Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-30-2013, 12:57 PM   #11
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: Quick Question: Fear spell as a power? Adding fear as a modifier to an affliction

Quote:
Originally Posted by Raekai View Post
Thank you for the clarification! I was under the impression that it affected ALL within 10 yards. That sounds perfect! Sorry for the huge misunderstanding. I feel so stupid, but I get it now!
Dont feel stupid. There is a lot of material scattered among the various books and even if you have all the relavant ones (and Pyramids) it is easy to miss or forget about something.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
Refplace is offline   Reply With Quote
Reply

Tags
affliction, fear, fright check, fright checks, modifier, power

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:45 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.