10-23-2020, 05:40 PM | #221 |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Isolated would be ideal, but are the two together, or just in the same place at the same time?
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
10-23-2020, 11:42 PM | #222 |
Join Date: Jan 2014
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Re: DreadStormers [IC]
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10-24-2020, 09:34 PM | #223 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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1) Her Locker. Its not in her locker, you already got in and looked there. 2) Medical Supplies. Sick bay is on deck 11 (Block C). A few of the storage compartments near there are dedicated to medical supplies. You'll know which ones (there should be two or three) you are looking for because they will have solid locks on them (though these are aimed at defeating addicts and other petty thieves, not dreadstormers) 3) A extra gear stash location, a compartment dedicated to storing extra gear needed for specific personnel. Normally, you won't know where these are, but as a member of transport... its part of what you need to do your job. There are two compartments, on decks 13 and 11. The deck 13 one is more likely to have the filler, as the deck 11 one has more officer/morale section stuff. These compartments also have good locks, though aimed at basic security rather than dreadstormers. Isolating and beating Chuvi... hmmm. You have the physical stats to overpower almost anyone on the ship if you get the one on one, and that includes Chuvi. You don't have the interrogation or intimidation skill though, and one of those is pretty important if you want solid information from a beating. You'd need to get both of you separate from your buddies. With your buddy being Botha, that may be tricky to arrange, though I'm sure you could arrange at least a few minutes. You probably need to keep Chuvi from talking afterwards, or from having injuries that would prompt investigation. You'd probably have to get creative with that. Disguise your true intent, or find some sort of blackmail.
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10-24-2020, 10:32 PM | #224 |
Join Date: Jan 2014
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Re: DreadStormers [IC]
Well let's leave the nuclear option for later. I'm sure I can find something to do on Deck 13 that I can cut out on. Would any of the tools used to repair the forklifts be of any use as lockpicking equipment? Could I swipe one if so?
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10-25-2020, 04:59 AM | #225 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
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[128] 20-10-25 10:56:54 CET Acting (to feign being startled causing a fall) 3d6 <= 14 1 + 1 + 2 = 4 ... success (critical success! "I'd thank to the Academy...") [129] 20-10-25 10:58:33 CET Mental Surgery (Pyromania (6) and Delusion "I started the fire") 3d6 <= 15 (possibly 14; not sure what value you place on that Delusion) 1 + 5 + 2 = 8 ... success
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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10-25-2020, 08:13 AM | #226 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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Yes, but give me a scrounging roll to see just how well you can make them work.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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10-25-2020, 05:52 PM | #227 |
Join Date: Jan 2014
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Re: DreadStormers [IC]
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10-26-2020, 09:40 AM | #228 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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It think you're still missing something to make this man "Criminal". Pyromania alone won't explain it, especially not his pinpoint targeting. He won't continue to set big fires that cause ship-wide panic. He also won't have Jakorbi sympathies... though you've hit others with that. He will set things on fire in small enclosed spaces he thinks are safe though. That's a -4 then (total skill of 10). Each attempt takes a minute. You'll need to get to the location and away from Botha, and it'd be nice if you could prevent people from noticing what you're up to. When will you attempt opening the locks, and which location will you try first? (time and day: you got the tools on Tuesday)
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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10-26-2020, 03:47 PM | #229 | ||
Join Date: Jan 2014
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Re: DreadStormers [IC]
Alright, let's go after Deck 13 first.
Administration to find a time when no one in transportation is scheduled to come by: Quote:
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10-26-2020, 03:49 PM | #230 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
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