06-29-2011, 12:37 PM | #51 |
Join Date: Sep 2006
Location: Seattle, Washington, USA
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Re: Martial Arts for Wizards
Usually, the best destination is '100 yards directly above Mook #2'. Although making the GM repeatedly calculate falling damage might cost you some GM's Grace points...
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“What all the wise men promised has not happened, and what all the damned fools said would happen has come to pass.” ― William Lamb Melbourne |
06-29-2011, 11:23 PM | #52 |
Join Date: Apr 2011
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Re: Martial Arts for Wizards
I think it's a bad idea to really bring spells into this system. We don't know if the wizard is a glorified airplane, special agent who can turn invisible and see in the dark or a piece of artillery that can bring a castle wall down.
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06-30-2011, 02:25 AM | #53 |
Join Date: Nov 2006
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Re: Martial Arts for Wizards
Well ofc a MA system should be fitting to the individual. One style fits all is tough.
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Tags |
martial art, wizards |
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