Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 02-05-2022, 02:16 PM   #11
Jareth Valar
 
Join Date: Aug 2013
Default Re: Please help price two Critical related advantages

Quote:
Originally Posted by malloyd View Post
Incidentally, one rule that I've noticed a lot of people don't pick up on is that RAW getting a critical hit does not mean you get to roll on the Critical Hit Table. That comes up only if you roll a natural 3 or 4. Other critical hits, caused by higher skills, or modifiers take you into the critical range, just get the penetration benefit. In truth there's an argument to be made that the Critical Hit Table is superfluous, especially if you are using the rule on p.B326 where a 3 does maximum damage - that'll supercede a lot of the Critical Hit Table results for the 1 time in 4 it was a 3 that took you to the table.
I am curious on where this is from. I'm with WingedKagouti on this, I thought it was when you rolled within the critical range. Given Kromm's post about the "Every One's a Critical", it would seem to be supported, however, I would love to know if I mussed something.

I for one would buy the second one in a heart beat for my primary combat skill, even for 20 points.

My dice regularly mock me why helping me. I roll 7 more than any other result. One night that I counted, out of 37 rolls that night 19 were "7" in various permeations (1,1,5; 2,2,3; 1,2,4, etc.). That's with keeping at least 9 dice that I routinely switch between.🙄

As for the Swashbuckler power-up...Yes Please! lol
In all honesty, seems like a very logical breakdown at the end of the advantage.

As for the OP's first advantage, I agree with Fred Brakin, just a +/-1 to my roll "can", occasionally be useful, but not all that much. Now shifting up or down a result by +/-1 would be pretty potent...when a critical is rolled.
Jareth Valar is offline   Reply With Quote
Old 02-05-2022, 03:39 PM   #12
Fred Brackin
 
Join Date: Aug 2007
Default Re: Please help price two Critical related advantages

Quote:
Originally Posted by Kesendeja View Post

I should clarify one thing about Improved Crilical Result. Each level shifts the number rolled by one. So if you had one level of it and rolled a 14, you could take the result of a 13, 14 or 15.
That was already my interpretation but I still don't think it's worth even 10 pts.
__________________
Fred Brackin
Fred Brackin is online now   Reply With Quote
Old 02-05-2022, 03:48 PM   #13
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Please help price two Critical related advantages

I priced it as 5 points in my campaigns and you could shift it up plus or minus 3 once per game session.
__________________
My Twitter
My w23 Stuff
My Blog

Latest GURPS Book: Dungeon Fantasy Denizens: Thieves
Latest TFT Book: The Sunken Library

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Old 02-05-2022, 04:17 PM   #14
corwyn
 
Join Date: Aug 2004
Location: Saskatoon, SK
Default Re: Please help price two Critical related advantages

Quote:
Originally Posted by Jareth Valar View Post
I am curious on where this is from. I'm with WingedKagouti on this, I thought it was when you rolled within the critical range. Given Kromm's post about the "Every One's a Critical", it would seem to be supported, however, I would love to know if I mussed something.
You didn't. Not sure where MA's interpretation comes from. Even in 3e, if you used crit tables they occurred on any crit. However, they were an alternative to the basic rule where rolling a 3 was a crit that did max damage, but 4 (and possibly 5 or 6) just automatically hit.
__________________
MiB 7704

Playing: GURPS Nordlond Dragons of Hosgarth
Running Savage Worlds Tour of Darkness (Vietnam + Mythos)
corwyn is offline   Reply With Quote
Old 02-05-2022, 06:27 PM   #15
RGTraynor
 
RGTraynor's Avatar
 
Join Date: Aug 2004
Location: Pioneer Valley
Default Re: Please help price two Critical related advantages

I'd think that Christopher's take (at 5 pts/± 3) is the priciest it's worth. Luck at 15 pts -- where you get three bites of the apple on the critical table -- is vastly better than 10 pts to get a measly ± 1 ... provided you roll a critical at all during the session.
__________________
My gaming blog: Apotheosis of the Invisible City

"Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife

It's not that I don't understand what you're saying. It's that I disagree with what you're saying.
RGTraynor is offline   Reply With Quote
Old 02-05-2022, 06:40 PM   #16
Kesendeja
 
Join Date: Jul 2013
Default Re: Please help price two Critical related advantages

Quote:
Originally Posted by RGTraynor View Post
I'd think that Christopher's take (at 5 pts/± 3) is the priciest it's worth. Luck at 15 pts -- where you get three bites of the apple on the critical table -- is vastly better than 10 pts to get a measly ± 1 ... provided you roll a critical at all during the session.
2 point per +/-1, max of 3, since you can use it on every critical.
__________________
My GURPS Blog: https://omniversalmess.blogspot.com/

Last edited by Kesendeja; 02-06-2022 at 05:57 AM.
Kesendeja is offline   Reply With Quote
Old 02-05-2022, 07:21 PM   #17
malloyd
 
Join Date: Jun 2006
Default Re: Please help price two Critical related advantages

Quote:
Originally Posted by corwyn View Post
You didn't. Not sure where MA's interpretation comes from.
It's right there in the definition of Critical Hits on p.B381.
Quote:
Whenever you roll a natural 3 or 4 when attacking, you get a critical hit and you roll on the Critical Hit Table
(p. 556).
The emphasis is even in the original text. Getting a critical hit and rolling on the Critical Hit Table are two separate things. Note that there are also places where you are specifically directed to a different table for critical hits to the head. I suppose I can see how you could read it the other way, though it actually seems pretty clear to me. If the intent is any critical hit also rolls on a critical hit table, the rule is not well phrased.
__________________
--
MA Lloyd
malloyd is offline   Reply With Quote
Old 02-05-2022, 07:31 PM   #18
Farmer
 
Farmer's Avatar
 
Join Date: Nov 2004
Location: Sydney, Australia
Default Re: Please help price two Critical related advantages

Quote:
Originally Posted by malloyd View Post
It's right there in the definition of Critical Hits on p.B381.


The emphasis is even in the original text. Getting a critical hit and rolling on the Critical Hit Table are two separate things. Note that there are also places where you are specifically directed to a different table for critical hits to the head. I suppose I can see how you could read it the other way, though it actually seems pretty clear to me. If the intent is any critical hit also rolls on a critical hit table, the rule is not well phrased.
As has been quoted already, B347:

A critical hit is a critical success scored on an attack. The GM does not determine the result. Instead, use the Critical Hit Table (p. 556).

Parsing that plainly says that you use the critical hit table on a critical success. The emphasis of the "and" on B381 is perhaps the emphasis that a 3 or 4 is always a full critical success regardless of the margin of success, I don't know, but prior to you I've never heard anyone suggest a critical attack didn't get to roll on the critical hit table.

To the topic at hand, we house rule that 7 becomes a crit if effective skill is 20+. We rarely have base skills above 25, and never 30+, so actually hitting with an effective skill at 20+ isn't that common, and the cost of the skill to achieve that level (because we tend to constrain stats to "reasonable" levels rather than min/maxing them) is significant. Just a another take on expanding crits. And, of course, opponents have the same capacity. At higher powered games this tends to help a little at defeating very high defences and gives us the cinematic style we usually want.
__________________
Farmer
Mortal Wombat
"But if the while I think on thee, dear friend
All losses are restored and sorrows end."
Farmer is offline   Reply With Quote
Old 02-06-2022, 01:13 AM   #19
Jareth Valar
 
Join Date: Aug 2013
Default Re: Please help price two Critical related advantages

Quote:
Originally Posted by malloyd View Post
It's right there in the definition of Critical Hits on p.B381.


The emphasis is even in the original text. Getting a critical hit and rolling on the Critical Hit Table are two separate things. Note that there are also places where you are specifically directed to a different table for critical hits to the head. I suppose I can see how you could read it the other way, though it actually seems pretty clear to me. If the intent is any critical hit also rolls on a critical hit table, the rule is not well phrased.
OK, I see where you may get that from that sentence, however if you continue reading the paragraph, it goes on to include a Critical Hit for higher effective skill. It also includes this in the paragraph right after the example
Quote:
A critical hit is often the only way for an unskilled character to injure a superior opponent in a fair fight or get through heavy armor with a light weapon. Once in a while, everybody gets a lucky shot. But note that the most likely result on the table is “no extra damage.”
This leads me to believe that it is intended that any Critical Hit also includes a roll on the Critical Hit Table.

There is also the wording in Critical Success on Defense Rolls
Quote:
If you get a critical success on a defense roll against a melee attack, then your foe goes immediately to the Critical Miss Table (p. 556).
Implying that any Critical Success on a Defense roll will have someone roll on a Critical Table. It seems unlikely to me that the rules would favor forcing an attacker to roll on a Critical Fumble Table potentially more often that rolling on a Critical Hit Table, especially when the most likely result from said Critical Hit is "No extra damage".

I can see that perhaps adding an "also" somewhere in the description for the increased Critical Hit chance for higher skill would make this a bit clearer though.
Jareth Valar is offline   Reply With Quote
Reply

Tags
critical success


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:36 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.