10-22-2012, 01:45 PM | #11 | ||
Join Date: Jul 2008
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Re: Brawling in Battlesuits
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A shaped charge limpet mine dispenser will work pretty well though.
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10-22-2012, 01:48 PM | #12 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Brawling in Battlesuits
Unless it is an AD(10) cutting tool, which makes 3d+1d capable of penetrating DR100.
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10-22-2012, 01:55 PM | #13 |
Join Date: Sep 2008
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Re: Brawling in Battlesuits
Check me if I'm wrong, but a limpet mine is effectively a very powerful stabbing tool. And so yes, you're both right - a misericord is a low-tech limpet mine.
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Converting the Temple of Elemental Evil to GURPS Dungeon Fantasy ------ Jorrik Harrisson The Wiz |
10-22-2012, 02:16 PM | #14 |
Join Date: Sep 2009
Location: Los Angeles
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Re: Brawling in Battlesuits
What would the DR at the chinks be for a heavy battlesuit? Does something like that which is sealed and made of TL 10 composites even have chinks?
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10-22-2012, 02:20 PM | #15 |
Join Date: Dec 2010
Location: Wormtooth Nation
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Re: Brawling in Battlesuits
Yes... I misspoke. I meant to say a cutting tool like an oxyacetylene torch is a cutting tool or other, higher tech version. At any tech level, a muscle powered cutting implement like a knife or a sword would be poor use against chinks in armor unless used to stab, in which case, it isn't a cutting tool.
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10-22-2012, 03:27 PM | #16 |
Join Date: Sep 2008
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Re: Brawling in Battlesuits
If it has any moving, separable parts (i.e., not made of something like living metal or intelligent nanotech swarms or exotic biologies or force fields) whatsoever, it has 'chinks', though what their DR is and how vulnerable they are could vary wildly.
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Converting the Temple of Elemental Evil to GURPS Dungeon Fantasy ------ Jorrik Harrisson The Wiz |
10-22-2012, 03:45 PM | #17 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Brawling in Battlesuits
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10-22-2012, 04:27 PM | #18 | |
Join Date: Jul 2008
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Re: Brawling in Battlesuits
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With thinking about it a little, they're probably going to be there for anything where the primary armor material is rigid plates, mostly the bad sides of joints and the like. Should they be half DR, more, less? They probably shouldn't really be exactly half DR, that's just a convenient generic value. If you're being really detailed, they could vary by model of armor. With some geometry, we could probably figure out how thick inside-joint protection could be without blocking flexibility, and then try to hybridize that with an estimate of DR/thickness for various TLs to figure out maxima, but that's too tricky for me at the moment.
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10-22-2012, 06:45 PM | #19 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Brawling in Battlesuits
This (the rule in, I think, LTC2) was the basis for the rules for damaging armor by grappling in, well, the upcoming grappling book.
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10-22-2012, 06:54 PM | #20 | |
Join Date: Sep 2009
Location: Los Angeles
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Re: Brawling in Battlesuits
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Tags |
battlesuit, battlesuits, brawling, ultra-tech, ultratech, unarmed combat |
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