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#31 | ||
Join Date: Apr 2015
Location: Pennsylvania
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Perhaps this is another consequence of having an unsigned application? (not recognized) |
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#32 |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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I suppose that is possible, yes.
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
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#33 |
Join Date: Feb 2013
Location: Albuquerque, NM
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Is there any possibility than GCA5 will work with Mono? If so, can you provide the files without the installer, so I can try it on my Linux system?
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#34 |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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I'm afraid that all Mono evaluation so far has resulted in failure. There are a bunch of things in GCA5 that simply don't work in Mono, apparently.
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
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#35 |
Join Date: Aug 2004
Location: Alameda, CA
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I just downloaded GCA5 beta to check it out.
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Fraser: "Could you elucidate, sir?" Welsh: "No, no. Not since the late sixties." Ray: "That's Canadian for explain." --- from "due South" episode Seeing Is Believing |
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#36 |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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I believe I've used GCA4 for every Fourth Edition GURPS character I've created. Among other things, it tremendously speeds up the process of creating mages because you don't have to look up prerequisite spells.
One thing I do wonder, though, is if something's changed. GCA4 includes templates that don't display their details. For example, if I use the template for an elf from GURPS Fantasy, GCA4 doesn't list Magery 0, Perfect Balance, Unaging, Voice, etc. under Advantages. I would much prefer to have them listed, so often don't use the pregenerated racial templates for that reason. Is there a way to display the details in GCA5?
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Order of the Pineapple 2025: FichenDich and "Weird Al" Yankovic Some Steve Jackson Games people are members Pyramid #4/4: Fantasy/Magic II The Alchemists' Guild and much more GURPS Fantasy Folk: Elves My first GURPS supplement |
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#37 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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#38 | |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Honestly, though, I'm prefer having a setting in GCA5 where I could simply click something to display the characteristics on a character sheet.
__________________
Order of the Pineapple 2025: FichenDich and "Weird Al" Yankovic Some Steve Jackson Games people are members Pyramid #4/4: Fantasy/Magic II The Alchemists' Guild and much more GURPS Fantasy Folk: Elves My first GURPS supplement |
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#39 |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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![]() GCA 5 or GCA 4.2? I've always thought of GURPS Character Assistant 4 as being GCA for 4th edition. GCA5 sounds rather like this would be a version for GURPS 5th Edition (which as far as I know isn't currently planned). Might it be better to call this GCA 4.2 or something similar that has a 4 to correlate it with 4th Edition? Just a suggestion.
__________________
Order of the Pineapple 2025: FichenDich and "Weird Al" Yankovic Some Steve Jackson Games people are members Pyramid #4/4: Fantasy/Magic II The Alchemists' Guild and much more GURPS Fantasy Folk: Elves My first GURPS supplement |
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#40 | |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Check those to see everything globally. Most Sheets will have their own settings for whether to show those or not. On the Official sheet it's under Show Hidden Traits and Show Component Traits down near the bottom of Settings.
__________________
Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
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