04-03-2021, 05:17 AM | #601 | ||
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
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[396] 21-04-03 12:15:02 CEST Electrician 3d6 <= 14 4 + 1 + 6 = 11 ... success [397] 21-04-03 12:15:58 CEST Mechanic (High-Performance Spacecraft) 3d6 <= 14 1 + 5 + 5 = 11 ... success Quote:
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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04-05-2021, 09:57 AM | #602 | |||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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*gravity in the large forward lasers is sideways compared to the rest of the ship, with the round blister pointing "up" in each case. This makes maintenance easier. It also means that both lasers are "upstairs", despite being in opposite directions. Quote:
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You should be able to weld the solder to any part of the ship you want. will you be moving it at all, or just welding it to nearby bulkheads and mixing in spare parts? Quote:
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Pacifica and Daymar work out a plan to catch commander Zybo on the way to Lunch. When he leaves, Pacifica will speak over the system about Pooka-Pooka* in the compartment Daymar is in. Then Daymar will be able to intercept Commander Zybo on his way to lunch. Commander Zybo Will be walking from the command center on mid-aft of deck 9 to the officers' mess on the mid-fore of deck 11. He will walk on the port side of the ship, and you think he will use the elevator closest to the officer's quarters. There are unfortunately no plasma emmiters anywhere near that portion of the ship. (the closest ones on on floors 16 and 6). Daymar could find a reason to be with the rest of his section on a stardrive floor in the area, he could eat an early packed lunch and be in a compartment near the officer's quarters, or he could be working on an emmiter and rush down three decks or up five decks to reach Zybo's path. Or you could come up with a different scheme. What location will Daymar be in? How will Pacifica figure out which wire goes to which location? there is a wire for every compartment on the ship, and some have multiple. *If you don't remember the pooka pooka, its a 20 legged spherical spider thing with a body the size of rabbit. They're from Pothi's home planet, and Daymar ate them with Pothi as an "experience" when daymar was trying to get his powers back.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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04-05-2021, 01:31 PM | #603 |
Join Date: Nov 2016
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Re: DreadStormers [IC]
Since we are working retroactively, Pacifica could ping a different location each hour, and have Day tell her at what time he got the ping. They can confirm the ping in the elevators, just as when Day met with Nejora.
My plan is using acting (to produce a voice different than Pacifica’s) and electronic voice phenomena to have Pacifica speak without actually moving her mouth (so she goes unnoticed). The ping will consist in telling the time of the day (e.g. 1500).
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04-05-2021, 10:35 PM | #604 | |
Join Date: Jan 2014
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Re: DreadStormers [IC]
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-> I suppose there are too many people to just zap everyone in the cabinet area and do what I need. -> Could I head "upstairs" and try to daze the whole laser system to try and make them all go upstairs? Would they probably take the voltmeters out? -> Is there anything else that could be tampered with that would make them leave? -> Failing either, would a more brute force approach on disabling the voltmeters be quiet enough? |
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04-06-2021, 08:34 AM | #605 | ||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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There are hundreds of wires that could be useful here. Make a per-based administration roll (no actual change) to narrow it down to around 50 or so. I'll halve the number of wires for each 2 points in the margin of success. We will need Gnomes to specify where Daymar is going to listen for the signal, of course. He'll need to be there to figure out which wire to use. Quote:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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04-06-2021, 09:08 AM | #606 | ||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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04-07-2021, 12:36 AM | #607 | |
Join Date: Nov 2016
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Re: DreadStormers [IC]
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Pacifica's mimicry: 3d6 <= 12 1 + 5 + 6 = 12 ... success Pacifica's administration (CORRECT DICE): 3d6 <= 14 4 + 5 + 1 = 10 ... success This might narrow it to 12 or 13 cables, right? IIRC the shift should allow Pacifica to check them all in a single day (2 per hour); however, if possible, let’s say she took invested the 2 days prior to the current meeting in this “operation”.
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04-07-2021, 04:43 AM | #608 | ||
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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04-07-2021, 09:11 AM | #609 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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Poor Pothi. The solder ends up welded to various parts of adjacent rooms, with all sorts of odd things thrown in it. Running it along the edges where walls and floors meet turns out to be especially effective. There is still quite a lot of the stuff, and it takes hours to destroy it. how much will be left as a facade to hide what has been done?
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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04-07-2021, 09:17 AM | #610 |
Join Date: Jan 2014
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Re: DreadStormers [IC]
Well, popping open the cabinet and trying to fry the Voltmeters (See post #600 for roll). Is it possible to test the Voltmeter in some way or would I not have enough time?
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