07-18-2016, 12:27 PM | #21 | |
Join Date: Aug 2004
Location: Edmonton, Alberta, Canada
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Re: heroic archer + extra attack 1
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I think that the Heroic Archer can attack two different targets with his DWA, but he loses the ACC bonus against the second target unless he has the Enhanced Tracking (Multiple Lock-Ons, +20%) [6/level] Power Up...otherwise I can't see any reason for this Power Up. Extra Attack can be used with the bow, it just requires additional Fast Draw and Ready rolls (at further penalties for being used in the same turn). And as Bruno states, you're probably going to want Luck. In fact, this becomes necessary for almost any DF character once you get high up in point totals, because Criticals can ruin your Heroic narrative very quickly. :-) |
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07-18-2016, 02:25 PM | #22 |
Join Date: Sep 2004
Location: Canada
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Re: heroic archer + extra attack 1
Re the penalties for doing everything again, with DWA, in the same turn with extra attack:
The fast draw roll would be at an additional -4 (-2/-1) and the fast ready roll would be another -6 (-3/-1) the actual attack should be only at the usual -6 (-4/-1) as extra attack absolves you of stacking rapid strike. Forgive my terseness, I'm on a phone.
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07-18-2016, 03:48 PM | #23 | |
Join Date: Aug 2004
Location: Phoenix, Arizona, USA, Earth, Sol, Milky Way, Infinity.
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Re: heroic archer + extra attack 1
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Every archer has at least one Cornucopia quiver (one cornucopia slot, plus 19 mundane arrows in case of low/no mana zones). |
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07-20-2016, 01:48 PM | #24 |
Join Date: Jul 2015
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Re: heroic archer + extra attack 1
Thanks a ton for those answers!
I also can't help but comment on ranged combat vs melee in a medieval setting. It seems very unbalanced. I'm currently playing two campaigns. In one, I have a 17 ST melee fighter with a sword and shield with weapon mastery. He does 5d damage swing. He just seems unstoppable. I'm not worried about ranged attacks as I can block. I don't care if a foe is armored because I cut right through it easily. I can also parry, block, for better defenses as well as the shield bonus. On the flip side, I have a weapon mastery bow user. He's stuck doing 2d-1 thrust damage I believe. He has the penalties for ranged as well as all these other penalties to shoot faster. And they run out of arrows (not counting Cornucopia quivers) In the campaign with my figher, another player has a bow user and she basically shrugs and doesn't bother fighting because her wimpy 1d bow damage is a joke vs me and my brother who also does 4D swing damage. We're rapid striking enemies down while she is shooting once every other turn. I'm not adding up all the totals, but to have even close to a comparable archer seems to cost quite a bit more in points than just a melee fighter. I'm sure I'm overlooking some scenarios, but for the basic hex map combat, melee seems so much more effective. Last edited by Boge; 07-20-2016 at 02:30 PM. |
07-20-2016, 02:33 PM | #25 | |
Join Date: Sep 2004
Location: Canada
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Re: heroic archer + extra attack 1
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The thing that usually matters, however, is that people realistically don't use bows in melee combat, nor frankly within charging distance (30 yards, say) unless it's entirely from surprise. The archers were often 100 yards away from the front line in a battlefield, and in hunting you have to take whatever range you get from the deer. Bows aren't meant for skirmish distances, which is just about any hex map that fits on my dinner table at the popular 1" = 1 yard scale.
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07-20-2016, 02:51 PM | #26 | |
Join Date: Jul 2015
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Re: heroic archer + extra attack 1
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07-20-2016, 02:52 PM | #27 |
Join Date: Feb 2009
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Re: heroic archer + extra attack 1
With the heroic archer ability to add Acc to your skill, it means firing a bow at 3 paces can put arrows in peoples eyes
Also 30yd range? That takes 6 rounds for a move 5 for to cross. Archers love that, as they DWA happily away they can kill 9 or so foes before they can close . . . or sometimes wound people to Slowed or KO check range and they never close Archers can make melee fighters grumpy because no enemies live long enough to get to melee |
07-20-2016, 05:55 PM | #28 | |
Join Date: Aug 2004
Location: Austin, TX
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Re: heroic archer + extra attack 1
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I've repeatedly had combats that were the archer rolling dice for multiple turns while the melee guys spent their time running across the map, and if they were lucky, finishing off 1-2 foes that finally got into distance. I also suspect that your melee monster has only faced scrub archers with skill in the 12-16 range and 1d or so damage. A high skill, heroic archer firing twinned arrows laughs at your shield (can't block twice, or at least not easily) and penetrates your armor with bodkins that do massive damage because they target your vitals. And the reason you don't fight archers like that is because they kill PCs and aren't fun to fight against. Finally, melee fighters are rather pathetic against flying ranged attackers, which while they aren't a normal part of historical games, are fairly common in fantasy and games that feature weapon masters. There's nothing more pathetic than a dual-wielding swashbuckler/Cuisinart begging a manticore to fly down in range of the swashbuckler's blades because the swashbuckler has no ability to hit something that he can't walk up to.
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07-21-2016, 06:55 AM | #29 | |
Join Date: Sep 2004
Location: Canada
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Re: heroic archer + extra attack 1
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07-21-2016, 08:08 AM | #30 | |
Join Date: Sep 2006
Location: Luxembourg
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Re: heroic archer + extra attack 1
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The sword and board guy can parry/block a lot, while the archer is dead if someone come into melee range... but he doesn't have to come in melee range. And a fine bow bow cost 1/4 of a fineŚ2 sword, but of course you have the arrows cost to consider. Imho, it is rather balanced. Here are 2 hasty build, probably unbalanced and a few mistakes, but roughly similar (obviously, they are missing non combat stuff, disads,... and the archer is missing Zen archery :) Code:
Attributes [100] ST 14 [40] DX 12 [40] IQ 10 HT 12 [20] HP 14 Will 10 Per 10 FP 12 Basic Lift 39 Damage 1d+2/3d-1 Basic Speed 6 Basic Move 6 Advantages [101] Combat Reflexes [15] Enhanced Block (3) [15] Extra Attack (1) (Multi-Strike; Single Skill) [25] Luck [15] Striking ST (3) (One attack only) [6] Weapon Master (Blade and Shield) (two weapons normally used together) [25] Perks [1] Weapon Bond (Broadsword) [1] Skills [40] Broadsword DX/A - DX+5 17 [20] Shield (Shield) DX/E - DX+6 18 [20] Stats [100] Ads [101] Disads [0] Quirks [0] Skills [40] = Total [242] Hand Weapons 1 Heavy Kiljic (fine, fine(balanced)) LC:4 $12000 Wgt:3 Swing Dam:5d cut Reach:1 Parry:13 Thrust Dam:3d imp Reach:1 Parry:13 Code:
Attributes [110] ST 14 [40] DX 12 [40] IQ 10 HT 12 [20] HP 14 Will 10 Per 12 [10] FP 12 Basic Lift 39 Damage 1d/2d Basic Speed 6 Basic Move 6 Advantages [85] Acute Vision (3) [6] Arm ST (3) (One arm) [9] Heroic Archer [20] Luck [15] Weapon Master (Bow) (a medium class of weapons) [35] Perks [2] Strongbow [1] Weapon Bond (Bow) [1] Skills [40] Bow DX/A - DX+7 19 [28] Fast-Draw (Arrow) DX/E - DX+4 16 [12] Stats [110] Ads [85] Disads [0] Quirks [0] Skills [40] = Total [237] Ranged Weapons Composite Bow (ST 18) LC:4|4 $3600 Wgt:4 fine(balanced) Barbed-head Dam:3d imp Acc:3 Range:432 / 540 RoF:1 Shots:1(2) ST:10† Bulk:-7 Rcl: Notes:[3] Bodkin Point Dam:3d (2) pi Acc:3 Range:432 / 540 RoF:1 Shots:1(2) ST:10† Bulk:-7 Rcl: Notes:[3] Last edited by Celjabba; 07-21-2016 at 10:36 AM. |
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Tags |
archer, dungen fantasy, dungeon fantasy, gurps 4th edition |
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