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Old 03-04-2015, 11:14 AM   #21
aesir23
 
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Hero: Nightwing

Alias: Richard "Dick" Grayson, formerly Robin.
Team Affiliation: The Bat-Family, The Teen Titans, The Titans.

Dick Grayson was raised in the circus. When his parents were murdered by mafia boss Tony Zucco, Bruce Wayne took him in.

Soon there after, Batman began to train Dick Grayson to be his side-kick and partner. He was the first Robin and served in that capacity for several years. However, he gradually came to resent taking orders from the older hero. After a mysterious disagreement, Grayson left Gotham for the nearby city of Bludhaven and retired his Robin identity to become Nightwing.

Since then, Bruce and Dick have mended fences, and are starting to rebuild their friendship. Nightwing will, once again, come help when Batman needs him, but he's in no hurry to give up his new found autonomy completely.

Quote:
Name: Nightwing AKA Richard Grayson

Attributes [370]
ST 14 [40]
DX 18 [160]
IQ 16 [120]
HT 14 [40]

HP 14
Will 17 [5]
Per 17 [5]
FP 14

Basic Lift 39
Damage 1d+1/2d+1

Basic Speed 8
Basic Move 8

Ground Move 8
Water Move 1

Social Background
TL: 8 [0]
Cultural Familiarities:
Languages: Japanese (Native) [6], Philipino (Native) [6], Spanish (accented) [4].

Advantages [306]
Ally (Batgirl) (75% of starting points) (6 or less) [2]
Ally (Batman) (125% of starting points) (6 or less) [5]
Ally (Oracle) (75% of starting points) (9 or less) [3]
Ally (Robin) (75% of starting points) (9 or less) [3]
Ambidexterity [5]
Appearance (Handsome) [12]
Combat Reflexes [15]
Damage Resistance (Body Armor) (10) (Flexible; Gadget/Can Be Stolen: Must be forcefully removed; Limited (Physical Attacks)) [25]
Damage Resistance (Trained) (1) (Tough Skin) [3]
Detective (2) [20]
Flexibility [5]
Gizmo (2) [10]
High Pain Threshold [10]
Independent Income (5) [5]
Less Sleep (Trained) (1) [2]
Perfect Balance (Trained) [15]
Reputation (Superhero/Heir to Bruce Wayne) (2) (All the time; Almost everyone) [10]
Status (+3) [5]
includes: +2 from 'Wealth'
Striking ST ((Trained)) (1) [5]
Trained By A Master [30]
Very Fit [15]
Wealth (Multimillionaire 1) [75]
Weapon Master (Escrima Sticks) (one specific weapon) [20]

Perks [4]
Off-Hand Weapon Training (Smallsword) [1]
Skill Adaptation (Acrobatic Feints) [1]
Style Familiarity (Escrima) [1]
Style Familiarity (Trained by Batman) [1]

Disadvantages [-70]
Dependent (Oracle) (No more than 75%) (6 or less; Loved one) [-2]
Dependent (Robin) (No more than 75%) (6 or less; Friend) [-1]
Duty (Batman) (6 or less (quite rarely)) (Extremely Hazardous) [-7]
Pacifism (Cannot Kill) [-15]
Secret Identity (Imprisonment or Exile) (Status 3+) [-30]
Sense of Duty (Bat Family) (Small Group) [-5]
Sense of Duty (People of Bludhaven) (Large Group) [-10]

Quirks [-5]
_Unused Quirk 3 [-1]
Enjoys action, smiles when he fights. [-1]
Prefers to rely on his skills rather than gadgets when possible. [-1]
Still has a thing for Barbara [-1]
Wants to prove he's his "own man.

Skills [125]
Acrobatics DX/H - DX+2 20 [8]
includes: +1 from 'Perfect Balance (Trained)'
Acting IQ/A - IQ+0 16 [2]
Administration IQ/A - IQ-1 15 [1]
Area Knowledge (Bludhaven) IQ/E - IQ+1 17 [2]
Area Knowledge (Gotham) IQ/E - IQ+1 17 [2]
Blind Fighting Per/VH - Per-2 15 [2]
Boating/TL8 (Motorboat) DX/A - DX-1 17 [1]
Body Control HT/VH - HT-2 12 [2]
Breakfall (Acrobatics) Tech/A - 22 [2]
Breath Control HT/H - HT+1 15 [8]
Climbing DX/A - DX+3 21 [1]
includes: +1 from 'Perfect Balance (Trained)', +3 from 'Flexibility'
Computer Hacking/TL8 IQ/VH - IQ-3 13 [1]
Computer Operation/TL8 IQ/E - IQ+0 16 [1]
Computer Programming/TL8 IQ/H - IQ-2 14 [1]
Criminology/TL8 IQ/A - IQ+2 18 [2]
includes: +2 from 'Detective'
Current Affairs/TL8 (local region) IQ/E - IQ+0 16 [1]
Driving/TL8 (Automobile) DX/A - DX-1 17 [1]
Driving/TL8 (Motorcycle) DX/A - DX+0 18 [2]
Dual-Weapon Attack (Smallsword) Tech/H - 18 [3]
Dual-Weapon Attack (Thrown Weapon (Shuriken)]) Tech/H - 16 [0]
Electronics Operation/TL8 (Security) IQ/A - IQ+1 17 [1]
includes: +2 from 'Detective'
Electronics Operation/TL8 (Surveillance) IQ/A - IQ+1 17 [1]
includes: +2 from 'Detective'
Escape DX/H - DX+1 19 [1]
includes: +3 from 'Flexibility'
Fast-Draw (Shuriken) DX/E - DX+1 19 [1]
includes: +1 from 'Combat Reflexes'
Feint (Acrobatics) Tech/H - 22 [3]
First Aid/TL8 (Human) IQ/E - IQ+0 16 [1]
Forensics/TL8 IQ/H - IQ+2 18 [4]
includes: +2 from 'Detective'
Holdout IQ/A - IQ+0 16 [2]
Hypnotism (Human) IQ/H - IQ-2 14 [1]
Interrogation IQ/A - IQ+1 17 [1]
includes: +2 from 'Detective'
Intimidation Will/A - Will+0 17 [2]
Invisibility Art IQ/VH - IQ-1 15 [4]
Judo DX/H - DX+0 18 [4]
Jumping DX/E - DX+2 20 [4]
Karate DX/H - DX+0 18 [4]
Kicking (Karate) Tech/H - 18 [3]
Leadership IQ/A - IQ-1 15 [1]
Lockpicking/TL8 IQ/A - IQ+1 17 [4]
Main-Gauche DX/A - DX+0 18 [1]
Meditation Will/H - Will-2 15 [1]
Parachuting/TL8 DX/E - DX+0 18 [1]
Piloting/TL8 (High-Performance Airplane) DX/A - DX+0 18 [1]
includes: +1 from 'Perfect Balance (Trained)'
Pressure Points (Human) IQ/H - IQ-1 15 [2]
Research/TL8 IQ/A - IQ+2 18 [2]
includes: +2 from 'Detective'
Roll with Blow (Acrobatics) Tech/H - 19 [2]
Running HT/A - HT+0 14 [2]
Savoir-Faire (High Society) IQ/E - IQ+0 16 [1]
Savoir-Faire (Police) IQ/E - IQ+0 16 [1]
Search Per/A - Per+1 18 [1]
includes: +2 from 'Detective'
Sensitivity Per/VH - Per-3 14 [1]
Shadowing IQ/A - IQ+1 17 [1]
includes: +2 from 'Detective'
Smallsword DX/A - DX+2 20 [8]
Staff DX/A - DX-1 17 [1]
Stealth DX/A - DX+0 18 [2]
Swimming HT/E - HT+0 14 [1]
Tactics IQ/H - IQ+0 16 [4]
Targeted Attack (Shuriken Throw/Hand) Tech/H - 18 [3]
Thrown Weapon (Shuriken) DX/E - DX+2 20 [4]

Stats [370] Ads [316] Disads [-70] Quirks [-5] Skills [125] = Total [740]

Last edited by aesir23; 03-04-2015 at 08:28 PM. Reason: I posted the wrong character!
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Old 03-04-2015, 11:19 AM   #22
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Supporting Character: Alfred Pennyworth

Alias: None.
Group Affiliations: The Bat-Family

Alfred Pennyworth has been many things. He had an illustrious early career on the London stage, served as a combat medic, and followed this with a second career as a covert agent for MI-6.

When he left England to take on a position as butler to the Wayne family, he thought he was retiring to relative ease and safety. This has not been the case.

Alfred is the closest thing Batman has to a father, and works tirelessly to help his master's quest to rid Gotham of the Criminal element.

Quote:
Name: Alfred Pennyworth

Attributes [145]
ST 10
DX 12 [40]
IQ 14 [80]
HT 12 [20]

HP 10
Will 15 [5]
Per 14
FP 12

Basic Lift 20
Damage 1d-2/1d

Basic Speed 6
Basic Move 6

Ground Move 6
Water Move 1

Social Background
TL: 8 [0]
Cultural Familiarities:
Languages: English (Native) [0]; German (Native) [6]; Russian (Native) [6].

Advantages [63]
Fearlessness (1) [2]
Goodwife (2) [10]
Less Sleep (2) [4]
Luck [15]
Patrons (Wayne Foundation) (Equipment: more than starting wealth; 6 or less) [10]
Wealth (Comfortable) [10]

Perks [2]
Style Familiarity (Boxing) [1]
Style Familiarity (Military Hand-to-Hand - Fairbairn Close Combat Training) [1]

Disadvantages [-67]
Charitable (15 or less) [-7]
Duty (Wayne Manor and Master Wayne) (12 or less (quite often)) (Extremely Hazardous) [-15]
Pacifism (Cannot Harm Innocents) [-10]
Secret (Knows Batman's Secret Identity.) (Possible Death) [-30]
Sense of Duty (Bat Family) (Small Group) [-5]

Quirks [-5]
_Unused Quirk 1 [-1]
_Unused Quirk 2 [-1]
Careful [-1]
Humble [-1]
Sarcastic [-1]

Packages [0]
Boxing (Martial Arts) [0]
Military Hand-To-Hand - Fairbairn Close Combat Training (Martial Arts) [0]

Skills [112]
Acting IQ/A - IQ+2 16 [8]
Administration IQ/A - IQ-1 13 [1]
Body Language (Human) Per/A - Per-1 13 [1]
Boxing DX/A - DX+2 14 [8]
Boxing Sport DX/A - DX+0 12 [1]
Computer Operation/TL8 IQ/E - IQ+0 14 [1]
Cooking IQ/A - IQ+2 16 [2]
includes: +2 from 'Goodwife'
Detect Lies Per/H - Per-1 13 [2]
Disguise/TL8 (Human) IQ/A - IQ+2 16 [8]
Driving/TL8 (Automobile) DX/A - DX+3 15 [12]
Electronics Operation/TL8 (Medical) IQ/A - IQ+0 14 [2]
Finance IQ/H - IQ-1 13 [2]
First Aid/TL8 (Human) IQ/E - IQ+3 17 [8]
Games (Boxing) IQ/E - IQ+0 14 [1]
Gardening IQ/E - IQ+2 16 [1]
includes: +2 from 'Goodwife'
Guns/TL8 (Pistol) DX/E - DX+0 12 [1]
Guns/TL8 (Rifle) DX/E - DX+0 12 [1]
Housekeeping IQ/E - IQ+3 17 [2]
includes: +2 from 'Goodwife'
Intelligence Analysis/TL8 IQ/H - IQ-1 13 [2]
Judo DX/H - DX+1 13 [8]
Karate DX/H - DX-2 10 [1]
Knife DX/E - DX+2 14 [4]
Knot-Tying DX/E - DX+0 12 [1]
Makeup/TL8 IQ/E - IQ+2 16 [3]
Mimicry (Speech) IQ/H - IQ+0 14 [4]
Observation Per/A - Per+0 14 [2]
Performance IQ/A - IQ+1 15 [3]
Physician/TL8 (Human) IQ/H - IQ-1 13 [2]
Research/TL8 IQ/A - IQ-1 13 [1]
Savoir-Faire (Servant) IQ/E - IQ+1 15 [2]
Stealth DX/A - DX+0 12 [2]
Surgery/TL8 (Human) IQ/VH - IQ+1 15 [12]
Targeted Attack (Boxing Punch/Face) Tech/H - 11 [3]

Stats [145] Ads [63] Disads [-67] Quirks [-5] Skills [112] = Total [250]
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Old 03-04-2015, 12:01 PM   #23
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Wow, I have a lot of comments to respond to. I'll try to keep this brief.

Quote:
Originally Posted by NineDaysDead View Post
Wealth gives Bruce wayne $2,000,000,000, he probably needs another level of Multimillionaire.
...I guess, yeah. You're right.
Quote:
Originally Posted by NineDaysDead View Post
He should have something like Corporate Rank 7 [35] which gives Status +2 for free, he should get another +3 status free from wealth, and isn't being a Wayne a bit like being a Kennedy? That should get him another +2 status for 10 points.
It's a good argument, but I don't know. I prefer Bruce to be a mere figure head in Wayne-tech--it's not really his priority so why not let Lucious Fox actually run the company so he can maintain his playboy cover?
Also, there's a part of me that thinks 35 points spent on Corporate Rank is a complete waste in a Super-Hero campaign.

Quote:
Originally Posted by Culture20 View Post
I've never seen him as such. There are much stronger normal humans. Bruce isn't a power-lifter or Andre the Giant. In the WB DC animated universe, when he fought Ubu, he resorted to skill, not strength.
This is how I see it too. And not just Ubu, but Rhino too. That said, I could see making Batman a little stronger--maybe ST 17 and Striking ST 2.

And, since he has been known to summon up the will to perform nearly super-human feats of strength, I think Power Blow isn't out of the question.

Quote:
Originally Posted by Wavefunction View Post
I see Batman as having very high Per, but not Danger Sense. Danger Sense suits people like Spiderman, but Batman just hears the creak of a floorboard, sees a flicker of shadow, or gets a whiff of BO.

Similarly for Empathy and Intuition. Most of Batman's Empathy or Intuition-like abilities are really just very high skill levels. Things like Body Language, Detect Lies, or Intelligence Analysis.
Yeah, this is my view as well. Depending on which interpretation you use, Batman could legitimately have nearly every mundane advantage and skill in GURPS. You have to draw the line somewhere.

And I did warn you that this was going to be a powered down version of the DCU :)

Quote:
Originally Posted by Railstar View Post
Possibly negative Reputation in some circles as well? Most uses of Batman tend to imply a less than stellar public image.

Lots of psychological issues at quirk-level, maybe even outright Fanaticism & Stubbornness (Batman tends not to be the most compromising fellow), or Workaholic (with "work" defined as his Batman role rather than his Bruce Wayne identity).
Yeah, good points.

I'll be revising my version of Batman in the next couple of days in light of all of your comments. I'll let you know when the new versions up. In the mean time, what do you think of Nightwing and Alfred?
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Old 03-04-2015, 12:11 PM   #24
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Super-Team: The Bat-Family

Made up of Batman and his current and former side-kicks, the Bat-Family isn't a formal super-team. They don't have meetings or bylaws, they just know how to work together and are willing to help out when possible. Each of the core members are people Batman would trust with his life.

Current Membership:Batman, Batgirl (Cassandra Cain), Nightwing, Oracle, Robin (Tim Drake).

Allies, Affiliates, and Support:Alfred Pennyworth, Batwoman (Kate Kane), Black Canary, Catwoman, Dr. Leslie Thompkins, Harvey Bullock, Huntress, James Gordon, Flamebird, The Question (Renee Montoya), Spoiler.

Area of Operation:Gotham City, with occasional special circumstances requiring global operations.

Last edited by aesir23; 03-13-2015 at 06:39 AM.
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Old 03-04-2015, 01:26 PM   #25
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Quote:
Originally Posted by aesir23 View Post
I'll be revising my version of Batman in the next couple of days in light of all of your comments. I'll let you know when the new versions up. In the mean time, what do you think of Nightwing and Alfred?
Main thing is you posted Alfred twice. He seems good but I don't know him so well.
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Old 03-04-2015, 02:23 PM   #26
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Quote:
Originally Posted by Railstar View Post
Main thing is you posted Alfred twice. He seems good but I don't know him so well.
Oops! Okay, I fixed it, Nightwing's up. Of course now, if I make Bruce stronger it will make sense to make Nightwing stronger as well. But I can make those adjustments as I go.
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Old 03-04-2015, 04:13 PM   #27
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Quote:
Originally Posted by chandley View Post
I do see your Bat Belt modular ability, but that is really for one offs.
Not really--it's very different from Gizmo. In fact it pretty much does exactly what you want him to have fast gadgeteer for.

He can have up to 36 points in any Advantages built with gadget limitations at a time. He can use those as much and as often as he wants. When he wants to change those points around he needs to spend a day in the bat-cave tinkering.

So you could have him walking around with Infrared Vision contacts in his visor, a cloak that can stiffen into a glider, and a supply of exploding batarangs, no problem. He can use them as much as he wants.

But then, if he knows he's going up against White Martians, he can trade it all in for a wrist mounted flame thrower system.

Batman from the comics (especially comics he shares with empowered heroes like the JLA) probably has a lot more points in Modular Gadgets than this version, but I prefer my Bat-Family to be street-level heroes so I kept it toned down.

Last edited by aesir23; 03-04-2015 at 04:36 PM.
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Old 03-04-2015, 04:38 PM   #28
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

My new Batman is up. Stronger, richer, hardier, 100 points more expensive.
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Old 03-04-2015, 04:48 PM   #29
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Hero: Robin

Alias: Tim Drake, Red Robin
Group Affiliations: Bat-Family, Teen Titans, Young Justice.

Robin is 3rd to bear that name, after Dick Grayson's retirement and Jason Todd's murder at the hands of the Joker. Drake earned his position by figuring out Batman and Nightwing's secret identity's at the age of nine.

Robin isn't as prodigious an unarmed fighter as Batgirl, nor as agile and athletic as Nightwing, but he makes up for it by being a naturally gifted detective, almost as savy as Batman himself. He's also one of the most skilled staff fighters in the DCU, having been taught by Lady Shiva to pay off a debt.

As of now, Tim Drake's father Jack is still alive and Tim has not been officially adopted by Bruce Wayne. When that happens his point total will go way up with the influx of wealth and status.

Quote:
Name: Robin AKA Tim Drake

Attributes [310]
ST 12 [20]
DX 16 [120]
IQ 16 [120]
HT 14 [40]

HP 12
Will 16
Per 16
FP 14

Basic Lift 29
Damage 1d/2d-1

Basic Speed 8 [10]
Basic Move 8

Ground Move 8
Water Move 1

Social Background
TL: 8 [0]
Cultural Familiarities:
Languages: Chinese (Accented) [4]; French (Accented) [4]; Japanese (Accented) [4].

Advantages [254]
Ally (Batgirl) (100% of starting points) (6 or less) [3]
Ally (Nightwing) (125% of starting points) (6 or less) [5]
Ally (Oracle) (75% of starting points) (6 or less) [2]
Ally (Spoiler) (75% of starting points) (9 or less) [3]
Appearance (Attractive) [4]
Combat Reflexes [15]
Damage Resistance (Body Armor) (10) (Flexible; Gadget/Can Be Stolen: Must be forcefully removed; Limited (Physical Attacks)) [25]
Detective Talent (4) [40]
Flexibility [5]
Gizmo (3) [15]
High Pain Threshold [10]
Patrons (Batman) (Equipment: more than starting wealth; 12 or less) [40]
Reputation (Superhero Side-Kick (As Robin)) (2) (10 or less; Almost everyone) [5]
Striking ST ((Trained)) (1) [5]
Trained By A Master [30]
Very Fit [15]
Weapon Master (Staff) (one specific weapon) [20]

Perks [4]
Climbing Line [1]
Masked [1]
Style Familiarity (Staff Fighting - Bojutsu) [1]
Style Familiarity (Trained by Batman) [1]

Disadvantages [-102]
Dependent (Jack Drake (Father)) (No more than 25%) (9 or less; Friend; Loved one) [-20]
Dependent (Spoiler) (No more than 75%) (9 or less; Friend) [-2]
Duty (Batman) (15 or less (almost always)) (Extremely Hazardous) [-20]
Overconfidence (12 or less) [-5]
Pacifism (Cannot Kill) [-15]
Secret Identity (Imprisonment or Exile) [-20]
Sense of Duty (Bat Family) (Small Group) [-5]
Sense of Duty (People of Gotham) (Large Group) [-10]
Social Stigma (Minor) [-5]

Quirks [-5]
_New Quirk [-1]
_Unused Quirk 1 [-1]
_Unused Quirk 2 [-1]
_Unused Quirk 3 [-1]
_Unused Quirk 4 [-1]


Skills [139]
Acrobatics DX/H - DX+0 16 [4]
Acting IQ/A - IQ+0 16 [2]
Area Knowledge (Gotham) IQ/E - IQ+1 17 [2]
Blind Fighting Per/VH - Per-2 14 [2]
Boating/TL8 (Motorboat) DX/A - DX-1 15 [1]
Body Control HT/VH - HT-2 12 [2]
Body Language (Human) Per/A - Per-1 15 [1]
Breath Control HT/H - HT+0 14 [4]
Climbing DX/A - DX+2 18 [1]
includes: +3 from 'Flexibility'
Computer Hacking/TL8 IQ/VH - IQ-2 14 [2]
Computer Operation/TL8 IQ/E - IQ+0 16 [1]
Computer Programming/TL8 IQ/H - IQ-2 14 [1]
Criminology/TL8 IQ/A - IQ+4 20 [2]
includes: +4 from 'Detective Talent'
Current Affairs/TL8 (local region) IQ/E - IQ+0 16 [1]
Driving/TL8 (Automobile) DX/A - DX-1 15 [1]
Driving/TL8 (Motorcycle) DX/A - DX+0 16 [2]
Dual-Weapon Attack (Thrown Weapon (Shuriken)]) Tech/H - 14 [0]
Electronics Operation/TL8 (Surveillance) IQ/A - IQ+4 20 [2]
includes: +4 from 'Detective Talent'
Escape DX/H - DX+1 17 [1]
includes: +3 from 'Flexibility'
Fast-Draw (Collapsable Staff) DX/E - DX+1 17 [1]
includes: +1 from 'Combat Reflexes'
Fast-Draw (Shuriken) DX/E - DX+1 17 [1]
includes: +1 from 'Combat Reflexes'
First Aid/TL8 (Human) IQ/E - IQ+0 16 [1]
Forensics/TL8 IQ/H - IQ+4 20 [4]
includes: +4 from 'Detective Talent'
Intelligence Analysis/TL8 IQ/H - IQ+2 18 [1]
includes: +4 from 'Detective Talent'
Interrogation IQ/A - IQ+3 19 [1]
includes: +4 from 'Detective Talent'
Intimidation Will/A - Will-1 15 [1]
Judo DX/H - DX+2 18 [12]
Jumping DX/E - DX+1 17 [2]
Karate DX/H - DX+2 18 [12]
Kicking (Karate) Tech/H - 18 [3]
Lockpicking/TL8 IQ/A - IQ+1 17 [4]
Meditation Will/H - Will-2 14 [1]
Observation Per/A - Per+1 17 [4]
Parachuting/TL8 DX/E - DX+0 16 [1]
Piloting/TL8 (High-Performance Airplane) DX/A - DX-1 15 [1]
Pressure Points (Human) IQ/H - IQ+0 16 [4]
Research/TL8 IQ/A - IQ+4 20 [2]
includes: +4 from 'Detective Talent'
Roll with Blow (Karate) Tech/H - 18 [3]
Running HT/A - HT+0 14 [2]
Savoir-Faire (Dojo) IQ/E - IQ+0 16 [1]
Search Per/A - Per+3 19 [1]
includes: +4 from 'Detective Talent'
Sensitivity Per/VH - Per-3 13 [1]
Shadowing IQ/A - IQ+3 19 [1]
includes: +4 from 'Detective Talent'
Staff DX/A - DX+4 20 [16]
Stealth DX/A - DX+2 18 [8]
Sweep (Staff) Tech/H - 19 [3]
Swimming HT/E - HT+0 14 [1]
Tactics IQ/H - IQ+0 16 [4]
Targeted Attack (Shuriken Throw/Hand) Tech/H - 16 [3]
Thrown Weapon (Shuriken) DX/E - DX+2 18 [4]
Whirlwind Attack (Staff) Tech/H - 17 [3]

Stats [310] Ads [254] Disads [-102] Quirks [-5] Skills [139] = Total [600]

Last edited by aesir23; 03-04-2015 at 08:27 PM.
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Old 03-04-2015, 09:15 PM   #30
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

One question: Is Stephanie Brown (Spoiler, the 4th Robin, the pre-"New 52" Batgirl) considered alive or dead at this time? If alive, will you be making stats for her? (The only hero she can rely on for aid is Robin, and he can count on her assistance as well).

Also, Nightwing can count on assistance from any incarnation of the Titans*, but especially from Donna Troy (Troia, the original Wonder Girl), Wally West (Flash, the former Kid Flash), Koriand'r (Starfire), and Bette Kane (Flamebird); the first two have been counted as "best friends" of Dick's since he became Robin, Kori is a former lover of his from their New Teen Titans/New Titans days, and Flamebird got into the business to be near Dick when he was Robin (actually, that was a retcon due to Bette Kane originally being Betty Kane/Bat-Girl). These should count as Allies as well, and an Ally Group for whichever incarnation of the Titans is active.



* Titans incarnations: original Teen Titans, second Teen Titans, Titans West, New Teen Titans, New Titans, the time-traveling Team Titans, Arsenal's government-sponsored Titans, Atom's Teen Titans, the Titans, and the California-based Teen Titans. I have the feeling this is the era of either the Titans (original 5 plus some proteges) or the Cali-based Teen Titans.
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The GURPS Marvel Universe Reboot Project A-M and N-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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