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Old 04-28-2021, 12:44 PM   #19
ericthered
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Default Re: Grain-based local currencies in medieval fantasy games

I've seen my players do extensive bartering with grain... but in that game they controlled the granary, and they were literally trading the grain without using an intermediary script.



Money can be used to add local color, but conversion rates are often a pain. Usually its a good run of currency if the main currency actually gets used by players, as opposed to referring to everything in gurps bucks, and those usually need a simple divisor or multiplier.
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