12-08-2015, 08:43 AM | #31 | ||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [Basic] Skill of the week: Intimidation
Quote:
If a given class of beings excludes all but one or two of those uses unless you have a suitable advantage, then it's functionally immune to your Influence skills. You might still be able to achieve results in a specific situation or two, but the skill isn't generally applicable – just make a reaction roll with the same modifiers. For instance, if a human tries to scare off a wild animal, roll a reaction roll with the modifiers under Intimidation; the +3 or more for relative SM vs. house cats, small dogs, birds, etc. and/or +4 for de facto "supernatural powers" when using fire or the sound of a gun will usually guarantee a "Good" or better reaction that amounts to "get lost." Quote:
— * The award-winning GURPS Social Engineering does a good job of explaining much of this.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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12-08-2015, 09:06 AM | #32 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Skill of the week: Intimidation
Quote:
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Bill Stoddard I don't think we're in Oz any more. |
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12-09-2015, 12:04 PM | #33 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [Basic] Skill of the week: Intimidation
I'd call the Fast-Talk approach "pick-up artistry," myself.
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12-09-2015, 12:24 PM | #34 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Skill of the week: Intimidation
Well, historically, that's what "seduction" originally meant, I believe. Though it's now come to mean various less manipulative things.
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Bill Stoddard I don't think we're in Oz any more. |
12-09-2015, 10:52 PM | #35 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: [Basic] Skill of the week: Intimidation
I roll Artist and Writing personally. The former at default.
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Tags |
basic, intimidation, skill of the week |
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