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Old 06-27-2013, 10:35 AM   #1
Talorien
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Join Date: Dec 2011
Default Counter Manifests & ODE Contents

Ogre Designer's Edition Counter Contents -- 2D units & Overlays

Hi folks, this is a complete, fan-made list of the counters in the Ogre Designer's Edition Retail Box. Kickstarter bonus counters are not included in count below.

It's compiled by Josh Megerman, with assistance from Kevin Roust, Drew Metzger and David Rock. Thanks, guys!

This fan-list is *not* official, but should be pretty accurate.

Best,
Daniel Jew

-----------------------------------------------

MAPS

Ogre crater map
G1
G2
S1
S2

2D Units

Sheet A1 - Combine (x4) -- This means there are 4 of these sheets, each containing the contents below

1x Mk I (NAC/PE)
2x HWZ
1x MHWZ
2x SHVY
3x HVY
3x MSL
3x LT
4x GEV
3x LGEV
3x GEV-PC
4x 3/2 INF
2x 2/1 INF
1x 3/2 MAR
1x 2/1 MAR
1x CMC
1x CRWL
2x HT
2x TRK
1x NAC CM marker
1x Disabled/Damaged marker
3x Stuck/Road Cut marker
1x Dummy/D1 chip
1x Dummy/D2 chip
1x 10/20 SP chip
1x 30/40 SP chip
1x 1 hex Town w/Road Fork Left/Town w/Road Y
1x 1 hex Town w/Road X/Town w/Road Fork Right
1x 1 hexside Orange Ridge/Orange Clear

Sheet A2/A4 - Black Rose (x1 each, A2/A4 differ only by names):

1x Mk I (BR/PE)
2x hex Mk I (BR/NAC)
2x HWZ
2x SHVY
3x HVY
3x MSL
3x LT
4x GEV
3x LGEV
3x GEV-PC
3x 3/2 INF
1x 2/1 INF
1x 3/2 MAR
1x 2/1 MAR
3x HWT/HWT Fired
1x CMC
1x CRWL
3x HT
1x TRK
1x BR CM marker (correction)
1x Disabled/Damaged marker
3x Stuck/Road Cut marker
1x Dummy/D1 chip
1x Dummy/D2 chip
1x 10/20 SP chip
1x 30/40 SP chip
1x 1 hexside Orange Ridge/Orange Clear

Sheet A3/A5 - Black Rose (x1 each, A3/A5 differ only by names):

2x hex Mk I (BR/NAC)
1x Mk I (BR/PE)
2x HWZ
3x MHWZ
2x SHVY
3x HVY
3x MSL
3x LT
4x GEV
3x LGEV
3x GEV-PC
3x 3/2 INF
2x 2/1 INF
1x 3/2 MAR
1x 2/1 MAR
2x HWT/HWT Fired
1x CMC
1x CRWL
1x TRK
1x BR CM marker (correction)
1x Disabled/Damaged marker
3x Stuck/Road Cut marker
1x Dummy/D1 chip
1x Dummy/D2 chip
1x 10/20 SP chip
1x 30/40 SP chip
1x 1 hexside Orange Ridge/Orange Clear

Sheet B1 - Paneuro (x4):

1x Mk I (PE/NAC)
3x HWZ
2x MHWZ
1x SHVY
2x HVY
3x MSL
3x LT
3x GEV
3x LGEV
2x GEV-PC
4x 3/2 INF
3x 2/1 INF
1x 3/2 MAR
1x 2/1 MAR
1x CMC
1x CRWL
3x HT
3x TRK
1x Train
1x PE CM marker
1x Disabled/Damaged marker
3x Stuck/Road Cut marker
1x Train M0/1/M2/3 marker
1x Train M4/5/M6/7 marker
1x Dummy/D1 chip
1x Dummy/D2 chip
1x 10/20 SP chip
1x 30/40 SP chip
2x 1 hex Green Clear/Forest
2x 1 hexside Orange Ridge/Orange Clear

Sheet B2 - Third Force (x2):

1x Mk I (TF/PE)
3x HWZ
2x MHWZ
3x SHVY
4x HVY
2x MSL
3x LT
6x GEV
4x LGEV
1x CMC
1x CRWL
3x HT
1x Train (NAC)
1x Building ?/Admin 10 SP
1x Building ?/Admin 20 SP
1x Building ?/Admin 30 SP
1x Building ?/Laser Tower 20 SP
1x Building ?/Strongpoint 60 SP
1x Building ?/Strongpoint 70 SP
1x Building ?/Strongpoint 80 SP
1x PE CM marker
1x Disabled/Damaged marker
3x Stuck/Road Cut marker
1x Train M0/1/M2/3 marker
1x Train M4/5/M6/7 marker
1x Dummy/D1 chip
1x Dummy/D2 chip
1x 10/20 SP chip
1x 30/40 SP chip
2x 1 hex Green Clear/Forest
2x 1 hexside Orange Ridge/Orange Clear

Sheet C1 (x6):

2x Stuck/Road Cut marker
1x 1 hex Orange Crater/Orange Clear
2x 1 hex Green Crater/Green Clear
1x 2 hex Green Clear/Forest
1x 3 hex Green Clear/Forest
2x 1 hex Forest Damaged/Rubble
1x 2 hex Forest Damaged/Rubble
1x 3 hex Forest Damaged/Rubble
1x 1 hex Town/Swamp
1x 2 hex Town/Swamp
1x 3 hex Town/Swamp
2x 1 hex Town Damaged/Rubble
1x 2 hex Town Damaged/Rubble
1x 3 hex Town Damaged/Rubble
1x 2 hex Town w/Road Straight/Town w/Road Y+Straight
2x 1 hexside Orange Ridge/Orange Clear
7x 1 hexside Green Ridge/Green Clear
1x 1 hex Road Straight/RR Straight
1x 2 hex Road Straight/RR Straight
1x 3 hex Road Straight/RR Straight
1x 4 hex Road Straight/RR Straight

Sheet D1 (x1):

1x Building ?/Admin 10 SP
1x Building ?/Admin 20 SP
1x Building ?/Admin 30 SP
1x Building ?/Laser 20 SP
1x Building ?/Reactor 60 SP
3x 50/60 SP chip
10x Number chips (1-10/?)
1x 1 hex Green Clear w/RR Fork Left/Green Clear w/RR Fork Right
4x 1 hex Water w/Road Bridge Straight/Water w/Destroyed Road Bridge Straight
4x 1 hex Water w/RR Bridge Straight/Water w/Destroyed RR Bridge Straight
1x 1 hex Green Clear w/3-side beach + Road into water/Forest w/3-side beach + Road into water
1x 1 hex Green Clear w/2-side beach + Road parallel/Green Clear w/2-side beach + Road U
1x 1 hex Green Clear w/2-side beach + Road parallel/Green Clear w/2-side beach + Road Curve Right
1x 1 hex Green Clear w/2-side beach + Road parallel/Green Clear w/2-side beach + Road Curve Left
2x 1 hexside Green Stream (both sides)
5x 1 hex Road 60 Degree Curve/RR 60 Degree Curve
5x 4 hex Road Straight/RR Straight
3x 2 hex Road Straight w/Stream Bridge/Road Straight w/Destroyed Stream Bridge

Sheet D2 (x1):

1x Building ?/Admin 10 SP
1x Building ?/Admin 20 SP
1x Building ?/Admin 30 SP
1x Building ?/Laser 20 SP
1x Building ?/Reactor 60 SP
3x 50/60 SP chip
10x Number chips (11-20/?)
1x 1 hex Green Clear w/RR Fork Left/Green Clear w/RR Fork Right
4x 1 hex Water w/Road Bridge Straight/Water w/Destroyed Road Bridge Straight
4x 1 hex Water w/RR Bridge Straight/Water w/Destroyed RR Bridge Straight
1x 1 hex Green Clear w/3-side beach + Road into water/Forest w/3-side beach + Road into water
1x 1 hex Green Clear w/2-side beach + Road parallel/Green Clear w/2-side beach + Road U
1x 1 hex Green Clear w/2-side beach + Road parallel/Green Clear w/2-side beach + Road Curve Right
1x 1 hex Green Clear w/2-side beach + Road parallel/Green Clear w/2-side beach + Road Curve Left
2x 1 hexside Green Stream (both sides)
5x 1 hex Road 60 Degree Curve/RR 60 Degree Curve
5x 4 hex Road Straight/RR Straight
3x 2 hex Road Straight w/Stream Bridge/Road Straight w/Destroyed Stream Bridge
1x 2 hex RR Straight w/Stream Bridge/RR Straight w/Destroyed Stream Bridge

Sheet J1 (x1):

6x Mk I (Desert Yellow/Sky Grey)
3x Mk II (Desert Yellow/Sky Grey)
3x Mk III (Desert Yellow/Sky Grey)
1x Mk III-B (Desert Yellow/Sky Grey)
2x Mk IV (Desert Yellow/Sky Grey)
2x Mk V (Desert Yellow/Sky Grey)
1x Mk VI (Desert Yellow/Sky Grey)
1x Fencer (Desert Yellow/Sky Grey)
1x Fencer-B (Desert Yellow/Sky Grey)
1x Doppelsoldner (Desert Yellow/Sky Grey)

TOTALS

NAC Units

4x Mk I (NAC/PE)
8x HWZ
4x MHWZ
8x SHVY
12x HVY
12x MSL
12x LT
16x GEV
12x LGEV
12x GEV-PC
16x 3/2 INF
8x 2/1 INF
4x 3/2 MAR
4x 2/1 MAR
4x CMC
4x CRWL
8x HT
8x TRK
2x Train

PE Units

4x Mk I (PE/NAC)
12x HWZ
8x MHWZ
4x SHVY
8x HVY
12x MSL
12x LT
12x GEV
12x LGEV
8x GEV-PC
16x 3/2 INF
12x 2/1 INF
4x 3/2 MAR
4x 2/1 MAR
4x CMC
4x CRWL
12x HT
12x TRK
4x Train

Black Rose Units

8x hex Mk I (BR/NAC)
4x Mk I (BR/PE)
8x HWZ
6x MHWZ
8x SHVY
12x HVY
12x MSL
12x LT
16x GEV
12x LGEV
12x GEV-PC
12x 3/2 INF
6x 2/1 INF
4x 3/2 MAR
4x 2/1 MAR
10x HWT/HWT Fired
4x CMC
4x CRWL
6x HT
4x TRK

Third Force Units

2x Mk I (TF/PE)
6x HWZ
4x MHWZ
6x SHVY
8x HVY
4x MSL
6x LT
12x GEV
8x LGEV
6x HT
2x CMC
2x CRWL

Desert Yellow/Sky Grey Flat Ogres

6x Mk I
3x Mk II
3x Mk III
1x Mk III-B
2x Mk IV
2x Mk V
1x Mk VI
1x Fencer
1x Fencer-B
1x Doppelsoldner

Buildings

4x Building ?/Admin 10 SP
4x Building ?/Admin 20 SP
4x Building ?/Admin 30 SP
2x Building ?/Laser Tower 20 SP
2x Building ?/Strongpoint 60 SP
2x Building ?/Strongpoint 70 SP
2x Building ?/Strongpoint 80 SP
2x Building ?/Laser 20 SP
2x Building ?/Reactor 60 SP

Markers

8x NAC CM marker
6x PE CM marker
54x Stuck/Road Cut marker
14x Disabled/Damaged marker
6x Train M0/1/M2/3 marker
6x Train M4/5/M6/7 marker

Chips

14x Dummy/D1 chip
14x Dummy/D2 chip
14x 10/20 SP chip
14x 30/40 SP chip
6x 50/60 SP chip
20x Number chips (1-20/?)

Full Hex Overlays:

6x 1 hex Orange Crater/Orange Clear
12x 1 hex Green Crater/Green Clear
12x 1 hex Green Clear/Forest
6x 2 hex Green Clear/Forest
6x 3 hex Green Clear/Forest
2x 1 hex Green Clear w/2-side beach + Road parallel/Green Clear w/2-side beach + Road Curve Left
2x 1 hex Green Clear w/2-side beach + Road parallel/Green Clear w/2-side beach + Road Curve Right
2x 1 hex Green Clear w/2-side beach + Road parallel/Green Clear w/2-side beach + Road U
2x 1 hex Green Clear w/3-side beach + Road into water/Forest w/3-side beach + Road into water
2x 1 hex Green Clear w/RR Fork Left/Green Clear w/RR Fork Right
12x 1 hex Forest Damaged/Rubble
6x 2 hex Forest Damaged/Rubble
6x 3 hex Forest Damaged/Rubble
6x 1 hex Town/Swamp
6x 2 hex Town/Swamp
6x 3 hex Town/Swamp
4x 1 hex Town w/Road Fork Left/Town w/Road Y
4x 1 hex Town w/Road X/Town w/Road Fork Right
6x 2 hex Town w/Road Straight/Town w/Road Y+Straight
12x 1 hex Town Damaged/Rubble
6x 2 hex Town Damaged/Rubble
6x 3 hex Town Damaged/Rubble
8x 1 hex Water w/Road Bridge Straight/Water w/Destroyed Road Bridge Straight
8x 1 hex Water w/RR Bridge Straight/Water w/Destroyed RR Bridge Straight

Hexside Overlays

32x 1 hexside Orange Ridge/Orange Clear
42x 1 hexside Green Ridge/Green Clear
4x 1 hexside Green Stream (both sides)
Road/RR Overlays
6x 1 hexlength Road Straight/RR Straight
6x 2 hexlength Road Straight/RR Straight
6x 3 hexlength Road Straight/RR Straight
16x 4 hexlength Road Straight/RR Straight
6x 2 hexlength Road Straight w/Stream Bridge/Road Straight w/Destroyed Stream Bridge
2x 2 hexlength RR Straight w/Stream Bridge/RR Straight w/Destroyed Stream Bridge
10x 1 hexlength Road 60 Degree Curve/RR 60 Degree Curve

Last edited by KevinR; 11-24-2014 at 11:53 AM. Reason: merging threads
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Old 06-27-2013, 10:35 AM   #2
Talorien
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Default Re: Ogre Designer's Edition Counter Contents

Ogre Designer's Edition Counter Contents -- 3D Units

Sheet E1 (x1):

3x Mk III (NAC)
1x Mk V (NAC)
1x Admin (NAC)
1x Laser Turret (PE)
1x Laser Tower (PE)

Sheet E2 (x1):

3x Legionnaire/Mk III (PE)
1x Huscarl/Mk V (PE)
1x Admin (PE)
1x Laser Turret (PE)
1x Laser Tower (PE)

Sheet E3/E4 (x2):

3x Mk III (Sky Grey)
1x Mk V (Sky Grey)
1x Admin (Sky Grey)
1x Laser Turret (Sky Grey)
1x Laser Tower (Sky Grey)

Sheet F1 (x1):

1x Mk II (NAC)
1x Mk III (NAC)
1x Mk III-B (NAC)
1x Mk V (NAC)
1x Admin (NAC)
1x Laser Turret (PE)
Sheet F2 (x1):
1x Mk II (NAC)
1x Mk III-B (NAC)
1x Admin (NAC)
1x Legionnaire/Mk III (PE)
1x Huscarl/Mk V (PE)
1x Laser Turret (PE)

Sheet G1 (x1):

1x Mk IV (NAC)
1x Mk VI (NAC)
3x CP (NAC)
1x Strongpoint (NAC)
2x Laser Turret (NAC)
2x Laser Tower (NAC)
Sheet H1 (x1):
3x Fencer (PE)
1x Fencer-B (PE)
1x Doppelsoldner (PE)

Sheet I1 (x1):

1x MCP (NAC)
1x Strongpoint (NAC)
1x Laser Turret (NAC)
1x MCP (PE)
4x CP (PE)
3x Admin (PE)
2x Strongpoint (PE)
2x Laser Turret (PE)
2x Laser Tower (PE)

TOTALS

NAC

2x Mk II
4x Mk III
2x Mk III-B
1x Mk IV
2x Mk V
1x Mk VI
1x MCP
3x CP
3x Admin
2x Strongpoint
3x Laser Turret
2x Laser Tower

PE

4x Legionnaire/Mk III
3x Fencer
1x Fencer-B
2x Huscarl/Mk V
1x Doppelsoldner
1x MCP
4x CP
4x Admin
2x Strongpoint
6x Laser Turret
4x Laser Tower

Sky Grey

6x Mk III
2x Mk V
2x Admin
2x Laser Turret
2x Laser Tower

Last edited by KevinR; 11-24-2014 at 11:53 AM.
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Old 12-03-2013, 06:40 PM   #3
KevinR
 
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Location: Chicago, IL
Default Ogre Designer's Edition contents

This is a reasonable description of the retail version of Ogre Designer's Edition, to the best of my knowledge (having never seen one).

Most likely, you should receive a single large shipping carton from the store. Inside that carton you will find a bit of stuffing and a single shrink-wrapped item. Put the giant shrink-wrapped box upside-down on its giant tank silhouette side, remove the shrink wrap carefully and you will find these items.
Contents of shipping carton & shrinkwrap:
  • Bottom sheet with various text and images. Very important: turn this sheet over to find the "Read Me First" construction instructions.
  • Blueprint poster.
  • Four shrink-wrapped packs of countersheets.
  • ODE box (upside down).

Flip over the box and patiently open it (lots of suction). Inside the box you will find these items.
Contents of Ogre box itself:
  • Two clear "Ogre garages", each occupying half of the box.
  • A bag of paperwork, including.
    • Rulebook
    • Scenario book
    • 2x double-sided reference charts (terrain effects, combat results, turn sequence, size table).
    • 1x double-sided "Ogre Record Sheets".
    • 1x double-sided "Ogre Miniatures Record Sheets".
  • Two halves of the (orange) Ogre map, folded in half.
  • Eight halves of the four (green) GEV maps, folded in sixths.
  • Two dice (red, blue).
  • Black counter tray, filling bottom of box.

Inside the four packs of countersheets (from outside the box), you will find the following 32 countersheets. Seriously, do not punch anything out until you read the "Read Me First" sheet and consult the assembly and storage guides.
Countersheets in Retail Editions:
  • 4x A1 (Combine Units)
  • 1x A2 (Black Rose Mercs 1)
  • 1x A3 (Black Rose Mercs 2)
  • 1x A4 (Black Rose Mercs 3)
  • 1x A5 (Black Rose Mercs 4)
  • 4x B1 (Paneuropean Units)
  • 2x B2 (Sponsored by Robert Gurskey)
  • 6x C1 (Small Overlays)
  • 1x D1 (Road Overlays 1)
  • 1x D2 (Road Overlays 2)
  • 1x E1 (Combine Ogres)
  • 1x E2 (Paneuropean Ogres)
  • 1x E3 (Sponsored by Thomas Heysek 1)
  • 1x E4 (Sponsored by Thomas Heysek 2)
  • 1x F1 (Combine Ogres 2)
  • 1x F2 (Ogres)
  • 1x G1 (Combine Buildings)
  • 1x H1 (Fencers)
  • 1x I1 (Buildings)
  • 1x J1 (Sponsored by Michael Johnston)

If you have a Kickstarter Edition (with a red or yellow stripe at the top of the shipping carton), you will receive an additional six countersheets. The yellow version will also include a copy of Pocket Ogre in the carton.
Additional countersheets in Kickstarter Editions:
  • 1x K1 (Targets Go Boom 1)
  • 1x L1 (Targets Go Boom 2)
  • 1x M1 (KS Exclusive Overlays 1)
  • 1x M2 (KS Exclusive Overlays 2)
  • 1x P1 (Vulcans & Friends 1)
  • 1x Q1 (Vulcans & Friends 2)

As a separate purchase, additional countersheets are available only from the $4.5K backers, not Steve Jackson Games. These sheets are the following.
Countersheets for purchase from Sponsors at $4,500 level:
  • A6 (Nihon Empire: North American Divisions)
  • B3 (Barbarians at the Gate 1), B4 (Barbarians at the Gate 2)
  • B5 (Ogre: Nightfall 1), K2 (Ogre: Nightfall 2), L2 (Ogre: Nightfall 3)
  • E5 (Uncommon Ogres 1), E6 (Uncommon Ogres 2)
  • M3 (BGG Exclusive Overlays 1), M4 (BGG Exclusive Overlays 2)
  • N1 (BGG 3-D Units)
  • O1 (Strategic and Tactical Objectives)
  • R1 (ACD Distribution Sponsored Sheet)

Additional information (including electronic versions of many of the paper materials) is available at the Ogre Designer's Edition page and the Ogre Resources page. If you are new to Ogre, you might also want to consult the Quick Start rules (free from e23) for your first game.

If you open one of our games and it's not complete, or if you get a book with missing pages, or if you encounter any similar printing or assembly problem with a new product, contact us at kickstart@sjgames.com (even for retail copies).

Last edited by KevinR; 12-18-2013 at 07:35 AM. Reason: Change email to kickstart@ from orders@.
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Old 11-12-2014, 11:26 AM   #4
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Location: St. Louis, Missouri
Default Ogre Classic Counters

Content breakdown of "Ogre Classic Counters" to fit Designer's Edition:

Six sheets (two per sleeve), total 528 counters measuring 1" square.

White counters with black artwork (Pan-European):

3 Pikeman Mk. I / Mk. III
6 Fencer / Fencer-B
3 Doppelsoldner / Unknown
6 Huscarl Mk. V / Mk. III
9 Lt Tank
12 HVY Tank
12 LGEV
15 GEV
6 GEV-PC
12 Truck
6 Hovertruck
9 MSL Tank
9 MHWZ
9 HWZ
6 SuperHVY Tank
6 MSL Crawler
6 Crawler
3 Missile
24 3/2 Infantry
12 2/1 Infantry
6 3/2 Marines
6 2/1 Marines
3 HW Team / HW Fired
3 Engineer
3 Laser / Building
3 Strongpoint / Building
3 20 SP Admin / Building
3 Tower / Building
3 Admin
3 CP / CP D1
3 CP D2 / CP D3
3 MCP
3 GEV-MCP
3 Reactor / Building
9 SP 10/20
6 SP 30/40
6 SP 50/60
6 D3 Train / Train Destroyed
6 M0/1 or M2/3 (Train Movement Counters)
6 M4/5 or M6/7 (Train Movement Counters)
3 CP Disabled / Laser Damaged


Black counters with white artwork (Combine):

6 Mk. I / Mk. II
6 Mk. III / Mk. V
3 Mk. III-B / Ninja
3 Mk. IV / Mk. VI
3 Vulcan / Unknown
9 Lt Tank
12 HVY Tank
12 LGEV
18 GEV
12 GEV-PC
12 Truck
6 Hovertruck
9 MSL Tank
6 MHWZ
6 HWZ
6 SuperHVY Tank
6 MSL Crawler
6 Crawler
3 Missile
18 3/2 Infantry
12 2/1 Infantry
6 3/2 Marines
6 2/1 Marines
3 HW Team / HW Fired
3 Engineer
3 Laser / Building
3 Strongpoint / Building
3 Tower / Building
6 Admin
3 CP / CP D1
3 CP D2 / CP D3
3 MCP
3 Reactor / Building
6 D3 Train / Train Destroyed
6 M0/1 or M2/3 (Train Movement Counters)
6 M4/5 or M6/7 (Train Movement Counters)
3 CP Disabled / Laser Damaged


Gray counters with black artwork (Third Force?):

6 Mk. I / Mk. II
6 Mk. III / Mk. V
3 Mk. IV / Mk. VI
3 Fencer / Fencer-B
3 CP / CP D1
3 CP D2 / D3

Last edited by Mack_JB; 02-01-2024 at 08:40 PM.
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Old 11-25-2014, 08:15 PM   #5
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Default Re: Barbarians at the Gate now available!

(for the Counter Manifest thread…)

Barbarians at the Gate consists of four (4) counter sheets and one rule book. The contents of the counter sheets are as follows:

Sheet B3 - Sons of Old Nassau (x2):

1x Pikeman (SoON/VG)
2x HWZ
2x MHWZ
2x SHVY
3x HVY
3x MSL
2x LT
3x GEV
2x LGEV
2x GEV-PC
1x HGEV
1x MGEV
3x 3/2 INF
1x 3/2 White Tiger INF
2x 2/1 INF
3x HWT INF
1x CMC
1x CRWL
1x Train (in Black Rose livery)
1x SoON CM marker
1x Disabled/Damaged marker
3x Stuck/Road Cut marker
1x Train M0/1/M2/3 marker
1x Train M4/5/M6/7 marker
1x Dummy/D1 chip
1x Dummy/D2 chip
1x 10/20 SP chip
1x 30/40 SP chip
2x 1 hex Green Clear Road Fork Left/Rapids
2x 1 hex side Green Clear Ridge/Green Clear

plus Anarchist Relief Front units
2x GEV
2x LGEV
1x HGEV


Sheet B4 - Vatican Guard (x2):

1x Pikeman (VG/SoON)
2x HWZ
2x MHWZ
2x SHVY
3x HVY
3x MSL
2x LT
3x GEV
2x LGEV
2x GEV-PC
1x HGEV
1x MGEV
4x 3/2 INF
2x 2/1 INF
3x HWT INF
1x CMC
1x CRWL
1x Train
1x VG CM marker
1x Disabled/Damaged marker
3x Stuck/Road Cut marker
1x Train M0/1/M2/3 marker
1x Train M4/5/M6/7 marker
1x Dummy/D1 chip
1x Dummy/D2 chip
1x 10/20 SP chip
1x 30/40 SP chip
2x 1 hex Green Clear Road Fork Right/Rapids
2x 1 hex side Green Clear Ridge/Green Clear

plus Anarchist Relief Front units
2x GEV
2x LGEV
1x MGEV


Remember, these numbers are per sheet; there are two of each sheet in the set.

D.
__________________
Proud sponsor of Ogre KS $4.5k Sheet #3 - Bringing the Vatican Guard, a Tiger-striped mercenary unit, and of course pink GEVs, to a game near you! Orders may be placed here.
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Old 11-25-2014, 09:22 PM   #6
KevinR
 
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Default Re: Counter Manifests & ODE Contents

BlackHat also notes there is an Excel file over at BoardGameGeek that lists counters from the various sheets. I think you'll need a BGG account to download it, and I haven't looked at this, but it might be useful.

Quote:
Originally Posted by BlackHat
Might want to include a link to that Excel Spreadsheet on BGG of the ODE sheets and sponsor sheets.


http://boardgamegeek.com/filepage/97...unter-manifest
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Old 05-16-2019, 08:20 PM   #7
wolf90
 
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Default Re: Counter Manifests & ODE Contents

In addition to the countersheet of templates and game aids (sheet 1), there are two sheets of 3-D unit counters included with Ogre Miniatures, Second Edition. This is the manifest of those two sheets:

Sheet 2
  • Ogre Mark VI (Combine, in Ogre Sixth Edition colors)
  • Two Communication Towers
  • Two Laser Towers (unaffiliated; grey with yellow)
  • Four Laser Turrets (unaffiliated; grey with yellow)
  • Admin Building (unaffiliated; grey with yellow)
Sheet 3
  • Doppelsoldner (Vatican Guard)
  • Two Communication Towers
  • Vulcan (unaffiliated; grey with yellow)
  • Four Heavy Vulcan Drones (unaffiliated; grey with yellow)

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Old 05-17-2019, 06:59 PM   #8
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Default Re: Counter Manifests & ODE Contents

Battlefields has no less than 12 counter sheets: one Battlefields 3-D sheet; three identical Battlefields 2-D sheets; six different reskins of the Nightfall sheets; and two identical hex overlay sheets.

Sheet 1
  • Fencer-B (PE)
  • Vulcan (Combine)
  • Two Ninja (Combine)
  • Two "Swimming Tower" constructs (one PE, one Combine)
  • One Radar (v1; Combine)
  • Two Radar (v2; PE and unaffiliated)
  • Four (flat) Heavy Vulcan Drones (Combine)
  • Two (flat) Ogre Mark I (first - ODE Combine front, PE back; second - Ogre Sixth Ed. Combine front, unaffiliated back)
Sheet 2
  • Six 1-squad Marines (three each Combine and PE)
  • Six 3-squad Marines (three each Combine and PE)
  • Eight Heavy Weapon Teams (four each Combine and PE)
  • Four Combat Engineers (two each Combine and PE)
  • 12 Light Artillery Drone or LAD (six each Combine and PE)
  • 12 Light Artillery Drone Pallets (six each Combine and PE)
  • Five Armored Trucks (one Combine and four PE)
  • One Light Howitzer (PE)
  • Two Disabled/Damaged counters
  • Eight Revetments
  • Eight 1-/2-squad Entrenchments
  • Four 3-/4-squad Entrenchments
(Remember, there are three of Sheet 2 per box!)

Vatican Guard "reskin" sheet
  • Four 1-squad Marines
  • Eight 3-squad Marines
  • Two Combat Engineers
  • Two Light GEVs
  • Two Light Tanks
  • Two GEV-PCs
  • Four Howitzers
  • Two Mobile Howitzers
  • Five Light Artillery Drone or LAD
  • One Truck
  • Two Armored Trucks
  • Three Hovertrucks
  • Two GEV-MCPs
  • One ARF Train
  • One Pikeman (Sons of Old Nassau Pikeman on back)
  • One Disabled/Damaged counter
  • Three Stuck/Road Cut counters
  • One Overrun counter
  • Two Train movement counters
  • Four Dummy/D1-4 counters
  • Two Stream hexside counters
  • One Water hex/1-hexside Beach
  • One Old Crater hex/Crater
Sons of Old Nassau "reskin" sheet
  • Four 1-squad Marines
  • Eight 3-squad Marines
  • Two 1-squad White Tiger Infantry
  • Two Combat Engineers
  • Two Light GEVs
  • Two Light Tanks
  • Two GEV-PCs
  • Four Howitzers
  • Two Mobile Howitzers
  • Five Light Artillery Drone or LAD
  • One Armored Truck
  • Three Hovertrucks
  • Two GEV-MCPs
  • One Nihon Train
  • One Pikeman (Vatican Guard Pikeman on back)
  • One Disabled/Damaged counter
  • Three Stuck/Road Cut counters
  • One Overrun counter
  • Two Train movement counters
  • Four SP 10-80 counters
  • Two Stream hexside counters
  • One Water hex/2-hexside Beach
  • One Old Crater hex/Crater
Anarchist Relief Front "reskin" sheet
  • Three 1-squad Marines
  • Six 3-squad Marines
  • One 1-squad Marine
  • Two 3-squad Marines
  • Two Heavy Weapon Teams
  • One Combat Engineer
  • Four Light Tanks
  • Two Heavy Tanks
  • Two Missile Tanks
  • Four GEV-PCs
  • Two Superheavy Tanks
  • Two Howitzers
  • Two Mobile Howitzers
  • Three Light Artillery Drone or LAD
  • One Hovertruck
  • Two GEV-MCPs
  • One ARF Train
  • One Pikeman (unaffiliated grey/yellow Pikeman on back)
  • One Disabled/Damaged counter
  • Three Stuck/Road Cut counters
  • One Overrun counter
  • Two Train movement counters
  • Four SP 10-80 counters
  • Two Stream hexside counters
  • One Water hex/2-hexside Beach
  • One Old Crater hex/Crater
Nihon "reskin" sheet
  • Four 3-squad Infantry
  • Four 3-squad Marines
  • Four Heavy Weapon Teams
  • Two Combat Engineers
  • Two Light GEVs
  • Two Missile Tanks
  • Two Superheavy Tanks
  • Four Mobile Howitzers
  • Five Light Artillery Drone or LAD
  • One Truck
  • Two Armored Trucks
  • Five Hovertrucks
  • Two GEV-MCPs
  • One Nihon Train
  • One Pikeman (unaffiliated grey/yellow Pikeman on back)
  • One Disabled/Damaged counter
  • Three Stuck/Road Cut counters
  • One Overrun counter
  • Two Train movement counters
  • Four Dummy/D1-4 counters
  • Two Stream hexside counters
  • One Water hex/1-hexside Beach
  • One Old Crater hex/Crater
Overlay sheet
  • Four 1-hex green Clear/Forest
  • One 2-hex green Clear/Forest
  • Four 1-hex Town/Swamp
  • One 2-hex Town/Swamp
  • Three 1-hex Damaged Forest/Rubble
  • Three 1-hex Damaged Town/Rubble
  • One 1-hex Water/1-hexside Beach
  • Two 1-hex Water/2-hexside Beach
  • One 1-hex Water/3-hexside Beach
  • One 2-hex Water/Beach
  • One 3-hex (curve) Water/Beach
  • One 3-hex (triangle) Water/Beach
  • One 1-hex River Road Bridge/Destroyed River Road Bridge
  • One 1-hex River Rail Bridge/Destroyed River Rail Bridge
  • Five hexside Destroyed Road Stream Bridge/green Clear
  • Four 1-hexlength straight Road/Rail
  • Four 2-hexlength straight Road/Rail
  • One 3-hexlength straight Road/Rail
  • Four 1-hexlength curve Road/Rail
  • One 1-hexlength exit right Road/Rail
  • One 1-hexlength exit left Road/Rail
  • One 1-hexlength "X" intersection Road/Rail
  • One 1-hexlength "Y" intersection Road/Rail
(Again, there are two of the Overlay sheet per box!)

D.
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Old 02-01-2024, 11:34 AM   #9
HeatDeath
 
Join Date: May 2012
Default Re: Counter Manifests & ODE Contents

Battlefields continued...

Sheet K Reskin 1
  • Ogre Mark IV (Anarchist Relief Front)
  • Admin Building (Anarchist Relief Front)
  • Ogre Mark III (Sons of Old Nassau)
  • Ogre Mark V (Sons of Old Nassau)
  • Admin Building (Sons of Old Nassau)
  • Laser Turret (Sons of Old Nassau) (x2)
  • Laser Tower (Sons of Old Nassau)
  • Command Post (Sons of Old Nassau)

Sheet L Reskin 1
  • Destroyed Ogre Mark III
  • Destroyed Laser Tower
  • Laser Tower (Nihon)
  • Laser Turret (Nihon)
  • Command Post (Nihon)
  • Strongpoint (Nihon)
  • Admin Building (Nihon)
  • Reactor (Nihon)
  • Command Post (Vatican)
  • Mobile Command Post (Vatican)
  • Strongpoint (Vatican) (x2)
  • Admin Building (Vatican)
  • Reactor (Vatican)

Last edited by HeatDeath; 02-01-2024 at 03:03 PM.
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Old 02-01-2024, 11:47 AM   #10
HeatDeath
 
Join Date: May 2012
Default Re: Counter Manifests & ODE Contents

Ogre 6e contains two counter sheets, with the following units:

Sheet 1
  • Ogre Mark III (Combine) (x2)
  • Ogre Mark V (Combine)
  • GEV (Combine)
  • Command Post (PE)
  • Mobile Command Post (PE)
  • Crater / Clear Overlay (x7)
  • Ridge / Clear Overlay (x3)
  • ? / Number Token (Red) (x4)

Sheet 2
  • GEV (Combine) (x3)
  • Howitzer (PE) (x4)
  • GEV (PE) (x10)
  • Missile Tank (PE) (x8)
  • Heavy Tank (PE) (x8)
  • 3-strength / 2-strength Infantry Platoon (PE) (x12)
  • 2-strength / 1-strength Infantry Platoon (PE) (x12)
  • Ridge / Clear Overlay (x3)
  • ? / Number Token (Red) (x6)

The ? / Number red tokens form a numbered series from 1 to 10.
All Combine units in O6e and Reinforcements have a burgundy color scheme with gray highlights.
All PE units in O6e and Reinforcements have a blue color scheme with light blue highlights.

Last edited by HeatDeath; 02-01-2024 at 03:14 PM.
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