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Old 04-02-2017, 12:59 AM   #11
lvalero
 
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Join Date: Jan 2015
Location: Madrid, Spain
Default Re: GURPS Supers: Alternative Attacks

You might as well see the rules for Divine Favor. These are alternative abilities that you dont need to "buy" but they are temporary "granted" by a Patron. The Patron in your case could be the Luck or, better, the Deep Subconscious of the player.

So, the player may "pray" to his inner mind "i need to fly, i really need to fly now" but after the petition roll (see the randomness here) he can end having a metallic skin with DR increased...
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Old 04-02-2017, 02:40 PM   #12
Culture20
 
Join Date: Feb 2014
Default Re: GURPS Supers: Alternative Attacks

Quote:
Originally Posted by johnnyschad View Post
Part of the charm of this character is that the nature of the power is unknown to the *player*. At the player's request, I'm hiding all the the powers from him. Furthermore, his only guideline for powers was that they not change his appearance in any way, so there *will* be times when he has no clue what is currently-on power is, if any.
With this, I'd throw a limited version of partial amnesia into the mix; essentially the character has something about themselves on their character sheet that they don't fully know.
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alternative attack, modular abilities, modular abilities.

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