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Old 07-06-2017, 10:46 AM   #7
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: [Spaceships 2] Maintenance on Cheap Ships

Originally Posted by JMason View Post
And... working out the trade details on my current game... it looks like there is no way (without fudging the numbers) for my group to make a profit. I'm still trying to figure out how to best tweak things to keep the feeling of a run-down old ship, barely making ends meet... but still not going bankrupt in a single month.
From what I recall, the numbers were set up so that an efficiently designed freighter will be marginally profitable running as a liner. This means that ships with PC-like features (such as weapons) or schedules are generally unprofitable in routine trade.

The solution is non-routine trade: you can assume that jobs that actually require a PC-like ship will have commensurate pay.
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