Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-09-2021, 04:03 AM   #11
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: [Powers] Neutralize Poison with Healing

Quote:
Originally Posted by Anders View Post
So what do we do when there are different resistance rolls? Belladonna, for instance, has no resistance for the first cycle and HT-2 for the other 28 cycles. So what resistance roll should we use? The first? The worst? The mode?
The one that will apply to the next roll?
johndallman is offline   Reply With Quote
Old 01-09-2021, 04:18 AM   #12
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: [Powers] Neutralize Poison with Healing

Not a bad idea. Not a bad idea at all.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
Anders is offline   Reply With Quote
Old 01-09-2021, 10:19 AM   #13
Not another shrubbery
 
Join Date: Aug 2004
Default Re: [Powers] Neutralize Poison with Healing

Quote:
Originally Posted by johndallman View Post
The one that will apply to the next roll?
Quote:
Originally Posted by Anders View Post
Not a bad idea. Not a bad idea at all.
Yes, that was what I was thinking. For poisons that have a delay, you'd base it on that initial penalty. For ones like belladonna with no HT penalty for the initial cycle (or at all, for some others), you'll probably just assign some arbitrarily high effective penalty to figure your healer's chances and FP cost from.
Not another shrubbery is offline   Reply With Quote
Reply

Tags
healing, neutralize poison

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:11 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.