takes a little time to learn how to reload them properly (for some guns) clean them and so on but many people can manage under range conditions to keep rounds in a human sized target at 3 yards. |
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05-28-2020, 05:16 PM | #50 |
Join Date: Aug 2005
Location: Cowtown, Canada
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Re: Nitroglycerin invention date and TL
What would you say to a TL3 crossbowman suddenly finding a musket? Would they get a default? They might not know how to reload it but they would have a general idea of how to point it and what the trigger does. Now the priming mechanism would probably throw them for a loop, but I think this would be more an IQ based roll (at all the TL penalties) just to figure out how to ready it to fire. Assuming they somehow made this roll, would you still throw TL and familiarity penalties to shoot the thing? (issues would be things like time between pulling the trigger and actual ignition being slower than a crossbow, recoil being a thing, etc)
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FYI: Laser burns HURT! |
Tags |
explosives, nitroglycerin, tech level |
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