04-20-2010, 08:31 AM | #21 | |
Join Date: Oct 2007
Location: Vermont
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Re: Tactical Shooting Positions
Quote:
Basically these two, with the wording changed on the intimidation Schtick.
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04-20-2010, 10:40 AM | #22 | ||
Join Date: Jul 2005
Location: Jeffersonville, Ind.
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Re: Tactical Shooting Positions
Quote:
Honestly, I'd argue if you have the Guns skill you know better than to hold it like that. I severely doubt people who shoot like that actually have the Guns skill.
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04-20-2010, 10:49 AM | #23 |
Join Date: Oct 2004
Location: Boston area
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Re: Tactical Shooting Positions
[QUOTE=It discourages the Weaver position, so there's that, but a -2 defensively is a good trade-off for the +1 offensively.
[/QUOTE] What's the Weaver position?
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04-20-2010, 11:37 AM | #24 |
Join Date: Jan 2010
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Re: Tactical Shooting Positions
This:http://www.officer.com/article/photo...web-weaver.jpg
In GURPS terms this is how a character holding a handgun is "braced". |
04-20-2010, 12:46 PM | #25 |
Join Date: Jan 2010
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Re: Tactical Shooting Positions
I seem to remember seeing somewhere that a side-profile stance for firing is not recomended if the firer is wearing body armour. This stance exposes the weakest part of the armour to incoming shots so it is better to present the front of the body to be hit where the armour has its full strength. M L Fackler also did a report into bullet penetration and suggested having the arms up in front of the face gives considerable protection. I think skin works out at the equivalent to four inches of flesh for energy needed to penetrate.
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04-20-2010, 01:31 PM | #26 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Tactical Shooting Positions
GURPS gives no penalty to hit a standing man who lacks cover, however he turns his body. This whole "-2 to hit people in side profile" thing isn't a rule – it's a misremembering. If you're a fencer, this stance has the advantage of working well with footing that allows a swifter retreat; that's in part why you get +3 and not the usual +1 to Parry when you retreat. However, you cannot parry or retreat from bullets, so this is quite irrelevant to shooters (and even for fencers, it gives a defense bonus, not a penalty to enemy attacks). Thus, you gain no defensive advantage whatsoever by standing side-on and sticking your gun hand out. All you do is give enemy bullets a shorter path to your vitals (under the armpit, I'd allow vitals shots at just -1) and deprive yourself of a stable shooting stance. Oh, and make yourself easier to disarm.
Which points up that shooting stances aren't all equivalent and a matter of preference. Like calisthenics, ergonomics, and lots of other fields involving how the body is placed and moved, there's a technology here. It improves with study, practical experience, and the amount of data gathered. Modern, stabilized shooting stances are simply better than older ones, in much the same way that the crunch is a better exercise than the traditional sit-up, or modern sprinters have better technique than historical ones. The absence of gizmos doesn't make these things "timeless"; modern people really do have the advantage of more data and experience to refine seemingly basic things like how to stand, sit, walk, lift, and hold tools. It wasn't just nutrition that gave low-tech people bad spines and joints.
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04-20-2010, 03:36 PM | #27 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Tactical Shooting Positions
Quote:
Because the OFF hand was holding the single shot (or six to eight shot) black powder pistol, while the GOOD hand was holding a sword. Or one hand was a sword or gun, the other the reins of a horse. The one-handed shooting stance was traditional, but an outgrowth of when pistols especially were of very limited value.
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04-20-2010, 04:48 PM | #28 | |
Join Date: Sep 2008
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Re: Tactical Shooting Positions
He generally holds them in odd gun-fu poses (and even has his own style of gun-fu), to include an inverted version of "gangsta style." It's all crazy-stylish, but also pretty much useless. Death the Kidd would have a Perk to be able to effectively shoot like that, but given his guns are kind of like Innate Attacks with Granted by Familiar (he has two Allies that transform into the guns for him to use), that's pretty much moot anyway.
For the sideways "gangsta" stance, you're probably talking no Aim action, possibly a skill penalty, and maybe a circumstance bonus to skills making use of street cred. I probably wouldn't give an Intimidation bonus, except for maybe the "this guy's a gang member/a thug/stupid enough to actually shoot" bonus, if applicable. Quote:
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04-20-2010, 04:55 PM | #29 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Tactical Shooting Positions
Is there a stance unique to left-handed shooters?
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04-20-2010, 05:09 PM | #30 | ||
Join Date: Oct 2009
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Re: Tactical Shooting Positions
Quote:
EDIT: It WAS Jessie Owens I meant, right? DOUBLE EDIT: Whoa Kromm, hold up. Quote:
I sense something like the SM-rule ('use the longest dimension') as what's not giving a penalty to hit a sideways person (since they don't get shorter) but you're saying that shooting someone in profile is just as easy as shooting someone straight-on? Last edited by Ubiquitous; 04-20-2010 at 05:16 PM. |
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