07-30-2021, 02:27 PM | #21 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Advantage of the Week: Payload
GM decision. Since C31R07 does not drastically re-arrange himself when he switches, there's no need. for Switchable. That's for Transformers-level changes.
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07-30-2021, 02:44 PM | #22 | |||||
Join Date: Aug 2018
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Re: [Basic] Advantage of the Week: Payload
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A single level of Natural Pockets / Payload at BL20 (ST 10) is only two pounds, and apparently humans eat 3-4 pounds of food a day on average, so we might assume there's like a "free built in perk" of Natural Pockets in the stomach and 2nd point spread out throughout the intestinal tract. Quote:
Maybe a compromise for realistic natural pockets is something like halving the object's weight for encumbrance-totalling? Quote:
Cutting always does a minimum of 1 damage though, so would you still take 1 cutting even for 0-4 crushing? Also not sure how we would apply this to parrying, since using a Mordhau grip on a sword to parry attacks probably risks cutting you too... Heck even missing or lugging the sword around without doing attacks/parries probably has that risk. Quote:
Also say for example I'm a robot and my enemy reaches into me and tries to pull out my passenger: can my passenger grapple me to prevent this (ie the attacker needs to Break Free the passenger's grapple on my robot torso) ? Stuff like "I have seatbelts, you must unbuckle them" I could see being priced as "Internal Extra Arms" maybe, in which case you can only grapple your internal passengers to help prevent them being abducted by someone who reaches inside your torso. Quote:
Maybe the damage to contents inside a shrinking Payload could be similar to the damage someone with Growth takes when they try to get bigger inside a small compartment? |
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07-30-2021, 03:42 PM | #23 |
Join Date: Aug 2007
Location: Denver, CO
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Re: [Basic] Advantage of the Week: Payload
I've built it on two characters:
In a RIFTS adaptation, I had a full-conversion borg. She had a hidden compartment. In a high-concept DF game, someone played a Terra-Cotta warrior. There was a scroll-case sculpted into his form. |
07-30-2021, 04:32 PM | #24 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: [Basic] Advantage of the Week: Payload
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That said, I'd be suspicious of such a build anyway. In my view generally if you want more of something that has levels, you should buy more of it, not look to buy more of some other thing that you then slap limitations on to make it not do what it normally does.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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07-30-2021, 04:56 PM | #25 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [Basic] Advantage of the Week: Payload
She inspired it somewhat! Though it actually came from a ritual Tremere made in one of my oWoD games that I've just been respeccing for new systems since somewhere like 1996. :-)
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07-31-2021, 02:53 AM | #26 |
Join Date: Sep 2006
Location: Luxembourg
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Re: [Basic] Advantage of the Week: Payload
Looking at some characters in my library (both mine and other players), i have :
Two characters with flesh pockets (one bioroid, one otherwise human with surgical mods) Several characters with just enough hammerspace payload to store their signature gear weapon. 1 character with lots of hammerspace 1 character with the respawn build quoted above. |
07-31-2021, 04:03 AM | #27 | ||
Join Date: Jun 2010
Location: Dreamland
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Re: [Basic] Advantage of the Week: Payload
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Definitely love the ability. Kind of a cute coincidence, my last character with Payload had a job as a courier and used Payload to get anything light to any location with zero chance of it getting stolen or lost. Quote:
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04-05-2022, 08:03 AM | #28 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: [Basic] Advantage of the Week: Payload
Is there a canonical way to apply a complicating Limitation to the act of storing/retrieving from Payload?
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04-05-2022, 10:01 AM | #29 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Advantage of the Week: Payload
I don't claim this is canon, but my guess is Preparation Required. If retrieval is faster thab that you might try Nuisance Effect.
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04-05-2022, 03:43 PM | #30 | |
Join Date: Aug 2018
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Re: [Basic] Advantage of the Week: Payload
Quote:
The closest I can think to this concept is "Accessory (Lock)" on pg 45 of Toolkit 2: Races which mentions "a mechanical or electronic lock that restricts access to your interior, controls, or vital system" I don't know if that's meant to reference your Payload. It seems like in some cases you need to be contained within a vehicle (be part of it's Payload) to access certain Controls. B74 "If your occupants can control you, buy Controls separately" references B43 which doesn't specify WHERE controls are located... This makes me curious though, if Controls are only usable by occupants (as opposed to anyone outside you who is not your Payload) would that possibly be grounds to call it an "Internal Advantage" and make it 1/5 cost? |
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advantage of the week, payload |
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