04-28-2020, 10:31 AM | #31 |
Join Date: Dec 2007
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Re: GURPS Influence Skills: Force Surrender
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04-28-2020, 10:52 AM | #32 | ||
Join Date: Aug 2019
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Re: GURPS Influence Skills: Force Surrender
Quote:
Influence skills, according to basic set, never produce result better than Good (Very Good for Sex Appeal), neither is in the realm of brain control and EXPLICITLY mention foes and enemies with good reaction to you. Quote:
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit |
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04-28-2020, 12:52 PM | #33 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: GURPS Influence Skills: Force Surrender
Now you're changing the premise. We were talking about being forced to surrender, not being influenced in any way. The criminal could be Fast Talked into making a mistake that leads to capture, but that's not what you were asking for. He could be driven to kill himself. But there's no room in his mind for surrender, by rules-supported GM decree.
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04-28-2020, 01:52 PM | #34 | |
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Join Date: Oct 2007
Location: Indianapolis, IN
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Re: GURPS Influence Skills: Force Surrender
Quote:
There is also little upside in many settings for taking prisoners rather than slaughtering everyone. An example to illustrate the opposite is Anglo-Norman warfare which was a complicated affair with family members on different sides of many conflicts. Capture and ransom was much preferred to facing Aunt Matilda with Uncle Fulk's blood on your surcoat. So how do you slip in a soliloquy imploring capitulation or truce or arrange for your players to do so?
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Joseph Paul |
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04-28-2020, 03:33 PM | #35 |
Join Date: Sep 2018
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Re: GURPS Influence Skills: Force Surrender
Influence rolls are generally not something you can accomplish in a 1-second combat round. You might pull of a Fast-Talk, literally fast. If you make an amazing fast talk you might pause a battle long enough to use your silver tongue to make an influence roll. but otherwise you're doing a long action for about 15 minutes or about 900 rounds of the enemy attacking you. The chances you could convincingly use Sex Appeal on someone you were just trying to kill? I wouldn't say impossible but yeah, some ridiculous skill penalties apply.
Generally the reaction roll you're going to encounter is the initial reaction when the cops pull guns on the suspect or when the fight starts going bad. Opponents will flee only if they feel fleeing will give them more safety than surrender |
04-28-2020, 04:15 PM | #36 | |
Join Date: Aug 2019
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Re: GURPS Influence Skills: Force Surrender
Quote:
There is a Kromm statement that intimidating in combat is 1 concentrate maneuver. http://forums.sjgames.com/showthread...434#post113434 Shooting an accomplice dead and then closing in, screaming "Drop it or you're dead, <expletive>", waving your gun around, should be an appropriate use of Intimidation and only result in the most hardened criminals carrying on with the fight.
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit Last edited by MrFix; 04-28-2020 at 04:21 PM. |
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04-28-2020, 07:20 PM | #37 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS Influence Skills: Force Surrender
Quote:
It seems to me that this discussion is falling into a pattern that I've seen from a couple of other participants in these newsgroups. You are asserting a specific conclusion, or a set of such conclusions, as following from the rules of GURPS. The response has multiple people, with diverse points of view, telling you on one hand that you are not interpreting the GURPS rules as they are meant (and that includes hearing it from at least one of the people who wrote some of those rules), and on the other than they don't stand up to reality testing, which is one of the great metarules of GURPS. Your response seems to be to continue arguing that yes of course your interpretation is right. That hasn't worked out well in previous discusssions as an approach. Above all, it deprives you of the opportunity to learn anything from old GURPS hahds. And the weight of opinion seems to be sufficiently against you so that it can't be anticipated that you'll have a chorus of people saying, "Yes, of course, you're right, why didn't we see that?" So it might be worth reflecting on what you want to accomplish in this discussion and whether you're doing so. Maybe a different approach would get you somewhere more productive than I think this one is likely to be.
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Bill Stoddard I don't think we're in Oz any more. |
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04-28-2020, 08:46 PM | #38 |
Join Date: Aug 2019
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Re: GURPS Influence Skills: Force Surrender
I turned it into a snip because the post would look stupid with a huge quote and a few lines of a question.
The question is legitimately trying to understand the conclusion of your post and your points, and it did not warrant trying to paint me in some negative light. Are you really trying to help me learn GURPS by not responding to my question?
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit Last edited by MrFix; 04-28-2020 at 08:55 PM. |
04-29-2020, 05:51 AM | #39 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS Influence Skills: Force Surrender
Quote:
But you know, I just gave you a fairly long answer with a fair bit of analysis; and what I saw was that you <snip>ped it. I can't even tell what specific points I made in that answer your question is meant to take off from. That makes it hard for me to have confidence that you would treat a response to your current question any less dismissively. I'm not getting a sense of dialogue here. Rather, it feels as if your approach is aimed at letting you control what is said, in the interest of enabling you to make points and not of helping you understand what people are saying to you. I'm certainly willing to do the latter; I don't find the former interesting. I don't really want to go on debating with you, so I'm stopping now.
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Bill Stoddard I don't think we're in Oz any more. |
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04-29-2020, 10:26 AM | #40 |
Join Date: Aug 2019
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Re: GURPS Influence Skills: Force Surrender
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit |
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influence rolls, intimidation, reaction rolls, sex appeal, surrender |
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