09-10-2021, 12:02 PM | #71 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Magic of Middle Earth
"Technically" nothing. It's a modern major religion that does not subscribe to the premise of inevitable decline found in Tolkien's works.
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09-10-2021, 12:05 PM | #72 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Magic of Middle Earth
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09-10-2021, 01:14 PM | #73 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Magic of Middle Earth
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When Aragorn reestablishes Arnor and unites it with Gondor, this isn't a sign that decline has been reversed. It's only a local resistance to the decline. Overall, the world is still in decline. The elves are leaving or fading. The dwarves can no longer match the skills of their ancestors. The Entwives are lost. And while the hobbits are temporarily flourishing, they too will eventually become very hard to find. The great forests are disappearing, and Bombadil has confined himself to a tiny area of mastery. The realm of King Elessar is only an echo of the glory and power of Numenor. This is Middle-earth in decline. It's deeper and more profound than a failing field of mana. |
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09-10-2021, 07:47 PM | #74 | ||
Join Date: Sep 2019
Location: UK
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Re: Magic of Middle Earth
I think one reason for that is that Middle-earth doesn't give the impression of being about "mana" - rather, Tolkien talks as if in Middle-earth, at least, things in general are magic, rather than there being some separate "mana".
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So the grander the world is, the more "magic" is possible; the two can't be separated. If you're talking in terms of the Great Song, the whole world comes from the Great Song. Nothing is mundane, everything is created by God and may be expected to produce miracles given the right encouragement. The makers of famous magic items, like Feanor or Celebrimbor, are called out as being great craftsmen who achieved wonders because of the work and artistry they put into their work, not just great magicians; it sometimes seems, though I'm not sure (working largely from memory), to be implied that the items are magical by virtue of how great an artist their maker was and how much he loved his work. Getting back to the subject of game mechanics, this would mean that spell mechanics that involve a roll against another skill, such as Singing or Jeweller, as well as or instead of a spell skill would suit Middle-earth well. Low Magic sounds, from its description, tailor-made for this, and I've seen its relative Hedge Magic recommended elsewhere for Middle-Earth GURPS games.
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magic, tolkien |
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