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Old 03-19-2012, 11:37 AM   #1
jhite
 
Join Date: Feb 2012
Location: Massachusetts
Default Cyberpunk: Cash vs. Points Implications

So, I know this question has been addressed - repeatedly - and I know that everyone has a slightly different answer as to how body mods should be bought in cyberpunk games.

My specific concern is one of consequences. What are people's takes on the different consequences of using cash, points, or both to purchase cyberware/bioware/etc?

To try to summarize what I see as the implications and raised questions of each:

Points Only:
1) Character growth is slower, since points will be divided between both "gear" and all other character developments, unless CP are awarded generously
2) What happens - or SHOULD happen - if something removes a PCs ware? For instance, if the PCs lose a combat, and the bad guys salvage their cyberlimbs rather than kill them, do the characters' point totals just plain drop? If so, is that reasonable and/or fun, in your opinions?

Cash Only:
1) Character growth has the potential to outstrip the rate of CP advancement, if characters can get their hands on the requisite cash. Fairly strong reflection of the cyberpunk genre, but has the potential for abuse, and for creating incentives to make less "punk" characters, such as a rich kid who just buys everything in the first game session. (Obviously, can be mitigated by disallowing Increased Wealth)
2) GM doesn't need to worry as much about the balance effects of stolen/damaged ware, since CP totals are fluctuating anyway.
3) Economics of body mod pricing become more sensitive, and a balance must be struck between the laws of supply and demand, and the power/utility of various mods. (This is the one that worries me most)

Points AND Cash:
1) Character advancement slowed by need to both save up points (or accept point debt) AND find the money.
2) May strain disbelief if character has one but not other, yet can't use it.
3) Seems to share economic concerns with "Cash Only."

I know I'm approaching this the long, in-depth way, but what are people's experiences, comments, and recommendations to a would-be GM new to the challenges of the genre?

Thanks!
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cash, cyberpunk, design, money, points

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