01-12-2021, 03:08 PM | #1 |
Join Date: Jun 2005
Location: Lawrence, KS
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new campaign starting: GURPS Supers
I've just gotten four people in the area where I live to sign up for a mini-campaign using GURPS. (It will be played by videoconference, but I'm hoping the day will come when I can run face to face sessions again.)
I'm using the background from my Pyramid article "Götterdämmerung," about a world where four alternate timelines have undergone reality subduction, and supers are created by the emergence of living reality shards. There aren't going to be any characters with the generic "Super" power modifier; instead characters can have any of 13 modifiers associated with different substrate realities, or the Trained modifier, which is available to people from mundane reality. I'm setting it in the 1940s, when the super people are coming home from the war and trying to fit into civilian life; it's going to be streetlevel, comparable say to the "Defenders" shows from Marvel.
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Bill Stoddard I don't think we're in Oz any more. |
01-12-2021, 04:27 PM | #2 |
Join Date: Sep 2005
Location: Canada
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Re: new campaign starting: GURPS Supers
Sounds interesting, will you be posting more about it here? I enjoyed that article and found it very interesting, but was a bit stumped how I would go about using it.
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
01-12-2021, 04:29 PM | #3 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: new campaign starting: GURPS Supers
Likely enough, as it progresses.
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Bill Stoddard I don't think we're in Oz any more. |
01-12-2021, 05:53 PM | #4 |
Join Date: Jun 2006
Location: On the road again...
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Re: new campaign starting: GURPS Supers
Which power modifiers, out of curiosity? I can see Chi, Biological, Passive Biological, Mechanical, Electromechanical, Psionic, and possibly Magical in a 1940s Street Defenders setting, but not sure what else.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 01-12-2021 at 06:02 PM. |
01-12-2021, 06:02 PM | #5 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: new campaign starting: GURPS Supers
The full list is Alchemical, Biological, Chi, Cosmic, Elemental, Futuristic, Ideal, Invented, Nature, Psionic, Savant, Spirit, Trained, and Weird. Of these, Invented and Savant are Anglo-American, Futuristic and Ideal are Greco-Roman, Cosmic, Psionic, Spirit, and Weird are Near Eastern/Occult, and Alchemical, Biological, Chi, Elemental, and Nature are Oriental. Trained is available to characters without allohistorical backstories, but also to at least Greco-Roman and Oriental characters.
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Bill Stoddard I don't think we're in Oz any more. |
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