05-27-2009, 01:51 PM | #1 |
Join Date: Feb 2005
Location: in your pocket, stealing all your change
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One Step: Limited Warp (Shunpo, Sonido... anime super-speed)
In anime it's common for characters to suddenly disappear from one spot and appear in another almost effortlessly. Almost.
This is obviously a limited use of Warp, there are other ways to game this, but they are cumbersome and produce side-effects not consistent with what happens in the manga/anime. For example, it's most of the time explained by incredible speed... yet characters only use this for sudden moves, and not all the time and don't enjoy the benefits of generally increasing their speed this much. Without getting into mechanics yet, this is... the ability to move instantly from point A to point B, as long as you could move their by other means (you can't arrive in the middle of the air if you can't fly or reach the location with a super jump, and the path must be unnobstructed). That's simple enough to stat out with enhancements and limitations to Warp, but I can't recall if there is a way to reduce time to one step... not a free action, but not an entire turn... Just like the Line-of-Sight enhancement replaces range, I'd like to find a "uses one step" limitation to replace time. The reason for this is that one step translate better the ways you can corner a thus empowered character. The only reason you can hold a sword to his throat when he's on the floor is because he'd need his step to try to get up. The reason why they can't warp many times in one second, or the way in which a step meshes perfectly with other maneuvers... he could warp and attack, he could do a commited attack to warp, attack and warp away, etc... Any idea how to price the "Takes One Step" Limitation/Enhancement? |
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