08-03-2010, 10:14 PM | #1 |
Join Date: Sep 2007
Location: Arkham Asylum
|
[DF] Location and dungeon type survey
I have a few questions for my fellow forumites. While asked primarily out of curiousity, your answers will, of course, be put to my own nefarious ends, *Cue villainous laugh.*
The Questions: 1: As a GM, what terrain (Arctic, Desert, Island/Beach, Jungle, Mountain, Plains, Swampland, and Woodlands) do you most commonly set your DF adventures in and why? 1a: Is that your favorite type of terrain? If not, which is? 2: As a GM, what dungeon achetype (Cave, Cellar, Labyrinth, Mine, Prison, Sewer, Tomb, ans Warren) do you most often use and why? 2a: Is that your favorite dungeon archetype? If not, which is? 3: As a player, what terrain do you most often adventure in? 3a: Is that your favorite terrain? If not, which is? 4: As a player, which dungeon archetype do you most often adventure in? 4a Is that your favorite dungeon archetype? If not, which is?
__________________
Jazama Pajama Pajama Shimera Kazam Imera Imera Kazam Pajama Shimera Kazam Pajama Pajama! Check out my blog, Ambro's Brainwaves Pretend you have telepathy, read my thoughts! Last edited by tg_ambro; 08-03-2010 at 11:35 PM. |
08-04-2010, 12:21 PM | #2 | ||||||||
Join Date: Jun 2006
Location: On the road again...
|
Re: [DF] Location and dungeon type survey
I don't play dungeon fantasy, but I'll take a stab at these anyways.
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
||||||||
08-04-2010, 12:46 PM | #3 | |||
Join Date: Sep 2004
Location: Canada
|
Re: [DF] Location and dungeon type survey
Quote:
Mountains, or at least rocky badlands type hills, because you get a variety of bottlenecked locations, which are basically the definition of "dungeon". Fort in a mountain pass (either populated with friendlies and needs defense from monsters, or populated by monsters and needs clearing out) gives you constructed buildings to adventure in and around, caverns and caves and crevices and gorges and whatnot are plentiful and plausible, hills in the right climate can get you restricted by water, and climbing a cliff face has all the usual restrictions of dungeons (can't go right, there's a cliff there. Can't go left, there's a bottomless chasm there, can't go up or down because it's sheer and half the party are incompetent at climbing... And we just came from "back". FORWARD!) plus the ever present threat of the falling damage table to make MY life as GM interesting (cackle). 3d Terrain makes for nice fight areas too. Forests in a sub-arctic zone because that's what I've grown up in and where my local players are most familiar. Also, sub-arctic gives you all kinds of interesting environmental hazards to deal with :D Quote:
I don't have a favorite, I just have what I default to from lack of imagination. Swampland or temperate forest it looks like. about 40/40 with the last 20% mountainous. Temperate forest is pretty damn convenient, even if the travel is a little slower than plains - plains leaves me feeling exposed. Quote:
One GM doesn't do "dungeons" regularly and doesn't follow much of a pattern with the dungeons we encounter one GM mixes it up a bunch out of all of the above (plus fortress) and the last GM I suspect is huffing pixie dust and ground up final fantasy games while working on his adventure plans so he rarely falls into any of the above. I would be forced to loosely describe his "typical" adventure setting as "abandoned urban-ish area, above ground", but that's not strict or precise by any sense. If there isn't at least one tower of glass, gigantic sandworm pit, or monstrous collosus rampaging around to stumble through, then that's because the airship is coming by to rescue us at any second from the tidal wave, disintegrating ground, or volcanic eruption.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
|||
08-04-2010, 02:05 PM | #4 | ||
Join Date: Dec 2006
Location: Houston
|
Re: [DF] Location and dungeon type survey
Quote:
I dont have a favorite, but I like arctic the least of those. Now that I've written that, the idea of running a DF game similar to John Carpenter's The Thing is kind of appealing :) Quote:
Nymdok |
||
08-04-2010, 02:18 PM | #5 | |||||
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
|
Re: [DF] Location and dungeon type survey
Quote:
Quote:
Quote:
Quote:
Quote:
|
|||||
08-04-2010, 07:56 PM | #6 |
Join Date: Sep 2007
Location: Arkham Asylum
|
Re: [DF] Location and dungeon type survey
Great answers so far guys, I appreciate it!
For those who are curious, my own nefarious ends (Muhaha) will be adding some much needed variety to my usual mixture of "plains near woodlands" which leads into "An old fort built over a labyrinth" adventures I tend to run. The D&D adventure "The Sunless Citadel" seems to have made some lastly impressions I'd like to shake. Also, I would like to write a publishable DF adventure in the (mid) future, and if I find out that an Island/Warren combo was for some reason universally reviled, I would want to know that before I invested myself.
__________________
Jazama Pajama Pajama Shimera Kazam Imera Imera Kazam Pajama Shimera Kazam Pajama Pajama! Check out my blog, Ambro's Brainwaves Pretend you have telepathy, read my thoughts! |
Tags |
dungeon fantasy, survey |
Thread Tools | |
Display Modes | |
|
|