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Old 01-04-2022, 08:28 PM   #31
JimTullis
 
Join Date: Feb 2013
Default Re: Card Error-Driving Gloves

I currently use B / Bk for Blue / Black notation. But I have been considering using A for Azure to denote Blue. Trying to shorten the names of these two colors has pestered me for ages.
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Old 01-04-2022, 10:06 PM   #32
HeatDeath
 
Join Date: May 2012
Default Re: Card Error-Driving Gloves

Simplest fix for the color-blind folk is to give them a dice roller app with a configurable color palette and clear text labels.
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Old 01-05-2022, 06:29 AM   #33
Sam Mitschke
Chief Creative Officer
 
Join Date: Dec 2014
Location: Austin, TX
Default Re: Card Error-Driving Gloves

I agree, but we can't internally justify the costs associated with app development (or licensing) and ongoing maintenance, especially since helper apps don't generate meaningful financial returns or measurable increases in product sales. The current global situation has us working very hard to simply keep the lights on and keep our existing staff employed.
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Old 01-05-2022, 09:16 PM   #34
tiwahu
 
Join Date: Oct 2021
Default Re: Card Error-Driving Gloves

For brevity, I don't use the d in all my notations. ;)

Code:
╭───────────────────────────╮
│ DEVASTATOR            (8) │
│                           │
│ Weapon-Slug ───────────── │
│                           │
│ 2[*] + 3R + 2B + 2W       │
│                           │
│                           │
My app's dice roller command is flexible enough to parse whatever is entered, with or without plus signs, etc.

For me, K was a logical single-character for black. None of the other colors have it. Black is less common and comes after blue in the slot order...oooh, that's how to remember the order! It's a bit harsher sounding, so with all the wrenches, the pointy K made more sense.

I wanted single-character representations for most symbols, so I used a little keyboard creativity:

Code:
❯ dotnet run --project ./Tiwahu.CarWars.Sim.Console/ -- list symbols
┌──Dice─────┐ ┌──Results───────┐ ┌─Tokens─────┐ ┌─Damage───────┐ 
│           │ │                │ │            │ │              │ 
│[R] Red    │ │[*] Hit         │ │[A] Ace     │ │[*] Basic     │ 
│           │ │                │ │            │ │              │ 
│[Y] Yellow │ │[$] Skid/Shield │ │[#] Control │ │[^] Tire      │ 
│           │ │                │ │            │ │              │ 
│[G] Green  │ │[X] Wrench      │ │[!] Damage  │ │[&] Fire      │ 
│           │ │                │ │            │ │              │ 
│[B] Blue   │ └────────────────┘ └────────────┘ │[@] Explosion │ 
│           │                                   │              │ 
│[K] Black  │                                   │[P] Paint     │ 
│           │                                   │              │ 
│[W] White  │                                   └──────────────┘ 
│           │                                                       
└───────────┘
Not too pretty, but works for me.
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Old 01-06-2022, 11:46 AM   #35
Sam Mitschke
Chief Creative Officer
 
Join Date: Dec 2014
Location: Austin, TX
Default Re: Card Error-Driving Gloves

Using K makes sense for many of us in technical and design fields, but we can't assume front-of-mind familiarity for everyone.

@tiwahu
Your dice roller is cool — and frankly, we knew someone would come along and make something like it...and that it would likely be more functional than whatever we made internally. So thank you! Your work helps our small team out in addition to the larger CW community.
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Old 01-06-2022, 02:36 PM   #36
Magesmiley
 
Join Date: Aug 2011
Location: Snohomish, WA
Default Re: Card Error-Driving Gloves

Quote:
Originally Posted by Sam Mitschke View Post
Using K makes sense for many of us in technical and design fields, but we can't assume front-of-mind familiarity for everyone.
FWIW, I've seen K used elsewhere for black (printer ink, very early M:tG cards, other games). B is pretty standard for blue, the acronym RGB being one of the most prominent uses. I'd think that using K for black creates less confusion than using anything other than B for blue.

Hmmm. Other thoughts...
Adding a slightly different shaped outline around the edges of each of the die faces. Squares, octagons, hexagons, wavy lines, dotted lines, etc. You could even use the shape around the number of dice on the cards instead of a solid square. Not sure if there is enough room to pull it off, but an outline around the die edges might be a good way to do it.
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Old 01-06-2022, 04:32 PM   #37
Sam Mitschke
Chief Creative Officer
 
Join Date: Dec 2014
Location: Austin, TX
Default Re: Card Error-Driving Gloves

Printer cartridges are the most common place to see K = black, but we can't assume it's common knowledge because it's familiar to us.

Using perimeter shapes DOES help the running text issue, but it clutters up the cards in a bad way (I tried several iterations of it when designing the card layout). I'm willing to try more, though, if we ever get the chance to reprint. It would also let us sculpt a shape into each die, which would be tidier and more subtle than letters.
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Old 01-07-2022, 08:01 PM   #38
tiwahu
 
Join Date: Oct 2021
Default Re: Card Error-Driving Gloves

Quote:
Originally Posted by Sam Mitschke View Post
Your dice roller is cool...
Thanks, it is cool! Different from the Discord one, though inputs are similar. I ported mine from another game to explore CW probabilities. Didn't know the other roller existed when I did it. Mine is part of a simulation to help me analyze builds, which has the initial benefit of also providing creation, validation, and visualization of builds according to the rules and persists them in a canonical form. Hopefully, I'll be able to run simulations of builds in bulk via bot rules to see how they perform.
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