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Old 10-12-2016, 05:41 PM   #11
robkelk
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Default Re: Star Trek Constitution Class Crew

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Originally Posted by sir_pudding View Post
You have 430 personnel comprising three teams of 143. If each team needs, at TL9, 1 physician per 50, that's three doctors per shift (or more likely a doctor, a nurse, and a medic) and therefore you need nine total minimum. You can easily justify doubling this for training and redundancy, and get 18, which is pretty close to your 22 without mucking about with virtual TLs...
You don't need three redundant shifts, just one.


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...
Operators: 132 – from half of what is left over after assigning CMD, SEC, ACD, CNS, MED
Security: 40 – from Starfleet Museum example of 340 total: 280 crew, 60 scientists or marine
...
What do all those operators do, that isn't handled by the computer?

And, considering how many we saw die on-screen, is that enough in security?
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Old 10-12-2016, 05:46 PM   #12
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Default Re: Star Trek Constitution Class Crew

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Originally Posted by robkelk View Post
You don't need three redundant shifts, just one.
Sure, except we've seen that Star Fleet has three watches (at least by the 24th century, it might have been different 70 years earlier). Three watches isn't unheard of in reality either, USN submarines have three watches.
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Old 10-12-2016, 05:48 PM   #13
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Default Re: Star Trek Constitution Class Crew

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Sure, except we've seen that Star Fleet has three watches (at least by the 24th century, it might have been different 70 years earlier). Three watches isn't unheard of in reality either, USN submarines have three watches.
I'm not familiar with how the USA armed forces schedule their shifts. Is there a "daytime" shift with more personnel than the other two shifts? (Some services do this, others don't.) EDIT: Starfleet seems to, considering that we've seen busy corridors and empty corridors at various times of day.
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Last edited by robkelk; 10-12-2016 at 05:56 PM.
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Old 10-12-2016, 05:57 PM   #14
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Default Re: Star Trek Constitution Class Crew

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I'm not familiar with how the USA armed forces schedule their shifts. Is there a "daytime" shift with more personnel than the other two shifts? (Some services do this, others don't.)
While I don't think that makes any sense whatsoever for a space ship, an episode of The Next Generation showed Data acting captain with dimmed lights as if night. That strongly implies, or outright states as I haven't seen that episode in ages, heavy and light shifts corresponding to that.
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Old 10-12-2016, 06:32 PM   #15
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Default Re: Star Trek Constitution Class Crew

I can't reach them at the moment, but I'm pretty sure that some of this information is in one or more of the FASA Star Trek game books.

I think that they show ship's personnel divided into departments similar to modern naval vessels.
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Old 10-12-2016, 06:34 PM   #16
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Default Re: Star Trek Constitution Class Crew

I know it's referring to TNG, but I seem to recall in the ST:TNG Technical Manual that we only saw Main Sickbay but there were other other dedicated sickbays (and that cargo bays could be converted) all never seen for budget reason. So that five or so medical professionals in Main Sickbay could be supported by the others.

Plus, I've found it odd that a major warship with a secondary role of emergency relief would have a main sickbay of only a handful of beds. A Nimitz-Class carrier has 53 beds, which is probably comparable to CVN-65 USS Enterprise and a Wasp-Class has 60 permanent beds but can expand to 600 if needed.
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Old 10-12-2016, 10:10 PM   #17
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Default Re: Star Trek Constitution Class Crew

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Originally Posted by Whitestreak View Post
I can't reach them at the moment, but I'm pretty sure that some of this information is in one or more of the FASA Star Trek game books.

I think that they show ship's personnel divided into departments similar to modern naval vessels.
I just checked my FASA books and didn't find anything. I checked quickly and don't have them all, so I appreciate you're checking yours.

Regarding duty shifts: I do use a three shift rotation in my campaign, with the alpha shift as primary "day" shift, the beta and gamma shifts lesser staffed.
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Old 10-12-2016, 10:58 PM   #18
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Default Re: Star Trek Constitution Class Crew

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Plus, I've found it odd that a major warship with a secondary role of emergency relief would have a main sickbay of only a handful of beds. A Nimitz-Class carrier has 53 beds, which is probably comparable to CVN-65 USS Enterprise and a Wasp-Class has 60 permanent beds but can expand to 600 if needed.
When the air wing is not embarked, a Nimitz-class carrier has nearly 2 acres of unused floor space that can house refugees or hospital patients. I recall reading that the US Navy has an agreement that it will (or would, it may not be up to date information) keep at least one carrier in Norfolk at all times, both for disaster housing and to provide electrical power for critical city services.

As another data point, it normally carries 40 medical and 20 dental personnel for a crew of 3200 plus 2500 air wing personnel. But they could evacuate the most severe or lingering injuries to a land based hospital, or a hospital ship*, an option Dr. McCoy wouldn't usually have.

* Mercy and Comfort, each a 1000 bed hospital ship, are the US Navy's largest ships aside from the carriers.
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Old 10-13-2016, 04:57 AM   #19
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Default Re: Star Trek Constitution Class Crew

We know a standard phaser bank watch is 2 persons (seen onscreen in TOS)... with three watches, that's 6 men per bank. One of them is probably a LtJG.

3 banks of phasers, 1 of photons. Probably 12 guys, including 3 JG's and 1 LT Rest ensing ad/or enlisted.

3 Bridges staffed (Main, Aux, Emer)
Conn (Cmd)
Nav (Cmd)
Helm (Cmd)
Engineer (Engr)
Commo (Ops)
2 security guards
Main only has duty science officer (Sci) - no station on Aux/emer
Main only may have weapons officer, as well. (Cmd) - no station on Aux/Emer

So that's 13 Cmd per shift, total of 39, and at least one is Lt+ per each bridge and per shift. Main Bridge is likely CO, XO, Ops, Aux and Emer are probably Lt for one shift, JG for other two, as the Conn, for 9 Conn officers. 1 per shift of the helm and nav are likely to be non-ensigns, so 12 non-ensign/non-enlisted
The other Cmd on the bridge are probably ensigns; the enlisted are likely to be at the actual weapon battery control rooms. Add the 4x gunnery officers (1x LT, 4x LTJG), and you have 16 of the 30 covered.

Adding known department heads, you have a LtCdr Engineer, and at least 2 LT; one per watch, probably 1 LtJG per watch as well... 6 more
Sciences likely the same. 6 more
Records - probably 1 officer, but we see 2 different ones in the series Cdr Finney and one Lt.
Medical - CMO is probably Lt or LtCdr; other MD's probably LT or LtJG. 1 per shift. Nurses - CN is probably Lt or LtJG, shift charge nurses should be LtJG, but might be Ensigns. 4-6 more officers.

Which pretty much fills most of the Officers.
Comms probably has 3 as well. - 1 per shift.
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Old 10-13-2016, 08:58 AM   #20
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Default Re: Star Trek Constitution Class Crew

I always assumed that a large proportion of any Starfleet crew were mission specialists. They would be assigned to a ship for their mission and reassigned as needed. Missions would be in the areas of:
  • astronomy and cosmology
  • geology
  • (xeno-)biology
  • (xeno-)sociology
  • diplomacy
To mention a few.
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