04-06-2021, 01:43 PM | #111 | ||
Join Date: Oct 2015
Location: New England
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Q
Thanks for the feedback.
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04-06-2021, 02:33 PM | #112 |
Join Date: Jun 2008
Location: Boston area
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Re: Show me the magic!
Zombies are kinda like servants more than animals. Here, I'm speaking of ITL Zombies, not feral or plague Zombies. Taking over a Zombie is like taking over a foot soldier or an elemental.
Now, each of those get a save roll, while animals don't, so it seems to me that Zombies should get a save roll too. The obvious one (using the wizard's IQ) unfortunately is too hard and makes the spell useless. Hence, the IQ vs. IQ competition may be a better way to go. Feral zombies are much more like animals, but with even less intelligence. I'd probably skip the save roll for them. This spell won't really stop a serious Zombie apocalypse since there are likely few wizards who learn Megahex Zombie Control and the ST cost is significant. There are only so many megahexes of Zombies you can command to walk into the lava pits before you need a good lie-down. If you have a save roll or competition to take over controlled zombies, I guess the multihex variants aren't too bad. |
04-07-2021, 07:03 AM | #113 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Show me the magic!
Whippersnapper: Normally a whip requires a clear path to the target and a clear hex behind the wielder in order to deliver unimpressive strikes.
With this variation of the Rope enchantment (same costs and effort) a magical whip can ignore third parties, entangle foes, and be used as an impromptu grapple to swing across open spaces, releasing its grip at the mental command of the wielder. So whenever you see someone doing "impossible" "cinematic" things with a whip you can be sure that it's a whippersnapper.
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-HJC |
04-07-2021, 06:04 PM | #114 | |
Join Date: Sep 2018
Location: North Texas
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Re: Show me the magic!
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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04-20-2021, 08:20 PM | #115 |
Join Date: Oct 2020
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Re: Show me the magic!
IQ 8 - Brand (T)
Place a magical brand on an item or person. The only thing the brand does is signify that you cast it. Not useful for most mages, but those who want to sign their magical work might find some use. And any ruler who wants to make sure their currency can't be counterfeited will sure hire a few mages to brand the minting of their money. ST cost: 1 IQ 12 - Witch Sight (T) Name in progress For the cost of 2 ST the subject of this spell can see the magical aptitude of everyone they see allowing them to distinguish wizards and heroes for 1 minute, can be extended for an additional minute per 1 ST. [This spell is a well kept secret of Ars Vaskul in my game used to find magically adept younglings to enlist into the Ars Vaskul wizard's guild.] Last edited by Kieddicus; 04-20-2021 at 08:34 PM. |
04-21-2021, 08:00 AM | #116 |
Join Date: Jun 2008
Location: Boston area
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Re: Show me the magic!
It's a little unfortunate that the word "Brand" is used for a particular magic item (an Everready torch). Not a big deal, I suppose, since words have different meanings. "Brand" is certainly a good name for a spell marking ownership or authorship.
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04-21-2021, 09:13 AM | #117 | |
Join Date: Sep 2018
Location: North Texas
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Re: Show me the magic!
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IQ 8 - Imprint/Attune (S) The wizard applies his personal energy signature on an object. An imprinted object cannot be counterfeited by another wizard and can always be located by the casting wizard which makes them an ideal tool for scrying or tracking. Normally, this is a temporary effect and the duration will depend on the amount of ST spent. 1 ST will last an hour, 3 ST a day and 5 ST a week. There is also a ritual version of the spell which can be used to make the 'imprint' permanent. This 'ritual of attunement' takes 3 hours and costs 10 ST which must come from the wizard himself (this is a prerequisite for creating magic items that can only be used by the wizard).
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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04-21-2021, 10:37 AM | #118 |
Join Date: Jun 2008
Location: Boston area
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Re: Show me the magic!
What do you mean when you say the ST must come from the wizard himself? No mana? No Aid? No other sources like Increase ST potions?
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04-21-2021, 10:48 AM | #119 |
Join Date: Oct 2020
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Re: Show me the magic!
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04-21-2021, 10:49 AM | #120 | |
Join Date: Sep 2018
Location: North Texas
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Re: Show me the magic!
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P.S. This is actually a prerequisite for creating arcane foci (wizard's staff, talismans, wands, etc.) in my game.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 04-21-2021 at 11:03 AM. |
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