05-29-2019, 04:18 PM | #1 |
Join Date: Feb 2016
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Invisibility as an enhancement for Insubstantiality
I was wondering what would happen if we made Invisibility as an enhancement for Insubstantiality? In this case, Invisibility (Machines Only) would be a +20% enhancement, +25% if Switchable, Invisibility (Non-Machines Only) would be a +45% enhancement, +50% if Switchable, Invisibility (Universal) would be a +70% enhancement, +75% if Switchable, and every additional form of vision impacted by the Invisibility would be a further +10% enhancement. The cost assumes that the Invisibility already suffers from Accessibility, Only while insubstantial, -10%, and that any further enhancements or limitations only modify the cost of Insubstantiality. So, what do you think?
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05-29-2019, 04:25 PM | #2 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Invisibility as an enhancement for Insubstantiality
I really can't see the point. We have an acceptable set of rules now. And you know, there's no necessary association between the two traits.
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Bill Stoddard I don't think we're in Oz any more. |
05-29-2019, 04:38 PM | #3 |
Join Date: Feb 2016
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Re: Invisibility as an enhancement for Insubstantiality
Other than the fact that nearly every creature with Insubstantiality possesses some form of Invisibility? I am not saying do not have them as separate things for characters that need such things, I just desire some simplification of templates and characters who have both.
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05-29-2019, 05:26 PM | #4 |
Join Date: Sep 2007
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Re: Invisibility as an enhancement for Insubstantiality
Just opens up the possibility of munchkins gaming loopholes, as you can never guarantee that the cost is the same as buying them separately with every combination of modifiers.
Then you'd also have to create an analog for every modifier for Invisibility as a modifier for Insubstantiality. That will introduce its own complexities, especially when the two abilities have common modifiers. For instance, let's say Invis becomes an +50% Enhancement to Insub (40/80 points, so the most basic form is 80 + 40, the same price as currently. Insub + Can Carry Objects (Heavy) is is 160; Invis + Can Carry Objects (Heavy) is 80; the combination is 240. Proposed Insub + Can Carry Objects + Invis is 80 + 150% = 200. The only way to make those match is for there to be two Can Carry Objects, depending on whether or not you also take Invis on your Insub. The cure here is worse than the disease. Having duplicate information that you have to keep identical is generally a bad idea in the information processing world. A reference is much easier to keep in sync than a copy. I don't see how having two abilities on a template is simpler than having an Enhancement for some other base ability. Separate abilities won't get tangled with each other's math. Line count on the character sheet doesn't matter. |
05-30-2019, 01:54 AM | #5 |
Join Date: Nov 2015
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Re: Invisibility as an enhancement for Insubstantiality
Why not just link them? If you need the same modifier on both, you take it, but also have no problem for those that don't match. And they would be up at the same time
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05-30-2019, 08:10 AM | #6 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Invisibility as an enhancement for Insubstantiality
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There is precedent for treating an advantage as a modifier on another advantage, in the form of the swarm modifier on diffuse. That said, as a GM I'd just house rule that linking these particular advantages is done at +0% if they're not independent, and build a meta-trait that does what you want, and allows you to refer to the ability quickly.
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05-30-2019, 08:19 AM | #7 |
Join Date: Feb 2016
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Re: Invisibility as an enhancement for Insubstantiality
Link would be a needless expense for Insubstantiality and Invisibility since Invisibility is always on unless you have Switchable (in which you can turn it on and off) or a suitable limitation, like Accessibility (Only while insubstantial, -10%) or Accessibility (Only against material, -10%). For example, a ghost might have Invisibility (Accessibility, Only against material, -10%; Accessibility, Only while insubstantial, -10%; Affects Machines, +50%; Extended, Magnetic, Sonar, and Vibration, +40%; Switchable, +10%) [80]. While insubstantial, the ghost is always invisible to the electromagnetic vision, magnetic detection, sonar vision, and vibration detection of material beings. It does not have to pay for Link for either Insubstantiality or Invisibility (saving a minimum of 12 CP) because Invisibility defaults to being always on.
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05-30-2019, 08:41 AM | #8 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Invisibility as an enhancement for Insubstantiality
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Meta-trait: Switchable Invisible Insubstantiality: Invisibility (Affects Machines, +50%; Can Carry Objects, no encumbrance, +10%; Switchable, +10%; Link, +10%) [72]; Insubstantiality (Can Carry Objects, no encumbrance, +10%; Link, +10%) [96]. 168 points. (Can Carry Objects added to avoid the nudity!) |
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05-30-2019, 09:13 AM | #9 | |
Join Date: Feb 2016
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Re: Invisibility as an enhancement for Insubstantiality
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05-30-2019, 09:25 AM | #10 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Invisibility as an enhancement for Insubstantiality
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I can buy the notion that the power "turns itself back on" (in that I might not require a Ready Maneuver on the part of the ghost), but it will take a round. |
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