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#1 |
Join Date: Jun 2016
Location: Pisa, Tuscany, Italy
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I've created this thread in order to share Low-Tech Templates and Loadouts from our campaigns, for suggestions, confrontation and mutual inspiration.
They can be of any kind: Historical, Semi-Historical, Low-Fantasy, High-Fantasy. Just specify the context in your comments. However, the campaign setting must be TL0 to TL4. You can post the skill template, the armour/weapons/items loadout or all of them. The level of detail is at your will. If you use House Rules in your templates and loadouts, please highlight them at the end of the post. TEMPLATES Status is the expected Status of the character. Primary Skills are those being at least STAT+2, but they may be STAT+3 o higher depending on the level of experience. Underlined skills are those being at the highest value. Skills in Italic* and marked by an asterisk are either default of primary skills or circumstancial skills which ma be present in some individual variations of the template. Secondary Skills are those usually comprised between STAT+0 and STAT+1 (though STAT+2 is possible in case of veteran troops) and considered complementary to the Primary Skills. Background Skills are those being not higher than STAT+0. Advantages, Techniques and Perks are those being typical or expected for the role. Those in Italic* are those likely or circumstancial. LOADOUTS May contain Weapons, Armour, Items or all of them. House Rules, if present, should be reported at the end of the Loadout. Armour: includes Clothing. Relevant stats are: - Type: what type of armour is according to GURPS rules. - Locations: what parts of the body are covered, including the percentage on [%]. - DR. - HP. - Holdout: the difficult to conceal the armour, including the additional -1 penalty for head, neck, hands and feet. - Don: the time required to don the piece of armour. Don is at least 3 seconds for single pieces and it is at least 6 seconds for pairs (ex. a pair of greaves, vambraces or rerebraces). Don is 0 (-) for components included in other pieces of armour (ex. the helmet's padding or aventail). - Weight. - Cost. - Notes: if necessary. Weapons: relevant stats are: - Type: what type of weapon is according to GURPS rules. - DB: Defensibe Bonus. Shields only. - Lenght: the weapon's lenght according to GURPS Martial Arts (A Matter of Inches, p. 110) - DR. - HP. - CDR: Cover DR. Shields only. - Don: Don is 1 for Bucklers, Shields with DB 1 and weapons brought in hand. Don 2 is for Shields with DB 2. Don 3 is for Shields with DB 3 and weapons kept in a sheath (this includes the donning of the sheath itself). - Weight. - Cost. - Notes: if necessary. If you want you can omit some of these stats (ex. lenght and don) and/or add the relevant skill under each weapon. Items (equipment and tools) relevant stats are: - Type. - Utility. - DR. - HP. - Don. - Weight. - Cost. - Notes. |
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#2 |
Join Date: Jun 2016
Location: Pisa, Tuscany, Italy
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TWO EXAMPLES FROM A HISTORICAL CAMPAIGN
IBERIAN/CELTIBERIAN CAETRATUS TEMPLATE - SECOND PUNIC WAR Status: 0-2. Primary Skills: Shield (Buckler), Shortsword, Thrown Weapon (Spear); Hiking, Knife, Spear; Broadsword*. Secondary Skills: Brawling, Fast-Draw (Knife, Sword), Intimidation, Observation, Running, Soldier/TL2, Stealth, Survival (Mountains), Wrestling. Background Skills: Diplomacy, Fast-Talk, Savoir-Faire (Military), Tactics, Tracking; Axe/Mace*, Camouflage*, Climbing*, Shield*, Staff*, Streetwise*, Swimming*, Throwing*. Advantages: Combat Reflexes, Enhanced Defenses (Block), Fit; Enhanced Defenses (Dodge, Parry)*, Fearlessness*, Hard to Kill*, Hard to Subdue*, Lifting ST*. Perks: Grip Mastery (Spear), Off-Hand Weapon Training (Shield), Sure-Footed (Uneven), Shield-Wall Training, Teamwork; Grip Mastery (Long Spear)*. Techniques: Counterattack, Feint, Reverse Grip (Spear), Targeted Attack (Shortsword Swing / Arms, Legs, Neck) – (Shortsword Thrust / Face, Neck, Vitals) – (Spear Thrust / Face, Neck, Vitals); Targeted Attack (Broadsword Swing / Arms, Legs, Neck)* – (Broadsword Thrust / Face, Neck, Vitals)*, Thong Throwing*. ___ IBERIAN CAETRATUS LOADOUT (STATUS 0) ARMOUR °) Tunic – Chitōn. Type: Ordinary Clothing (Status 0) || Locations: Torso, shoulders, upper arms [120%] || DR 0* || HP 10 || Holdout 0 || Don 18 || Weight: 1.92 lbs. || Cost: $57.6 °) Shoes – Carbatinae. Type: Moccasins || Locations: Feet [20%] || DR 1/0* || HP 6 || Holdout -2 || Don 6 || Weight: 1 lb. || Cost: $40 || Notes: -1 DR vs. impaling. +1 Stealth. °) Helmet (Montefortino) – Cassis. Type: Plate, Light (Bronze) [Pot Helm] || Locations: Skull [20%] || DR 3 || HP 9 || Holdout -4 || Don 9 || Weight: 1.6 lbs. || Cost: $800 °) Helmet Padding. Type: Cloth, Padded || Locations: Skull [20%] || DR 1* || HP 8 || Holdout – || Don – || Weight: 1.2 lbs. || Cost: $10 DR 4 [3+1*] on skull. DR 3 on head (back). DR 1* (0* vs. impaling) on feet. WEAPONS °) Small Buckler – Caetra. Type: Small Buckler, Heavy (with Guige) || DB 1 || Lenght: Very Short || DR 4 || HP 15 || CDR 7 || Don 1 || Weight: 7 lbs. || Cost: $50 SHIELD (BUCKLER) ° Shield Bash: Damage thr cr || Reach C || Parry No || ST – ° Shield Rush: Damage (ST*Velocity/100)d-1 cr || Reach C || Parry No || ST – °) Shortsword – Machaera Hispana (Falcata). Type: Cutlass (Falchion modify; without Basket Hilt) || Lenght: Short || DR 6 || HP 11 || Don 3 || Weight: 2.75 lbs. || Cost: $500 SHORTSWORD ° Swing: Damage sw+1 cut || Reach 1 || Parry 0 || ST 9 ° Thrust: Damage thr imp || Reach C, 1 || Parry 0 || ST 9 °) Recurved Knife – Culter. Type: Small Knife (Falchion Modify; without Hilt) || Lenght: Very Short || DR 4 || HP 7 || Don 1 || Weight: 0.75 lbs. || Cost: $30 || Notes: +1 Holdout. Shared the sheat with the shortsword, being kept in a small separate section of the shortsword's scabbard. KNIFE ° Swing: Damage sw-2 cut || Reach C, 1 || Parry -2 || ST 6 ° Thrust: Damage thr-2 imp || Reach C || Parry -2 || ST 6 °) x3 Javelin – Tragula. Type: Javelin (with Barbs and Thong) || Lenght: Long || DR 4 || HP 10 || Don 1 (3) || Weight: 2 lbs. (6 lbs.) || Cost: $95 ($285) SPEAR ° Thrust: Damage thr+1 imp || Reach 1 || Parry 0 || ST 6 || Notes: May get stuck (B405-406). THROWN WEAPON (SPEAR) ° Throw: Damage thr+1 imp || Acc 3 || Range x1.5/x2.5 || ST 6 || RoF 1 || Shots T(1) || Bulk -4 || Notes: Barbed head. ° Throw (with Thong): Damage thr+1 imp || Acc 4 || Range x1.75/x2.75 || ST 6 || RoF 1 || Shots T(1) || Bulk -4 || Notes: Barbed head. °) Throwing Spear – Lancea. Type: Spear || Lenght: Extremely Long || DR 4 || HP 12 || Don 1 || Weight: 4 lbs. || Cost: $40 SPEAR ° Thrust: Damage thr+2 imp || Reach 1, 2* || Parry 0U || ST 10 ° Thrust, two hands: Damage thr+3 imp || Reach 1, 2* || Parry 0 || ST 9† THROWN WEAPON (SPEAR) ° Throw: Damage thr+3 imp || Acc 2 || Range x1/x1.5 || ST 9 || RoF 1 || Shots T(1) || Bulk -6. TOTAL Armour: $907.6 || 5.72 lbs. || Don 33. Weapons: $905 || 20.5 lbs. || Don 9. Full Loadout: $1,812.6 || 26.22 lbs.|| Don 42. Last edited by Rasna; 03-14-2021 at 01:40 PM. |
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#3 |
Join Date: Jun 2016
Location: Pisa, Tuscany, Italy
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IBERIAN CAETRATUS LOADOUT (STATUS 1)
ARMOUR °) Tunic – Chitōn. Type: Ordinary Clothing (Status 1) || Locations: Torso, shoulders, upper arms, thighs [165%] || DR 0* || HP 11 || Holdout 0 || Don 25 || Weight: 2.64 lbs. || Cost: $158.4 °) Shoes – Carbatinae. Type: Moccasins || Locations: Feet [20%] || DR 1/0* || HP 6 || Holdout -2 || Don 6 || Weight: 1 lb. || Cost: $40 || Notes: -1 DR vs. impaling. +1 Stealth. °) Pectoral – Kardiophylax. Type: Plate, DR 4 (Bronze) || Locations: Upper chest (front, partial) [13%] || DR 4 || HP 9 || Holdout -4 || Don 6 || Weight: 1.56 lbs. || Cost: $780 || Notes: Protects the front of the upper chest (including vitals) on a roll of 1-4 in 1d. Chinks in armour (vitals) can be targeted at -9 to hit. °) Helmet (Iberian) – Cassis. Type: Plate, Light (Bronze, One-Piece Helmet) [Pot Helm with Nape Guard] || Locations: Skull, head (back) [24%] || DR 3 || HP 10 || Holdout -4 || Don 11 || Weight: 1.44 lbs. || Cost: $3,120 °) Helmet Padding. Type: Cloth, Padded || Locations: Skull [20%] || DR 1* || HP 8 || Holdout – || Don – || Weight: 1.2 lbs. || Cost: $10 DR 4 [3+1*] on skull. DR 3 on head (back). DR 4 on upper chest (front, partial) (F upper chest 1-4 on 1d). DR 1* (0* vs. impaling) on feet. WEAPONS °) Small Buckler – Caetra. Type: Small Buckler, Heavy (with Guige) || DB 1 || Lenght: Very Short || DR 4 || HP 15 || CDR 7 || Don 1 || Weight: 7 lbs. || Cost: $50 SHIELD (BUCKLER) ° Shield Bash: Damage thr cr || Reach C || Parry No || ST – ° Shield Rush: Damage (ST*Velocity/100)d-1 cr || Reach C || Parry No || ST – °) Shortsword – Machaera Hispana (Falcata). Type: Cutlass (Falchion modify; without Basket Hilt) || Lenght: Short || DR 6 || HP 11 || Don 3 || Weight: 2.75 lbs. || Cost: $500 SHORTSWORD ° Swing: Damage sw+1 cut || Reach 1 || Parry 0 || ST 9 ° Thrust: Damage thr imp || Reach C, 1 || Parry 0 || ST 9 °) Dagger – Parazonium. Type: Large Knife || Lenght: Very Short || DR 6 || HP 8 || Don 3 || Weight: 1 lbs. || Cost: $40 KNIFE ° Swing: Damage sw-2 cut || Reach C, 1 || Parry -2 || ST 6 ° Thrust: Damage thr-1 imp || Reach C || Parry -2 || ST 6 °) Heavy Throwing Spear – Saunion/Soliferrum. Type: Heavy Pilum (All Metal Construction; with Barbs) || Lenght: Extremely Long || DR 6 || HP 13 || Don 1 || Weight: 5 lbs. || Cost: $360 SPEAR ° Thrust: Damage thr+2 imp || Reach 1, 2* || Parry 0U || ST 11 || Notes: May get stuck (B405-406). ° Thrust, two hands: Damage thr+3 imp || Reach 1, 2* || Parry 0 || ST 10† || Notes: May get stuck (B405-406). THROWN WEAPON (SPEAR) ° Throw: Damage thr+4 imp || Acc 2 || Range x1/x1.5 || ST 10 || RoF 1 || Shots T(1) || Bulk -6. || Notes: Barbed head. If a thrown pilum hits, it becomes useless except as a staff until straightened. Should it strike a nonmetallic shield – deliberately or on a block – it will stick and deform, penalizing Shield skill: -1 for any pila, -2 if total projectile weight is at least half shield weight, or -4 if total weight equals or exceeds shield weight. Removing each pilum requires a Ready and a ST roll at a penalty equal to its damage roll. In either case, unbending the head requires a free hand and a foot, and takes three Ready maneuvers and a ST roll. °) Spear – Lancea. Type: Spear (with Butt Spike) || Lenght: Extremely Long || DR 4 || HP 12 || Don 1 || Weight: 4 lbs. || Cost: $60 SPEAR ° Thrust: Damage thr+2 imp || Reach 1, 2* || Parry 0U || ST 10 ° Thrust, two hands: Damage thr+3 imp || Reach 1, 2* || Parry 0 || ST 9† ° Thrust (Butt Spike): Damage thr+1 imp || Reach 1, 2* || Parry 0U || ST 10 ° Thrust, two hands (Butt Spike): Damage thr+2 imp || Reach 1, 2* || Parry 0 || ST 9† THROWN WEAPON (SPEAR) ° Throw: Damage thr+3 imp || Acc 2 || Range x1/x1.5 || ST 9 || RoF 1 || Shots T(1) || Bulk -6. || Notes: -2 to hit. TOTAL Armour: $4,108.4 || 7.84 lbs. || Don 48. Weapons: $1,010 || 19.75 lbs. || Don 9. Full Loadout: $5,108.4 || 27.34 lbs.|| Don 57. HOUSE RULES ARMOUR 1) Total feet coverage (top and underside) is considered to be 20% instead of 10% in order to make the footwear stats consistent with the feet armour stats. Usually armour covers only the top of the feet, not the underside. 2) Moccassins, like Shoes, should have -1 DR vs. impaling, as reported here but not in official rules. 3) Nape Guard is the protection for the back of the head that leaves the ears uncovered. Cost and weight are 4% of torso armour (basically, the coverage of the bascinet - which is 25% of torso armour - without the skull coverage [-20%] and the eras coverage [-1%]). WEAPONS 1) Here GURPS Spear used one-handed is considered Reach 1, 2* instead of Reach 1*, because of coherence. 2) Here GURPS weapons under the Shortsword Skill are considered Reach C, 1 instead of Reach 1 for thrusting attacks only, also because of coherence. 3) The Falcata game stats are based on much later Cutlass, but of course the Falcata or Machaera Hispana is TL 2. 4) The Heavy Pilum is a heavier variant of GURPS Pilum, having base cost of $60 (+4 CF for weapons made entirely of metal, like the Iberian [B]Saunion or Soliferrum - which give them DR 6, and also +$60 for barbed tip) and base weight of 5 lbs. |
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Tags |
fantasy, low-tech, low-tech armor, low-tech weapons |
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