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09-14-2015, 05:58 AM | #1 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Building Immunity: Fire
Could you build an immunity to fire as Insubstantial (Flames only, -80%)?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
09-14-2015, 06:49 AM | #2 | |
Join Date: Sep 2004
Location: Canada
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Re: Building Immunity: Fire
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The "Invulnerability" build from powers requires Affect Substantial, +100%; Can Carry Objects, Heavy, +100%; Partial Change, +100%; Reflexive, +40%; Unconscious Only, -20%; Uncontrollable, -10% That gives a cost of 328. I don't like "Invulnerability" of any sort, but if I were allowing it I'd say "Invulnerable" is a new advantage worth 330 points, and you can apply the Limited Defense limitation from DR to it.
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09-14-2015, 07:03 AM | #3 |
Join Date: Feb 2014
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Re: Building Immunity: Fire
If you drop most of the bonuses, you could get someone who can't get hurt by flame (still affected by heat; take Temperature Tolerance), but also can't stamp out a fire, or smother one with bare hands (a staple for some fire-immune folk). Also can't interpose themselves to block a flame jet headed at someone else. Blowing out a candle might work...
Last edited by Culture20; 09-14-2015 at 07:13 AM. |
09-14-2015, 08:15 AM | #4 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Building Immunity: Fire
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09-14-2015, 09:58 AM | #5 |
Join Date: Jun 2013
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Re: Building Immunity: Fire
Always On isn't a Limitation once the ability has Affect Substantial, Can Carry Objects, and Partial Change. That said, a Limitation that gets rid of the ability to fly and walk through walls would probably be more appropriate than the Reflexive and Uncontrollable+Unconscious Only setup. If you drop those, you probably don't need Partial Change either, as I think that's only to prevent sudden changes from somehow messing you up. So that works out to Insubstantiality (Affect Substantial +100%; Can Carry Objects, Heavy +100%; Cannot Fly or Walk Through Walls -??). That's only [240], minus whatever that last Limitation would be worth. You'll have to turn the invulnerability off if you're stumbling around at extra heavy encumbrance, or find an Enhancement for Extra Heavy.
Total cost probably isn't going to exceed [250]. Note this is also the cost for Unkillable 2 [100] + Regeneration, Ridiculous (10 HP/second) [150], which has a rather comparable effect, so [250] sounds about right for a base Immunity to Damage trait. It would be kind of funny to make a DF template off of this - the character would be built entirely off of the [50] or so points from Disadvantages. Note Cosmic effects will ignore your Immunity, and the GM might allow for certain other methods of bypassing it (for Insubstantiality, Maledictions, Affect Substantial, and the like ignore it, while for the regen build simply continuously doing more than the character's HP in injury each second will keep him from reviving). |
09-14-2015, 10:15 AM | #6 |
Join Date: Sep 2004
Location: Canada
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Re: Building Immunity: Fire
You still need Partial Change, or (frex) allies you were holding onto suddenly aren't.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
09-14-2015, 10:17 AM | #7 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Building Immunity: Fire
Seems we're landing someplace around 250-300 points?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
09-14-2015, 10:19 AM | #8 | |
Join Date: Jun 2013
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Re: Building Immunity: Fire
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Yep. Well, maybe [200]-[300], as I'm not certain what "Not Actually Insubstantial" would be worth as a Limitation. But, yeah, I think [250] is a good middle ground price. Note that if it's available without needing a Limited Defenses Limitation of some sort, there should probably be "Bypasses Invulnerability" Powers or gear available. For a Power, this is going to be somewhere between +20% (Affects Insubstantial) and +300% (Cosmic Irresistible Attack); I'd probably go with +50%. For gear, it's probably going to be reliant on some sort of weird science and be rare/expensive, like the Hex2O (which I assume is some sort of magical water) that ignores Invulnerability in the Magellan Academy webcomic. Last edited by Varyon; 09-14-2015 at 10:36 AM. |
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09-14-2015, 10:33 AM | #9 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Building Immunity: Fire
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... I have trouble visualizing this.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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09-14-2015, 06:57 AM | #10 | |
Join Date: Jun 2006
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Re: Building Immunity: Fire
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Also, if you have Insubstantial (only some things) there are by definition substantial things you can interact with, so you must take the +100% Affects Substantial enhancement, which will drive up the cost a good deal. I personally am always very skeptical of limited Insubstantiality, but Insubstantial (Flames only -40%, Affects Substantial +100%, Can Carry Objects +100%) [208] isn't really an abusive cost for immune to fire while still being able to interact with matter more or less normally. You don't need a ridiculous lot of DR to be immune to fire really. Real fires rarely inflict more than 20 or 30 hp per turn. Assuming energy weapons scale about the same way they did for when we had rules for their power consumption, bathing in plasma so hot it destroys fires (i.e. so hot combustion products can't form) is only around 150 hp/turn.
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Tags |
immunity to fire, powers as spells, sorcery |
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