Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 08-07-2013, 08:29 PM   #11
Blood Legend
 
Blood Legend's Avatar
 
Join Date: Oct 2005
Location: The Fine Line Between Black and White
Default Re: Alcohol and Fear

I assign the penalties for tipsy and drunk as a bonus to Will for the purposes of ignoring that natural urge to avoid doing something stupid. This is outwardly displayed as bravery.
__________________
. ( )( ) -This is The Overlord Bunny
o(O.o)o -Master of Bunnies
O('')('') -And Destroyer of the Hasenpfeffer

"This is the sort of relatively small error that destroys planetary probes." ~Bruno
Blood Legend is offline   Reply With Quote
Old 08-07-2013, 08:34 PM   #12
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Alcohol and Fear

Quote:
Originally Posted by Blood Legend View Post
I assign the penalties for tipsy and drunk as a bonus to Will for the purposes of ignoring that natural urge to avoid doing something stupid. This is outwardly displayed as bravery.
I think I heard of a study that showed it wasn't so much resisting the urge to do something stupid, as not caring about the consequences from the actions. That leads to those that avoid the idiocy due to purely social reasons far more likely to dangerous acts than those that avoid them through immutable justified rules. I wouldn't drive no matter drunk I got, because I can't drive sober.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 08-07-2013, 10:06 PM   #13
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Alcohol and Fear

Quote:
Originally Posted by JCurwen3 View Post
Anything RAW I've missed
The penalty to IQ reduces Sense rolls to notice a threat, but doesn't affect Will rolls for fright checks (since it's a Temporary Attribute Penalty).
sir_pudding is offline   Reply With Quote
Old 08-08-2013, 12:13 AM   #14
Rocket Man
Petitioner: Word of IN Filk
 
Join Date: Aug 2007
Location: Longmont, CO
Default Re: Alcohol and Fear

Quote:
Originally Posted by sir_pudding View Post
The penalty to IQ reduces Sense rolls to notice a threat, but doesn't affect Will rolls for fright checks (since it's a Temporary Attribute Penalty).
In fiction, both of these would fit Lampie from "Pete's Dragon." It takes him a while to notice that Elliot's a dragon, but once he does, there's nothing wrong with his panic reflex.
__________________
“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking”
--Elizabeth McCoy, In Nomine Line Editor

Author: "What Doesn't Kill Me Makes Me Stronger"
Rocket Man is offline   Reply With Quote
Old 08-08-2013, 12:38 AM   #15
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Alcohol and Fear

Quote:
Originally Posted by Rocket Man View Post
In fiction, both of these would fit Lampie from "Pete's Dragon." It takes him a while to notice that Elliot's a dragon, but once he does, there's nothing wrong with his panic reflex.
Gross overreactions of fear are assumed for anything with comedic dangers like cartoon dragons.
But regardless of its realism it fits many genres of fiction that's for sure.
My experience with being drunk let alone dealing with drunk people is far too limited to help much in hammering out generic rules for such. But I would like my limited experiences to at least be possible for such rules.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 08-08-2013, 07:33 AM   #16
Blood Legend
 
Blood Legend's Avatar
 
Join Date: Oct 2005
Location: The Fine Line Between Black and White
Default Re: Alcohol and Fear

Quote:
Originally Posted by Flyndaran View Post
I think I heard of a study that showed it wasn't so much resisting the urge to do something stupid, as not caring about the consequences from the actions. That leads to those that avoid the idiocy due to purely social reasons far more likely to dangerous acts than those that avoid them through immutable justified rules. I wouldn't drive no matter drunk I got, because I can't drive sober.
Same thing here. My social and motor functions get impaired far more quickly than my cognitive functions. However, since there's no limit to the stupidity of the actions of players while their characters are sober, the game purpose is the same. ;3
__________________
. ( )( ) -This is The Overlord Bunny
o(O.o)o -Master of Bunnies
O('')('') -And Destroyer of the Hasenpfeffer

"This is the sort of relatively small error that destroys planetary probes." ~Bruno
Blood Legend is offline   Reply With Quote
Old 08-08-2013, 04:49 PM   #17
JCurwen3
 
JCurwen3's Avatar
 
Join Date: Dec 2007
Location: Brooklyn, NY
Default Re: Alcohol and Fear

Quote:
Originally Posted by Kromm View Post
Alcohol is an anxiolytic at lower dosages than it is a cognitive inhibitor. In fact, there is some evidence that low dosages enhance specific learning responses. The trick is that dosage is hard to manage when self-administered via traditional channels . . . clinical results always speak in terms of blood-alcohol concentration, and that's almost impossible to meter with oral intake in a social environment. Roughly, the boundary is at about 0.5 unit (half a small drink) for someone who weighs about 150-160 lbs.
I find the information about the low dose alcohol enhancing learning very interesting. Thanks for that!

Quote:
Originally Posted by Kromm View Post
I think it's fair to say that half a GURPS drink would be a Mitigator against fear and Shyness, without causing any negative afflictions. Beyond that . . . use the drinking rules.
Currently, at the Tipsy level, you reduce Shyness by one level if you have it. So the rule would be that after half a GURPS drink, you can already ignore a level of Shyness, before the full on penalties come into play. That works. How would mitigating fear work though? Consider it a level of Fearlessness (+1)?
__________________
-JC
JCurwen3 is offline   Reply With Quote
Reply

Tags
alcohol, fright checks, intimidation, phobia

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:40 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.