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01-20-2022, 10:22 PM | #1 |
Join Date: Aug 2018
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what if you don't want your foe to fall on your spear?
I was looking at B557 and result 5 ("you hit a solid object") on the Unarmed Critical Miss Table. It also applies to results 6 and 16 on that table.
Instead of a broad "wall, floor, etc" the "exception" says "you fall on his weapon" if the foe you missed was holding a readied Impaling weapon. There might be situations where that's not desirable for the spear-holder though, like "I don't want to kill this crazed peasant trying to punch me, he's drunk and I'm trying to protect him" or "I at least don't want him stuck on my spear, it would take time to get him off where I could be attacked by others" or even "he has acid blood which is going to ruin my spear" So should there be some option to maybe treat this like a non-critical successful attack on a weapon where the spear-holder might perform a dodge or parry to prevent contact with his spear if he doesn't want the free auto-impale against the unarmed attacker who crit-failed a punch on him? - a similar concern for results 3 and 18... if the GM says "walk facefirst into an opponent’s fist" shouldn't the owner of that fist have a say in if they WANT their fist to make contact? I think "you trip and fall on your head" is more analagous to the earlier "you hit a wall" or "you hit a floor" results that don't involve contact with other characters. I was thinking 3/18 instead of auto-KO could be something like "take a 2-yard fall/collision to your skull" or maybe like 5/16 where you suffer the results of the striking ST you were using for the failed attack? It seems like helmet and skull DR should matter. |
01-21-2022, 01:16 AM | #2 | |
Join Date: Apr 2005
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Re: what if you don't want your foe to fall on your spear?
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If the GM is feeling indulgent, perhaps allow a suitable weapon or unarmed combat skill roll to convert the critical into a less damaging, more desirable effect like a disarm. |
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01-21-2022, 02:44 AM | #3 | |
Join Date: Dec 2007
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Re: what if you don't want your foe to fall on your spear?
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01-21-2022, 06:56 AM | #4 |
Join Date: Jun 2013
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Re: what if you don't want your foe to fall on your spear?
If it's a Critical Failure on the part of the attacker, I'd allow a Parry to get the weapon out of the way. If it's a Critical Success on the part of the defender (that is, a Critical Success on an Active Defense, which is treated as a Critical Failure on the attack), I'd allow the player to simply waive the benefit of the Critical Success and treat it as a normal Success.
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01-21-2022, 08:41 AM | #5 |
Join Date: Feb 2005
Location: Panama
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Re: what if you don't want your foe to fall on your spear?
If you don't want to hurt someone don't point a spear at them.
If you have a spear at hand and trying to control a drunken peasant (for example) you may say to the GM you are not using your spear in a dangerous way, you are using it mostly to parry and push, probably with both hands (across the chest) or something. If you are using the spear with an intent to kill you probably have it pointed to the target and a critical failure is as surprising to the target as to you. |
01-21-2022, 11:01 AM | #6 | |
Join Date: Jun 2013
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Re: what if you don't want your foe to fall on your spear?
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01-21-2022, 12:33 PM | #7 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: what if you don't want your foe to fall on your spear?
Getting out of the way seems like a dodge.
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01-21-2022, 09:56 PM | #8 | |
Join Date: Feb 2007
Location: New York City
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Re: what if you don't want your foe to fall on your spear?
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Weapons are only a viable means of intimidation in a "comply or else" scenario. However, the "or else" really only works if you follow through because there will be people who call your bluff. As to the OP's question, the only way to change the result of a crit fail is by using luck. If another's crit fail would be a major problem for a PC, I as GM would let a PC use their own luck. |
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01-22-2022, 01:05 AM | #9 | |||||
Join Date: Aug 2018
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Re: what if you don't want your foe to fall on your spear?
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Nothing here indicates you're actually pointing the spear at the person who is attacking you, just that you have it readied. Like weirdly the spear is legally occupying your front hexes and someone could attack you from behind, crit-fail, and still impale themself on the spear even though it's tip is 3 yards away and it should be impossible. Something like "this only applies if you're occupying the same hex as the spear's tip" sounds like a pretty good idea for a house rule on applying this crit fail result though. Quote:
Even though he's already ran a couple yards past the tip of your lance, it sounds like he somehow backtracks two yards and impales himself as a result of the crit-fail shove. Quote:
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This seems like a similar situation to resolving "Knockback" situations. B378 mentions this: A person is arguably "solid" meaning you could 'collide' with a person who was standing behind them. It doesn't mention anything about either party being able to "dodge" to prevent this collision. If you don't let the person standing behind the shoved person attempt a dodge though, it gives a loophole where you create unavoidable attacks via people letting themselves being shoved into targets. IE if you treat a "shove A into B" as "automatically successfil hit against B" then B still gets a dodge so long as you don't treat this as a critical success. Though since you need to roll to hit with slams, I think some kind of skill roll to have A hit B (as opposed to enter their hex but miss them, like what can happen with a slam) also seems fair. I guess if you did make that roll you could have unavoidable critical hit successes. Since the Unarmed Critical Miss result is not an intentional action, unlike with shoving a skill roll to hit seems inappropriate, meaning there would be no chance to roll a critical success to make it an undodgeable slam. Quote:
The proposal isn't "the spear user can automatically avoid stabbing the unarmed peasant" just "give him chance to prevent it if he makes an active defense roll" Some low-DX incompetent soldier with a horrible spear skill would have a very low parry and very low chances of saving that peasant from accidental impalement, ZERO chance if he had just made an AOA and lacked defenses. |
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01-24-2022, 12:58 PM | #10 | |
Join Date: Jun 2013
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Re: what if you don't want your foe to fall on your spear?
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I don't think you should be required to define where your weapon is located at all times; treating it as being in all your Front hexes within Reach simultaneously is honestly more realistic, because a spearman (for example) isn't going to stand stock-still, he/she is going to be shifting where the spear is pointed to dissuade anyone from getting too close. If someone just ups and tries to run into the spear, of course, the spearman should probably get a chance to get the spear out of line, if he/she would rather not prepare a dish of Peasant Kebab. Parry fits quite nicely, here. As noted, I wouldn't require a roll if this was the result of the spearman having a Critical Success on his/her Parry - a Critical Success should never be a bad thing for the one who rolled it! (Note this also means, if someone were mistakenly attacking an ally, I'd actually have them discover it was an ally and miss on a Critical Success - or at least give the player the option for this; on the flip side, I might make a Critical Failure into a hit if I were feeling evil, but probably wouldn't)
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impaling weapon, unarmed critical miss, you hit a solid object |
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