05-16-2015, 04:43 PM | #1 |
Join Date: Jul 2005
Location: NW Indiana
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Crit Success chart
From the looks of it, by the RAW you can't ever have a Crit Success roll above a 6. Correct me if I'm wrong please. I have a player who brought it up and basically has the mentality of if he has a 20 skill, rolling a 10 which is 10 below skill level would be a crit success because of how crit failures are done.
The house rule in place is: 5 crit on 15, 6 crit on 16, 7 crit on 20, 8 crit on 25, 9 crit on 30, and 10 is a crit on 35. You can never have higher than a 10 for a crit, so having a 40 skill does not increase it to 11. Anyways, some definition on the RAW would be appreciated. Like I said, it's in Campaign's book page 347 and to me sounds like a crit success line ends at 6, but was wondering if anyone had a different reference point or knew something in a diff book that I didn't. Thanks all, Prax |
05-16-2015, 04:48 PM | #2 | ||
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Crit Success chart
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05-16-2015, 04:51 PM | #3 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Crit Success chart
Critical successes are capped at 6 or less, yes. Nowhere do the rules allow for this to be raised, regardless of skill.
I'll just note that, even with a skill of 40+, rolling a critical success 50% of the time is rather implausible, which is why they're capped canonically. Third edition allowed them to go further, using a rule similar to yours, and this was deemed unbalanced and removed from the new edition.
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05-16-2015, 05:08 PM | #4 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Crit Success chart
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05-17-2015, 06:45 AM | #5 |
Join Date: Oct 2005
Location: The Fine Line Between Black and White
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Re: Crit Success chart
Holy Robin expletive Batman! What sort of threats are your players dealing with that they'd ever need 35 levels in a skill?!
At 19 you've got a coin flip to stab every man you meet in the eye socket, breaching most of their DR and stabbing their brain.
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05-17-2015, 06:59 AM | #6 |
Join Date: Feb 2013
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Re: Crit Success chart
Over the lengths of most campaigns, it would be cheaper simply to allow players to buy critical successes from successes at 1 point a pop, no?
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05-17-2015, 07:08 AM | #7 | |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: Crit Success chart
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I have no trouble seeing the use of skill 35. In fact my current GM has imposed skill cap at 40 CP per skill; without it we would surely have skill levels in the 30s in our party. |
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05-17-2015, 07:18 AM | #8 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Crit Success chart
Some Imbuements can take a penalty of -20 or higher, so, 35 skill isn't unreasonable at all. Also, 35 skill in a weapon makes for some serious Deceptive Attacks!
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05-17-2015, 09:44 AM | #9 |
Join Date: Jan 2012
Location: T'Pol's Ready Room
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Re: Crit Success chart
Perhaps a new Perk? Enhanced Critical Range to bump it to 7? Though I wouldn't go further than that, personally, not even with skills as high as these...
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05-17-2015, 09:52 AM | #10 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Crit Success chart
Critical on 7 for a perk, with skill 20, is an amazingly good deal, raising odds from 9.3% to 16.2%. It comes under "You'd be crazy not to buy it", even if you had to buy it separately for each skill, so it makes more sense as a campaign feature.
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critical success, criticals |
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