01-10-2012, 04:39 PM | #41 |
Join Date: Oct 2008
Location: Louisiana
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Re: my "GURPS: Star Trek" game
ha! back in the saddle. just graduated college and I've got time to kill. Time to drag the old star trek project out of mothballs and give it a go again. I did, for the record, actually run an entire "season" of trek last summer and it was a big hit. I've been asked about doing a season two since then, but couldn't find the time. Now it's time to streamline things and try it again. Watching a lot of star trek by the way with the books out. Undiscovered country and Wrath of Khan are really good for starship combat mechanics.
So... let's boldly go, shall we? |
01-10-2012, 05:17 PM | #42 |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: my "GURPS: Star Trek" game
Allow me to plug my Star Trek campaign (see the link in my sig below). It's set in the non-J.J. TOS era, but you might find some of it useful.
Is any of your stuff available for me to check out online?
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01-10-2012, 08:22 PM | #43 | ||
Join Date: Oct 2008
Location: Louisiana
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Re: my "GURPS: Star Trek" game
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Last edited by BaronVonStevie; 01-10-2012 at 08:37 PM. |
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01-10-2012, 08:32 PM | #44 | |
Join Date: Oct 2008
Location: Louisiana
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Re: my "GURPS: Star Trek" game
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01-10-2012, 11:39 PM | #45 |
On Notice
Join Date: Apr 2007
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Re: my "GURPS: Star Trek" game
If your players don't mind actual wargames, you could do worse than check out Federation Commander from ADB or Star Fleet:ACTA by Mongoose.
FedCom is very similiar to the old FASAtrek ship combat system (but is an actual wargame), plays fast, and is easily modded for RPG stuff. Yeah, its based off SFB, but it dumps 99% of the tedious stuff that made playing SFB painful. ACTA doesn't have energy tracking, and is more of a squadron/fleet game, but it IS brutal, and is easily adaptable for an RPG game.
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If you think an Apache can't tell right from wrong....wrong him, and see what happens. |
01-11-2012, 05:01 AM | #46 | |
Join Date: Sep 2007
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Re: my "GURPS: Star Trek" game
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In "This Side of Paradise" (IIRC), Kirk baits Spock in order to free him from the influence of the plant spores. In this fight Spock is denting the wall metal of the Enterprise (that stuff takes Scotty a while to cut through with a phaser in other episodes). Kirk takes a few such blows... But this would be a good use of the hysterical strength build, instead of making Spock always strong. |
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01-11-2012, 11:38 AM | #47 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: my "GURPS: Star Trek" game
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It is interesting to see how my and BaronVonStevie's Vulcan's compare to each other. I would say most differences can be ascribed to personal preferences in campaign setting/style. If I had to find fault, I would say that his Vulcan Neck Pinch is too cheap. However, if he allows phaser stun to work as per canon, i.e. all but guaranteed to work, then it probably needs to be cheap. I look forward to more templates and martial arts styles, BaronVonStevie.
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Last edited by Captain Joy; 04-27-2013 at 06:33 PM. |
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01-11-2012, 05:12 PM | #48 |
Join Date: May 2005
Location: Lynn, MA
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Re: my "GURPS: Star Trek" game
If we want Vulcans to be strong and affordable, we're going to have to take a few liberties... We might be able to bring down the cost of the ST, but let's come up with some points too.
On the issue of Vulcan emotions, maybe include all the mental disadvantages they would have without their logical discipline, with a mitigator of periodic meditation to suppress them... Vulcan Emotions [-15] Bad Temper, Berserk, Bloodlust, Jealousy, Paranoia Mitigator, Weekly Meditation, Surak's disciplines, -70% I listed it with the Monthly treatment value rather than weekly, because you can administer your treatment yourself and you don't need a Pharmacy. A mitigator like this may not pass the RAW (not sure) due to that, but it seems like a good compromise. Part 2 is bringing down the cost of the ST, Maybe something based on Pact? A GM Pact to "Only use ST bonuses when In genre" Spock never throws someone across the room when a nerve pinch will do, a punch is just so primitive! That still leaves the debate of what "In Genre" means exactly, and what it's value should be, but hopefully this is a good notion for helping solve the conundrum. |
01-12-2012, 03:36 AM | #49 |
Join Date: Oct 2010
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Re: my "GURPS: Star Trek" game
While Vulcans are stronger than humans I don't think there is much about them that suggests they should get the full extra HPs for the extra strength. High HT and FP yes, but they don't carry that extra strength around with the extra mass HPs usually entail. Maybe reduced HPs, or just have extra lifting and striking strength... and yes, Vulcans don't usually go around showing off that extra strength.
Romulans (until the current film) I don't think were ever shown with extra strength, so you had to come to the strange conclusion that logic apparently made you stronger. Definitely a good change for the film. Klingons didn't really demonstrate any extra strength in the original series. Maybe more aggression, but I am fairly sure their expansionism was claimed to be down to being resource poor (like the later Cardassians). I wouldn't disagree with extra strength from their TNG depiction onwards, but not by much... a large part of it could be to be due to a focus on martial activities, rather than an innate racial bonus. |
01-12-2012, 06:58 AM | #50 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: my "GURPS: Star Trek" game
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I'd like to model the gradual deterioration that would occur if a Vulcan were to stop meditating. I.e. I don't want the full effect of the mental disadvantage(s) to take effect the instant he misses a meditation session. To that end:
My question is, what should this actually cost? Certainly not the sum of all three. Maybe just the value of the most expensive one, the other two stages being considered 0 points features? I am aware that -4.5 (and -3.5) should be rounded to -4 (and -3). I am aware that mental disadvantages in addition to and/or instead of Bad Temper might be more appropriate for Vulcans. Let's table that for now. What I'm wondering about is the fair point cost to charge for this specific example. Extrapolating this example to include the cost of additional and/or different mental disadvantages should then be trivial.
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