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#21 | |
Join Date: Dec 2006
Location: Meifumado
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The advantages of extra legs is extra kicking ability and redundancy against crippling injuries, so it might be better to compare costs with Injury Tolerance: Unbreakable Bones.
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#22 |
Join Date: Aug 2004
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Yeah. Leg Lock is both harder to initiate and harder to inflict damage with, and a lot of the functionality imparted by that enhancement to arms is missing with legs. Given those drawbacks, Extra-Flexible probably should be discounted if you port it to legs.
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#23 | |
Join Date: Aug 2008
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My application may have been off, but I don't see where footicles that let you move on your own at full base move and only offer the benefit of avoiding one particular technique would cost as much as Combat Reflexes or Very Fit.
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#24 |
Join Date: Jan 2005
Location: Japan
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Extra-Flexible legs not only are immune to Leg Lock but also enjoy all the benefits that Extra-Flexible enhancement provides: specifically, they "can always reach and work with other limbs, regardless of body positioning, general layout, or 'right' and 'left.'" (p. B53)
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#25 | |
Join Date: Aug 2008
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#26 |
Join Date: Nov 2008
Location: Yukon, OK
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#27 |
Join Date: Aug 2008
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Fair enough. I suppose the next question is whether that's part of the OP's intent for the legs or if (s)he really just wants non-lock-able legs.
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#28 |
Join Date: Jan 2005
Location: Japan
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My intention is to build a (largely) humanoid character with some octopus-like properties. I suppose that his racial template should include legs that are immune to Leg Lock, but I couldn't find in the RAW how to design such a trait.
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Gurps Fan, a rules lawyer from the mysterious country of ninja, samurai, and magical girls, the inventor of M.U.N.C.H.K.I.N. |
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#29 |
Join Date: Oct 2007
Location: Vermont
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If the only game-mechanical difference between these tentacle legs and regular human legs is that you can't use 1 unarmed martial arts technique, I'd call it a perk.
It's really of very limited utility, resulting in some frustrated BJJ practitioners, perhaps, but certainly not constituting any significant advantage over the course of an adventure.
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#30 | |
Join Date: Jan 2005
Location: Japan
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Gurps Fan, a rules lawyer from the mysterious country of ninja, samurai, and magical girls, the inventor of M.U.N.C.H.K.I.N. |
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Tags |
flexibility, kicking, kromm explanation |
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