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Old 07-25-2009, 03:09 PM   #1
The Wrathchild
 
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Default Costs Fatigue and Affliction: Advantage

Hi all

Does the "pay half initial FP cost pr. minute of duration" apply to the Advantage version of an Affliction? To Afflictions in general?

On one hand it does seem so. It seems to conform to:

Quote:
Originally Posted by Basic Set p. 111
For advantages that produce continuing
effects (e.g., Flight), you
must pay this FP cost to activate the
ability for one minute. However,
once you have paid this initial cost,
you need only pay half as many FP
(round up) per minute to keep the
ability active.
On the other ... Afflictions have their own variable duration based off targets HT or casters Will (depending on wether you use maledictions and/or the Beneficial Afflictions rule). This could be taken to mean that an Affliction delivers a package instantly and it then lives on happily and independently and outside the casters control, but also without taxing/influencing him further?

Eg. there is nothing I can see about an Affliction being terminateable - so a caster can't stop losing lifethreatening fatigue, should a roll for duration yield a high one? Or am I being overly imaginative here?
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Old 07-25-2009, 03:30 PM   #2
Dinadon
 
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Default Re: Costs Fatigue and Affliction: Advantage

Affliction is an attack advantage, like Innate Attack. You pay 1 FP (or however many levels of Cost FP you brought) per attack you make with Afflicition.

The Advantage modifier simply changes the effect of your Afflicition. By default, you can't choose to end the effects of your affliction early, and you have no control over the effects aside from when you make the attack.

Though it does make sense to have a modifier of 'While I continue to expend FP', and then use Extended Duration to change the interval.
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Old 07-26-2009, 05:41 AM   #3
The Wrathchild
 
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Default Re: Costs Fatigue and Affliction: Advantage

So you say: "No fatigue after the initial expenditure."

Other opinions? Same or otherwise ...
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Old 07-26-2009, 07:50 AM   #4
pawsplay
 
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Default Re: Costs Fatigue and Affliction: Advantage

No fatigue after initial expenditure.
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Old 07-26-2009, 07:51 AM   #5
robkelk
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Default Re: Costs Fatigue and Affliction: Advantage

My take:

The person bestowing the Affliction pays no Fatigue after the initial expenditure.

The person who received the Affliction pays normal Fatigue for that Advantage. (It's an Advantage - he shouldn't be getting it for free.)
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Old 07-26-2009, 08:03 AM   #6
Dinadon
 
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Default Re: Costs Fatigue and Affliction: Advantage

Quote:
Originally Posted by robkelk View Post

The person who received the Affliction pays normal Fatigue for that Advantage. (It's an Advantage - he shouldn't be getting it for free.)
It's only for free if Afflicition is extended to permanent. The subject doesn't pay the FP to maintain spells, so neither should a subject pay FP to maintain an afflicition. That also implies more control than default affliction grants.


I'll also point out looking up the definition of switchable and transient in Powers. A switchable ability with Costs FP should get the maintanence cost, a transient ability wouldn't.
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