09-15-2021, 08:07 AM | #921 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
That wraps up the events of a very eventful 3rd shift. Hua is down two hours of sleep.
1st shift starts at 78 hours after the ship dropped out of hyperspace. Hua works this shift, while Daymar and Pacifica sleep. I don't think anything interesting happens during it. 2nd shift starts 86 hours after the ship dropped out of hyperspace. Hua has downtime, and Daymar and Pacifica have work this shift. As Pacifica starts work, Pacifica is pulled aside by Vinobi (the 2nd mate over her section who was subverted and given a list of other officers). "I feel... different over the last few days. You wouldn't have an explanation for that, would you?" Zybo asks Pacifica if she's noticed any more dreadstormers, or if they think they got them when they arrested Daymar's section? Daymar is working on shields: does he have anything to do during the work day? What does Hua want to get done during her work day and off-time afterwards?
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09-15-2021, 02:06 PM | #922 | ||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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09-15-2021, 03:55 PM | #923 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
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[631] 21-09-15 23:54:05 CEST Savoir-Faire (Military) (OOC: not sure if this is the appropriate skill to use, I just didn't see anything better on my sheet) 3d6 <= 15 1 + 3 + 4 = 8 ... success
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09-16-2021, 07:54 AM | #924 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
The brig area on floor 14 still has four of the five doors locked. This is NOT where the detained hyperdrive crew is being kept (which is the aft section of deck 19). Determining if Botha is behind one of the doors... how would Hua determine that? Hua has a rough schedule for the guards... she can take out the pair of guards at a time when they aren't expecting reinforcements and no-one will be passing through. That is an appropriate skill: They hope the drive will be fixed six days from now. ~ 10 days after it fell out of hyperspace.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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09-16-2021, 08:50 AM | #925 | |
Join Date: Jan 2014
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Re: DreadStormers [IC]
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09-16-2021, 03:09 PM | #926 |
Join Date: Nov 2016
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Re: DreadStormers [IC]
Pacifica asks Vinobi:
Sir, would you like me to call a medic? I heard some people were poisoned!
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09-17-2021, 03:30 AM | #927 |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Daymar files away this information - he and the other Dreadstormers may need to interfere with this plan. For the rest of his shift he just puts his head down and concentrates on settling into his new role as Nijothu.
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
09-17-2021, 08:28 AM | #928 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
Daze lasts for at least a minute, so yes, you have time. The cells are sealed, but you can either unseal the door or you can open a smaller door at the bottom. The smaller door is actually for managing fires, but it also works well in prisoner situations. Roll acting to be convincing that you don't know what he is talking about...
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09-17-2021, 01:14 PM | #929 | |||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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09-17-2021, 01:35 PM | #930 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
You are sure that three of four of them are not Botha. You're unsure who the last one is.
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