10-15-2020, 04:47 PM | #201 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
You can use improvised tools for a -2 penalty. You won't be required to scrounge up improvised tools, but you will be required to conceal them (hold out or smuggling)
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
10-15-2020, 10:42 PM | #202 | |||||
Join Date: Jan 2014
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Re: DreadStormers [IC]
Well, let's press ahead then. I wait for an opportune time to get at the locker.
Holdout the paperclip (or whatever) Quote:
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10-16-2020, 07:22 AM | #203 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
Monday morning Hua receives her debriefing about the fire. The familiar combination of two officers, two security, and her immediate superior are present. The debriefing starts with questions about where Hua is from and how she came to serve on the ship: standard doubling checking questions to establish a baseline and try to trip her up. They ask about food on her homeworld, The wildlife, and a few other background questions. Then they where Hua was at the time of the fire. They want not only her location, but the names of the people she was with, and they'll be double checking with those people. What tactic will Hua use to answer these questions? Daymar was looking for ways to obtain a weapon, I believe? This evening the two of you will be meeting up again.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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10-16-2020, 09:25 AM | #204 | ||
Join Date: Jan 2014
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Re: DreadStormers [IC]
I knew the reprocessed food was bad, but this is just ridiculous.
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If they press the issue, I'll give them the name of someone I met while I was there. If they ask if Botha can confirm my whereabouts, I'll say, "I work with her all day. Now you want us to live in each others pockets? Please." Obviously this is a fast-talk strategy. Quote:
I'll ask Chuvi about her day. Influence roll? |
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10-16-2020, 10:37 AM | #205 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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My bad... but great delivery.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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10-16-2020, 11:10 AM | #206 | ||||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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10-16-2020, 11:28 AM | #207 |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Yes, what kind of opportunity might he have to achieve that? He is also looking for opportunities to live up to his specialty of "traitor-maker": someone outside his normal circle on whom he could perform Mental Surgery to cause Extreme Fanaticism (Zorbani).
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
10-16-2020, 12:16 PM | #208 | ||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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She is asked about fussy eating habits during the trip, but she can honestly say she doesn't have any. Quote:
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As for turning someone, you've got a willing accomplice who will follow you all over the ship. Who do you WANT to get? An officer? a random fall guy? a security specialist? Its all about meeting them, and you spend all day walking around the ship. As a note: Zorbani is the name of the collation of invaders you're trying to stop. Jakorbi is the name of the nation you're trying to protect. (who themselves speak the Zorbani language, but have different political allegiances and a much better human rights record.) And neither the Zorbani pact nor Jakorbi are likely to field dreadstormers: they're likely to be from either the fifth spinward republic (Quintas, that's you) or the Malu empire. The dreadstormers will be meeting up tonight (monday) for their second meeting.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 10-16-2020 at 12:23 PM. |
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10-16-2020, 03:56 PM | #209 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Quote:
Good thing he hasn't used Luck in a while! [125] 20-10-16 22:54:21 CEST Mental Surgery (Fanaticism (Extreme; Fifth Spinward Republic) 3d6 <= 15 6 + 6 + 5 = 17 ... failure [126] 20-10-16 22:54:51 CEST Luck to re-roll Mental Surgery 3d6 <= 15 1: 5 + 5 + 1 = 11 ... success 2: 2 + 3 + 5 = 10 ... success sum: 21, average: 10.50, success: 2/2 100% Success by 5.
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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10-19-2020, 07:14 AM | #210 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Daymar marks his target and gives him the fanaticism. He's not entirely sure who the guy is, but he'll probably find out soon enough.
That evening, the two Dreadstormers are scheduled to meet up. Daymar can meet pretty freely, but he'll need to specify where he parks Pothi. Hua, how will you get to the location without Botha finding out?
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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