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Old 04-27-2017, 09:18 AM   #1
A Ladder
 
Join Date: Dec 2012
Default [Basic] Realistic Low Tech Challengers

Good morning!
I am in the process of stating up generic enemies for GMs to use in campaigns based out of the Basic Set. I'm putting them in the easy to read format that DF uses to present their monsters, but for other enemies from a wide variety of campaigns.

This first set is to present realistic challengers from TL0-TL4, please review these and let me know what you think. Are they realistic? Is there anything I should add or remove? Are there iconic figures from history that I missed?

(Some more questions before I get to the list)
Do I need to go back and add notes for specific weapons? ranged weapons’ shots, accuracy, range? How about reach for melee weapons?
Is Combat Reflexes realistic for (Roman legionnaires, Spartans, Eagle/Jaguar warriors, knights/samurai, modern soldiers, etc.)?
What about High Pain Threshold?
What sort of relevant disadvantages should I put on these quick reference sheets?

TL0
Neanderthal Hunter
ST: 13 HP: 13 Speed: 5.50
DX: 11 Will: 10 Move: 5
IQ: 10 Per: 11
HT: 11 FP: 10 SM: 0
Dodge: 8 Parry: 9 DR: 1* (See notes)
Weapons (12): Axe (2d+1(0.5) cutting), Light Club (2d crushing), or Spear (One hand 1d+3(0.5) impaling or two hands 1d+4(0.5) impaling).
Traits: Dislikes Strangers, Dislikes large groups, Distinctive features: Neanderthal brow, Dull, Damage Resistance 1 (Skull Only), Feature: Temperature comfort zone is much lower than ordinary humans, the zone is somewhere around 25* to 80*.
Skills: Either Axe/Mace-12, Broadsword-12, or Spear-12. Area Knowledge-10; Armoury (melee or ranged weapons)-10; Camouflage-11; Machinist-10; Naturalist-11; Navigation-10; Running-11; Stealth-11; Survival-11; Tracking-11.
Notes: Axes and Spears are made of stone (p. B275). Neanderthals have an additional 1 DR on the skull.
Notable gear includes: Axe ($50, 4 lbs) or Light Club ($5, 3 lbs); Fur Loincloth and Tunic (covering groin and torso), $35, 2 lbs; Personal Basics, $5, 1 lb; Sleeping Fur, $50, 8 lbs; Spear $40, 4 lbs.


Eagle or Jaguar Warrior.
ST: 11 HP: 11 Speed: 5.25
DX: 11 Will: 10 Move: 4*
IQ: 10 Per: 10
HT: 10 FP: 10 SM: 0
Dodge: 7*+1 Parry/Block: 9+1 DR: 1*
Weapons (13): Axe (1d+4*(0.5) cutting), Macuahuitl (1d+3*(0.5) cutting or 1d crushing), Light Club (1d+2 crushing), or Spear (One hand 1d+2*(0.5) impaling or two hands 1d+3*(0.5) impaling).
Ranged Weapons (13): Atlatl Dart (1d+1*(0.5) impaling), Bow (1d+1*(0.5) impaling), or Sling (1d+1 piercing).
Traits: Fit. Callous, Likes: Prefers to capture enemies rather than kill them.
Skills: Either Axe/Mace-13, Broadsword-13, or Spear-13. Either Bow-13, Sling-13, or Spear Thrower-13. Shield-12, Knot-Tying-11, Stealth-11.
Notes: Move and dodge reduced from encumbrance. Weapons are made of obsidian (p. B275), losing 1 damage if used to parry or striking DR 2+.
Noteable gear includes: Their main melee weapon, a small shield, and a ranged weapon (with the Atlatl being for the most elite warriors). Cloth armor, cloth greaves, and wooden helmet (covering arms, torso, groin, and skull), $55, 8 lbs. Small shield $40, 8 lbs.

Caveman Hunter
ST: 11 HP: 11 Speed: 5.50
DX: 11 Will: 10 Move: 5
IQ: 10 Per: 11
HT: 11 FP: 10 SM: 0
Dodge: 8 Parry: 9 DR: 1*
Weapons (12): Axe (1d+3(0.5) cutting), Light Club (1d+2 crushing), or Spear (One hand 1d+1(0.5) impaling or two hands 1d+2(0.5) impaling).
Traits: Duty to their Tribe.
Skills: Either Axe/Mace-12, Broadsword-12, or Spear-12. Area Knowledge-10; Armoury (melee or ranged weapons)-10; Camouflage-11; Machinist-10; Naturalist-11; Navigation-10; Stealth-11; Survival-11; Tracking-11.
Notes: The hunter only has one weapon, choose between an Axe, Light Club, or Spear. Axes and Spears are made of stone (p. B275).
Noteable gear includes: Fur Loincloth and Tunic (covering groin and torso), $35, 2 lbs. Personal Basics, $5, 1 lb. Sleeping Fur, $50, 8 lbs. And their weapon of choice.


TL2:
Early Imperial Roman Legionnaire
ST: 11 HP: 11 Speed: 5.25
DX: 11 Will: 10 Move: 3*
IQ: 10 Per: 10
HT: 10 FP: 10 SM: 0
Dodge: 6*+3 Parry/Block: 9+3 DR: 5 (see notes)
Shortsword, Gladius (13): 1d+1 cutting or 1d-1 impaling.
Javelin, Pilum (13): 1d impaling.
Dagger, Pugio (12): 1d-2 impaling.
Composite Bow, Arcum (13): 1d+2 impaling.
Sling, Funda (13): 1d+2 piercing.
Traits: Fit. Shield-Wall Training.
Skills: Brawling-11, Hiking-12, Knife-12, Shield-13, Shortsword-13, Soldier-12, Wrestling-11. Archers and Slingers have Bow-13 and Sling-13, respectively. Centurions will have Leadership-11, Strategy-11, Tactics-11, and Teaching-10.
Notes: Move and dodge reduced from encumbrance. Makes HT rolls at 11, due to Fit. The legionnaire only has DR 5 on their torso, DR 4 on their skull and face, and DR 2 on their feet.
Noteable gear includes: Boots $80, 3 lbs; Gladius $400, 2 lbs; Legionary Helmet $150, 6 lbs; Lorica Segmentata $680, 26 lbs; Pilum, $30, 2 lbs; Pugio $20, 0.25 lbs; Scutum $90, 25 lbs;
Archers are equipped with Arcum $900, 4 lbs; a Hip Quiver $15, 1 lb; holding 20 arrows $40, 2 lbs. Slingers are equipped with Funda $20, 0.5 lbs, and use lead bullets (p. B276) carrying 20 of them in a pouch $10, 1 lb.


Spartan Warrior
ST: 13 HP: 13 Speed: 5.75
DX: 12 Will: 11 Move: 3*
IQ: 10 Per: 11
HT: 11 FP: 11 SM: 0
Dodge: 7*+3 Parry/Block: 11+3 DR: 5 (see notes)
Spear (15): 1d+2 impaling.
Shortsword (14): 2d-1 cutting or 1d impaling.
Punch (14): 1d+1 crushing.
Kick (12): 1d+2 crushing.
Traits: Combat Reflexes, Fearlessness 1, Fit, High Pain Threshold, Shield-Wall Training.
Skills: Hiking-13, Karate-14, Running-13, Shield-14, Shortsword-14, Soldier-14, Spear-15, Stealth-12, Survival-12, Wrestling-14. Leaders will have Strategy-12 and Tactics-12.
Notes: Move and dodge reduced from encumbrance. Makes HT rolls at 12, due to Fit. The Spartan only has DR 5 on their torso, DR 3 on their skull, face, arms, and legs. The skills in Karate and Wrestling represent training in pankration.
Noteable gear includes: Bronze Armbands $180, 9 lbs; Bronze Cuirass (Lorica Segmentata stats) $680, 26 lbs; Bronze Greaves $270, 17 lbs; Bronze Helmet $160, 7.5 lbs; Shortsword $400, 2 lbs; Spear $40, 4 lbs; Large Shield $90, 25 lbs.

Classical Hoplite
ST: 11 HP: 11 Speed: 5.00
DX: 10 Will: 10 Move: 4*
IQ: 10 Per: 10
HT: 10 FP: 10 SM: 0
Dodge: 7*+2 Parry/Block: 9+2 DR: 1* (see notes)
Spear (12): 1d+1 impaling.
Shortsword (11): 1d+1 cutting or 1d-1 impaling.
Traits: Advantages and/or Disadvantages
Skills: Shield-12, Shortsword-11, Soldier-12, Spear-12.
Notes: Move and dodge reduced from encumbrance. The Hoplite only has DR 1* on their torso from their linothorax armor, they have DR 3 on their skull and face.
Noteable gear includes: Bronze Helmet skull/face $160, 7.5 lbs; Cloth Armor $30, 6 lbs; Medium Shield $60, 15 lbs; Shortsword $400, 2 lbs; Spear $40, 4 lbs.


TL3:
English Longbowman.
ST: 11 HP: 11 Speed: 5.25
DX: 11 Will: 10 Move: 4*
IQ: 10 Per: 10
HT: 10 FP: 10 SM: 0
Dodge: 7* Parry: 8 DR: 4/2 (see notes)
Longbow (13): 1d+2 impaling or 1d+2(2) piercing.
Axe (11): 1d+3 cutting.
Knife (11): 1d-1 cutting or 1d-1 impaling.
Traits: Arm ST +2 (bows only).
Skills: Axe/Mace-11, Bow-13, Fast-Draw (Arrow)-13, Soldier-11.
Notes: Move and dodge reduced from encumbrance. The longbowman only has DR 4/2 on their torso and groin, and DR 4 on their skull.
Noteable gear includes: Axe $50, 4 lbs; Large Knife $40, 1 lb; Longbow $200, 3 lbs; Mail Hauberk $230, 25 lbs; Pot Helm $100, 5 lbs; Two Hip Quivers $30, 2 lbs; one holding 20 arrows and one holding 20 bodkin point arrows (p. B277) $80, 4 lbs.
Foot-soldier, Levy.
ST: 11 HP: 11 Speed: 5.00
DX: 10 Will: 10 Move: 4*
IQ: 10 Per: 10
HT: 10 FP: 10 SM: 0
Dodge: 7*+2 Parry/Block: 8+2 DR: 2 (See notes)
Spear (11): 1d+1 impaling.
Knife (11): 1d-1 cutting or 1d-1 impaling.
Traits: Typically a Duty to their lord.
Skills: Knife-11, Shield-11, Spear-11, Soldier-11.
Notes: Move and dodge reduced from encumbrance. The foot-soldier only has DR 2 on their torso and DR 4 on their skull.
Noteable gear includes: Large Knife $40, 1 lb; Leather Armor $100, 10 lbs; Medium Shield $60, 15 lbs; Pot Helm $100, 5 lbs; Spear $40, 4 lbs.

Crossbowman, Levy.
ST: 10 HP: 10 Speed: 5.00
DX: 10 Will: 10 Move: 4*
IQ: 10 Per: 10
HT: 10 FP: 10 SM: 0
Dodge: 7* Parry: 7 DR: 2 (See notes)
Crossbow (12): 1d+2 impaling.
Knife (11): 1d-2 cutting or 1d-2 impaling.
Traits: Typically a Duty to their lord.
Skills: Crossbow-12, Knife-11, Soldier-11.
Notes: Move and dodge reduced from encumbrance. The crossbowman only has DR 2 on their torso and DR 4 on their skull.
Noteable gear includes: Crossbow $150, 6 lbs; Large Knife $40, 1 lb; Leather Armor $100, 10 lbs; Pot Helm $100, 5 lbs; a Hip Quiver $15, 1 lb; holding 20 bolts $40, 2 lbs.

Viking Raider
ST: 11 HP: 11 Speed: 5.25
DX: 11 Will: 10 Move: 5
IQ: 10 Per: 10
HT: 10 FP: 10 SM: 0
Dodge: 8*+2 Parry/Block: 9+2 DR: 4/2
Weapons (13): Axe (1d+3 cutting), Broadsword (1d+2 cutting or 1d+1 impaling), or Spear (1d+1 impaling (one hand) or 1d+2 impaling (two hands)).
Bow (12): 1d+1 impaling.
Knife (12): 1d-1 cutting or 1d-1 impaling.
Traits: Fit.
Skills: Axe/Mace-13, Broadsword-13, or Spear-13, Boating-12, Bow-12, Knife-12, Navigation-12, Seamanship-12, Shield-12, Swimming-11, Wrestling-11.
Notes: Move and dodge reduced from encumbrance. Makes HT rolls at 11, due to Fit. The viking raider only has DR 4/2 on their torso and groin, and DR 4 on their skull. Only half of any group of viking raiders carry bows.
Noteable gear includes: Axe $50, 4 lbs or Spear $40, 4lbs; Large Knife $40, 1 lb; Longbow $200, 3 lbs; Mail Hauberk $230, 25 lbs; Medium Shield $60, 15 lbs; Pot Helm $100, 5 lbs; a Hip Quiver $15, 1 lb; holding 20 arrows $40, 2 lbs.
Wealthy vikings will be equipped with a Thrusting Broadsword instead of an Axe, $600, 3 lbs.
__________________
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Originally Posted by HunterS View Post
Congrats! You win the no-prize.
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Gotta be fast to escape the propaganda machine of Viking swiftness

Last edited by A Ladder; 05-01-2017 at 02:24 PM.
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