01-18-2022, 11:10 AM | #31 |
Join Date: Oct 2010
Location: earth....I think.
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Re: Damage is too high in this game.
Still 404 error for me.
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01-18-2022, 12:53 PM | #32 | |
Join Date: Jan 2006
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Re: Damage is too high in this game.
Quote:
Of course, you still need the edged rapier for all the stuff without it. |
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01-18-2022, 01:30 PM | #33 |
Join Date: Feb 2009
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Re: Damage is too high in this game.
If they have eyes they often have skulls you can swing at to
Demons of Old have specifically important to target vitals so other critters may as well |
01-18-2022, 02:05 PM | #34 |
Join Date: Sep 2018
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Re: Damage is too high in this game.
If you come from a more heroic game system having a 600lb guy drop a 24" axe blade through your torso might seem like a pretty trivial booboo but GURPS takes a slightly different view of that kind of massive trauma. Your character is going to get hurt, even in expensive armor, and they're going to have a rough day.
3d or 2d+Alot cutting swings may seem like a ton until you weigh how little extra those characters can do in the game, how limited they often are for movement, defense, ranged attacks or non-combat problem solving. When you realize that those characters pretty much just make stuff bleed when it comes up to them with a poor active defense, that big damage doesn't seem as unbalanced. |
01-18-2022, 02:56 PM | #35 |
Join Date: Jan 2006
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Re: Damage is too high in this game.
This is true. One of the weirder high damage DFRPG things - "expert backstabbing" combined with WM knife leads to dagger swings at the skull being the optimal "backstab".
Bacstabihti is a valid starting thief PC and stabs the vitals for 1d+5 (x3) or hits the skull for 3d+5 (x4). Skull armor has to be a lot better than torso armor for the kidneys to be the best target there. Last edited by martinl; 01-18-2022 at 03:01 PM. |
01-18-2022, 03:43 PM | #36 | |
Join Date: Apr 2019
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Re: Damage is too high in this game.
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01-18-2022, 07:08 PM | #37 |
Join Date: Aug 2004
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Re: Damage is too high in this game.
Thanks for the warning. On checking again... It's odd, the URL redirect for that one page is working sometimes. I'll reboot the server, see if that helps...
Alternate URLs aside, the canonical, baked-into-the-page URL is https://www.gamesdiner.com/edge-prot...-for-gurps-4e/ . If that doesn't work, something bigger is messed up. : /
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com Twitter: @Gamesdiner | RSS: here ⬅︎ Updated RSS link | This forum: Site updates thread (occasionally updated) (Latest goods on site: GLAIVE Mini levels up to v2.4. Update to melee weapon design tool, with more example weapons and commentary.) |
01-18-2022, 10:12 PM | #38 | |
Join Date: Aug 2004
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Re: Damage is too high in this game.
Quote:
or
__________________
T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com Twitter: @Gamesdiner | RSS: here ⬅︎ Updated RSS link | This forum: Site updates thread (occasionally updated) (Latest goods on site: GLAIVE Mini levels up to v2.4. Update to melee weapon design tool, with more example weapons and commentary.) |
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01-19-2022, 05:47 AM | #39 | |
Join Date: Oct 2010
Location: earth....I think.
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Re: Damage is too high in this game.
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so if: thr = 1d-2 then sw = 1d so: broadsword (thr +2 imp, sw +1 cut) is: 1d imp, 1d+1 cut. |
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01-19-2022, 07:41 AM | #40 |
Join Date: Jan 2006
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Re: Damage is too high in this game.
I included shield DB - this is not DFRPG standard but I didn't realize at the time.
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