04-08-2021, 03:57 AM | #11 | |
Join Date: Oct 2007
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Re: Afflicting random advantages?
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With those things in mind I feel that the afflicted advantage should work the same way as Secret Advantage, ie. the cost you pay is half of what is given. "I can give you Flight" is generally more useful than "There's a chance you get Flight, but you might get the ability to walk through walls while hopping on one leg and farting, the ability to turn into a highly intelligent lettuce or something like that instead". |
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04-08-2021, 12:22 PM | #12 | |
Join Date: Sep 2007
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Re: Afflicting random advantages?
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A Secret Advantage can benefit you passively (up to the GM) before you know what it is, but unless the GM is being particularly generous and giving you an Advantage like DR that only works passively anyway, you do lose some value from the Advantage from not knowing that you have it and not being able to activate it -- but that's only before you pay for the second half. The analogy here would be paying half the cost that your party member's ability can grant in case they ever use it on you. And once they do, then you pay the second half of the cost if you actually want to use it. It's closer to the generic Potential Advantage than Secret Advantage. There is no discount simply for not knowing what the Advantage is going to be. Half the price is deferred, not absent. |
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04-08-2021, 02:33 PM | #13 |
Join Date: Jul 2008
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Re: Afflicting random advantages?
Like Heir, you get a discount because you don't get full benefit until it's revealed and paid for. In the case of secret advantage the partial benefit is unknowing use only rather than fractional effect, but it's the same concept there. You don't really get any recompense for not knowing what Advantage you'll ultimately receive.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
04-08-2021, 03:59 PM | #14 | |
Join Date: May 2005
Location: Lynn, MA
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Re: Afflicting random advantages?
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There is also the question of risk. Could you accidentally give always-on or uncontrollable abilities of a destructive nature? Would you ever want to activate an ability that could turn the person you're touching into a human-sized black hole or gives them an irresistible lust for human brains and the nifty ability to gain the memories of their meal? So I feel like this isn't something you can just slap a price on generically. We might be able to use Origins Magnet or an Unusual Background as a starting point and use modifiers for the parameters, but without taking an hour to hash it out (which could happen...), it is probably best as GM Fiat territory, because they are the ones that are going to make it work. |
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04-08-2021, 06:23 PM | #15 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Afflicting random advantages?
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Then, as the_matrix_walker said, figure out if any other traits need to be bought, namely social ones. |
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04-09-2021, 09:56 AM | #16 | |
Join Date: Aug 2018
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Re: Afflicting random advantages?
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Shouldn't work with "Beneficial Advantages" where they can control it though. Stuff like "I have DR but I don't know about it" might possibly work though? |
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Tags |
advantage (enhancement), modular abilities, unconscious only, uncontrollable, variable enhancements |
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