06-07-2022, 11:30 AM | #1441 | |||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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06-08-2022, 10:12 AM | #1442 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Pacifica is waiting for reinforcements (maybe two minutes remaining) when the comm squeezes out a message from what looks to be the captain's quarters..
"Sself Destru..." There is no more to the message Quote:
Daymar is heading to the command center on deck 9 when the comm speakers for the ship squeak out the words: "Sself Destru..." And then cuts off. Quote:
"Self Destruct." And then takes a full second of laser fire to the neck. He is very dead. Hua checks on the comm. (secret roll vs. soldier-2). Its in one piece, but it doesn't seem to give anyfeedback. She figures the comm is ruined, but only just... it could be repaired quickly.
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06-08-2022, 10:53 AM | #1443 |
Join Date: Jan 2014
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Re: DreadStormers [IC]
So how long and difficult would it be to rig the comm to explode (perhaps with one of the lasers) if someone tried to use it?
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06-08-2022, 03:26 PM | #1444 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
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[1027] 22-06-08 22:37:00 CEST Spacer 3d6 <= 16 2 + 6 + 2 = 10 ... success
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06-09-2022, 08:41 AM | #1445 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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rigging that explosion to trigger when the comm is used requires either traps or electronics operation (comms) and takes a base of 30 seconds. Quote:
A lot of people are going to hear it, but most won't do anything. At least not right away. Some people will start acting on it once its apparent that the ship has been taken and they start working through everything in their minds. Immediately, a few people might act on it, but everyone aside from the top leaders of the maneuver drive, the reactors, and the missiles won't be able to do more than vent atmosphere and start fires.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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06-09-2022, 09:06 AM | #1446 | |||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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06-09-2022, 03:34 PM | #1447 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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06-10-2022, 10:31 AM | #1448 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Hua wires up the explosive trap and places the comm back where it could be used by the unsuspecting. Stripping the two carbines she isn't using gives 2 lbs of REF 1/2 explosive. (I think that's 9d)
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Daymar makes it to the command center. Pacifica is just outside of it, waiting with a few members of security. She reports she has a room full of cuffed prisoners groggy from oxygen loss.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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06-10-2022, 11:32 AM | #1449 | |
Join Date: Jan 2014
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Re: DreadStormers [IC]
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Good. I'll try to stop Vinobi and then try to get him to go somewhere private where we can talk more openly. Then I'll brief him and ask him which sections are the most likely to be doing something dangerous because of the self destruct order (on the grounds he should have an understanding of the personalities of the officers who command the sections). |
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06-10-2022, 05:14 PM | #1450 |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Daymar says, "Well, let's see if I can change their mind about which side to end up on." How many prisoners are there?
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