10-01-2020, 12:12 PM | #21 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Extra Attacks in GURPS vs. DFRPG (and Scouts)
Easy way to test: "I'm removing this effect from HA. If you want, you can replace it with a different 20 point trait." If people choose that option, it might be overpriced now. If they keep HA, it indicates that HA is still good enough.
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10-01-2020, 03:48 PM | #22 | |
Join Date: Jul 2008
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Re: Extra Attacks in GURPS vs. DFRPG (and Scouts)
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That's possible even if you're not doing a Move and Attack depending on your Thrown Weapon (Knife) vs. Melee Weapon (Knife) skill levels.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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10-01-2020, 04:21 PM | #23 | |
Join Date: Apr 2015
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Re: Extra Attacks in GURPS vs. DFRPG (and Scouts)
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On the topic of panjagan's they can contribute to making Extra Attack + DWA even sillier for DF scouts. I've run a game that included a ~400 point scout. A common turn was a DWA to launch two panjagan's (10 arrows), then an extra attack for another volley (10 more arrows). If a wizard was on hand they normally had great haste active, which meant they could do it all again (20 more arrows). Hawk flight (from the wizard) + Heroic archer also meant they had move 40, so they could fly point blank, fire, and retreat to 20 yards away every turn. Anything with eyes or vitals received 4lb of arrows hurled at them, and even creatures without such vulnerabilities could be destroyed unless they were armoured heavily enough to ignore the damage. The only limiting factor would be ammo, but a cornucopia quiver of prepared arrows costs $50,000, so for $100,000 the scout has infinite ammo.
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I run a low fantasy GURPS game: https://www.youtube.com/channel/UCdo...YLkfnhr3vYXpFg World details on Obsidian Portal: https://the-fall-of-brekhan.obsidian...ikis/main-page |
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10-02-2020, 04:27 PM | #24 | |
Join Date: Dec 2014
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Re: Extra Attacks in GURPS vs. DFRPG (and Scouts)
Quote:
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10-02-2020, 05:08 PM | #25 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Extra Attacks in GURPS vs. DFRPG (and Scouts)
It is generally hard to make it so both melee and ranged fighters are reliably useful. Heroic archer is an attempt to make low-tech ranged weapons useful in close quarters fights (if you don't permit heroic archer, an archer gets mauled except in fights that are over before the melee fighter can reach the ranged fighter), but then has the reverse problem that there are fights (long ranges, physical barriers preventing closing) where melee weapons are useless and the ranged combatant is just superior.
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10-03-2020, 01:27 PM | #26 | |
Join Date: Aug 2018
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Re: Extra Attacks in GURPS vs. DFRPG (and Scouts)
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No idea how I tolerated not skipping past that w/ a PVR when watching live TV in past. It's like I tolerated the sword animations for Laharl until I learned later remakes allowed you to turn off animations for speedier grinding |
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10-03-2020, 04:13 PM | #27 | |
Join Date: Dec 2014
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Re: Extra Attacks in GURPS vs. DFRPG (and Scouts)
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10-03-2020, 09:01 PM | #28 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Extra Attacks in GURPS vs. DFRPG (and Scouts)
Quote:
For what it's worth, and can sort of see why there shouldn't be a skill cap on Move and Attack with a gun. You can allow for your movement to a fair degree, with practice, so high skill should result in a better hit chance than 9-.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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10-04-2020, 04:14 AM | #29 |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: Extra Attacks in GURPS vs. DFRPG (and Scouts)
Then you're just holding the player hostage because HA is the only way for the Scout to not take 2 turns - not moving at that - to attack.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Slipstream (Flash Gordon style pulp) |
10-04-2020, 11:15 AM | #30 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Extra Attacks in GURPS vs. DFRPG (and Scouts)
Quote:
You could, of course, require a Will roll to shoot a target in any other location.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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Tags |
dfrpg, dual-weapon attack, dwa, extra attack, panjagan, scout |
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