07-03-2022, 10:13 PM | #1 |
Join Date: Jan 2010
|
Injury Transfer Advantage
I am building a healer character that does no use the standard types of healing. They are able to transfer complete injuries from another character to themselves and then activate limited duration Fast regeneration. I am not sure what mechanic to use for the injury transfer. It needs to 1. Transfer an entire injury such as a crippled hand and not just HP like the transfer vitality spell. 2. The healer character needs to suffer all of the effects of the injury such as stun, shock, uncon, etc. (needless to say they will have multiple levels of hard to kill, hard to subdue, etc.)
Related note. Is there an advantage that increases the amount of HP damage required to cripple a body part? Kind of like a adamantium bones perk from Fallout 4 |
07-03-2022, 11:46 PM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Injury Transfer Advantage
Healing with the Empathic modifier gets you pretty close if not all the way.
Could probably build off Injury Tolerance for other crippling injury. No Body Part for example.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
|