09-06-2022, 08:16 AM | #1 |
Join Date: Jun 2013
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[Dungeon Fantasy]I want to ride my...
Tricycle?
My Oubliette setting for DF features some advanced clockwork/gears - used for various mechanisms (mostly traps in the dungeons themselves, but humans have incorporated it into their architecture in a variety of ways), weapons ("gear rifles" can be found in the dungeons and have been duplicated, as well as the technology being adapted for larger stationary "gear cannons" and repeating gear rifles), etc. It seems that a society that can produce such mechanisms fairly readily would be able to produce bicycles and the like. But I've got some concerns. First off, particularly for something akin to cavalry, a bicycle typically isn't the most stable of platforms. I see three general design options to correct this. First is to build a four-wheeled quadricycle. A second option would be to basically toss on some training wheels (for those unfamiliar with such, these are basically rods that end in small wheels and extend down to ground level on either side of a bicycle; this stabilizes the bicycle, preventing someone who is learning how to ride from falling over). The third option would be to have two wheels on one end, and one on the other - a tricycle or a reverse trike. A quadricycle seems like the most likely design, as it has the same four-wheeled nature as a wagon (I'd expect the development to start with a pedal-powered wagon, then get condensed down to the size of a quadricycle for a personal transport). This also has more precedent for military usage - the Motor Scout (which used a motor rather than muscle power, although it appeared to still have working pedals) was a quadricycle with a mounted Maxim machine gun. Two big drawbacks is that a quadricycle isn't going to be as maneuverable as the other options and that it's likely to be the heaviest (and thus slowest and least-efficient) option. A bicycle with training wheels wasn't something I had considered before sitting down to write this (in fact, when I first started writing about the options to increase stability, I initially wrote a brief dismissal of the idea of using training wheels... then realized they might actually work), but seems like a workable option. They wouldn't add much mass to the bicycle, and you could probably design them to be removable (or lift up off the ground) when you're in a situation where maneuverability would be more worthwhile than stability. Aesthetically, my preference is for a reverse trike with the front wheels relatively close to each other, for increased stability without sacrificing too much maneuverability. But might a standard tricycle be more appropriate for use by cavalry? And on the same topic, what about a recumbent trike? The increased efficiency is useful for long travel and the decreased profile means the rider is harder to hit in combat, but melee combat wouldn't be much of an option (you'd need to use a gear rifle or perhaps a lance) and recumbents don't handle going uphill very well. Which of the above seems the most appropriate? Or might you end up finding a mix, depending on the preferences of the military force in question (or adventurer)? Perhaps light cavalry and scouts use bikes with small raiseable side wheels, medium cavalry use reverse trikes, heavy cavalry use quadricycles, and dragoons ("cavalry" that fights dismounted - basically cycle-mobile infantry) use recumbent trikes? I have more concerns to address, but this is enough to get started.
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09-06-2022, 08:51 AM | #2 |
Join Date: Aug 2004
Location: Austin, TX
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Re: [Dungeon Fantasy]I want to ride my...
I'd expect to see a lot of dragoons on standard bikes, honestly. Bicycle dragoons eliminate one of the problems of conventional dragoons - you need to detail around a quarter of your force to hold the horses. You can just leave bikes in your rear area/camp, unattended.
Standard trikes and quads require that you be able to build a differential to handle the movement of the rear wheels, which is another weight complication. Doubly so on a 'cycle where the rear wheels are the drive wheels. I'm not sure if you need differentials on the front wheels on a quad or reverse trike, but I think you might. For shock cavalry, I don't think training wheels/outrigger wheels are going to cut it. Recumbent bikes eliminate an advantage of conventional cavalry, that you're physically above the infantry. Bikes in general eliminate the massive weight advantage that cavalry has in the charge, along with the intimidation factor. But 'cycle cavalry might be willing to charge into a solid square of infantry in a way that horse cavalry simply will not, so maybe that cancels out some. I think I'd put heavy cavalry on quads, but I wouldn't expect much out of them. I'd probably put the logistics force on trikes or quads, possibly recumbent or even side-by-side tandems, and add trailers. But most of my bike force would be bike dragoons, on light weight (as much as possible) off-road bikes and intended to operate mostly as scouts and skirmishers.
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Read my GURPS blog: http://noschoolgrognard.blogspot.com Last edited by mlangsdorf; 09-06-2022 at 10:30 AM. |
09-06-2022, 09:19 AM | #3 |
Join Date: Aug 2007
Location: Denver, CO
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Re: [Dungeon Fantasy]I want to ride my...
I would consider more standard bikes or early pedal-less bikes for heavy infantry. A unit of heavily armored dwarves who can quickly redeploy is a huge advantage. Instability is less of an issue if they're not expected to fight mounted.
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09-06-2022, 09:48 AM | #4 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Dungeon Fantasy]I want to ride my...
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Not unless you attach them both to the same axle. If you allow them to rotate independently, there's no need for a differential.
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09-06-2022, 10:00 AM | #5 |
Join Date: Jun 2006
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Re: [Dungeon Fantasy]I want to ride my...
I don't think you can force bicycles into the role of *heavy* cavalry, or chariots. A bicyclist is never going to be able to match the power of a horse or team of horses - they are not going to get heavily armored warriors up to cavalry charge speeds, certainly not on anything but ideal ground.
Dragoons do seem like the most natural role, especially in a place that has a decent road network. Being able to move your troops around at forced march or faster speeds and have them arrive still in good enough shape to deploy and fight a battle is a major advantage. Light cavalry roles can probably work with mountain bikes, at least in it's more modern incarnations. Unlike a horse you can't really take your hands off the controls long enough for archery, but pistols work just fine.
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09-06-2022, 10:15 AM | #6 | |
Join Date: Aug 2007
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Re: [Dungeon Fantasy]I want to ride my...
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The reason for liking standard trikes is the simplicity of the steering arrnagements not maneuverability. Attempting to maneuver on one is what inevitably sends you over the front handlebars. Another issue is illustrated by the following link.... https://atvhelper.com/which-atv-has-...werful-ranked/ .....which lists the horsepower for contmporary ATV (which are all quads). The lowest figure on the list appears to be 14 hp while the highest are around 90. The best you're going to get out of bicycle pedals is 0.25 and a person genrating that much is going to be exerting themselves too heavily to be wearing much armor. So, practicality probably stops at bicycle dragoons or just mounted infantry for people not quite familiar with cavalry force terminology. Note that the Swiss do have combat bicycles for some of their infantry.
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Fred Brackin |
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09-06-2022, 11:20 AM | #7 | ||||||||||
Join Date: Jun 2013
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Re: [Dungeon Fantasy]I want to ride my...
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So, my current thoughts are as follows. Scouts, light cavalry, and dragoons use reverse trikes - while I'm hoping to often have relatively-smooth surfaces for them to ride over, I think the mentioned issues of "training wheels" over rough terrain are significant enough to warrant simply not using them. Heavy cavalry, if available in cycle form (heavy cavalry would be more likely to use horses), would use either reverse trikes or quadricycles, armored and equipped with clockwork batteries. For logistics forces, I'm thinking recumbent quads hauling trailers, as mlangsdorf suggested. How does that sound? As for an option to allow someone on a recumbent to fight, one stationary/ship-mounted weapon I intend to be in use in the setting is a repeating gear rifle (it has a hopper filled with bullets) on a swivel mount of sorts, attached to pedals that wind the rifle's mechanism (typically you have one person aiming the weapon and another working the pedals). Someone on a recumbent could have such a weapon mounted on it, aiming with one arm while controlling the 'cycle with the other, and having a lever (like the recharging shock infantry above) to swap from powering the 'cycle to powering the rifle. Essentially, get into position and up to speed, swap to powering the rifle, and attack while coasting. I suspect it ultimately wouldn't work very well, however.
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09-06-2022, 11:28 AM | #8 |
Join Date: Aug 2007
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Re: [Dungeon Fantasy]I want to ride my...
Only practical if "clockwork batteries" with more usable power than a horse or mule are ubiquitous.
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Fred Brackin |
09-06-2022, 12:27 PM | #9 | |
Join Date: Jun 2013
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Re: [Dungeon Fantasy]I want to ride my...
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*A "clockwork battery" is an arrangement of gears, springs, etc that can be wound up to store energy, then release it to perform work - slamming a piston forward to propel a bullet, moving the chain on a bike to turn the wheels, etc.
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09-06-2022, 01:00 PM | #10 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Dungeon Fantasy]I want to ride my...
Quote:
I'm pretty sure that trying to use a ranged weapon while pedalling will have hopeless accuracy. Your troops will have to coast while firing, which imposes major limits on doing it while going uphill. One useful quality of horses is that they stay upright by themselves.
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bicycle, dungen fantasy, low tech |
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