06-18-2021, 02:43 PM | #471 |
Join Date: Nov 2016
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Re: [DFRPG] Crawl! OOC
Bain takes an all out attack determined for a +1 to his skill, and launches a DWA against the bandits that appeared behind Telrith.
The first attack hits the mark. Bow 12 (13+2+1-4: DWA,acc,aoa,range) 3d6=10. The second attack hits the other bandit. Fast-draw 14: 3d6=11 Ready 15 (15+1-1: aoa,quick-shooting). 3d6=15 Bow 11 (13+2+1-4-1: DWA,acc,aoa,range,quick-shooting) 3d6=10 Dealing 10 HP damage in total, 1. Dealing 12 HP damage in total, 2. Neither will over-penetrate.
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06-18-2021, 03:07 PM | #472 |
Join Date: Feb 2021
Location: in your heart
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Re: [DFRPG] Crawl! OOC
Vic will use the stop/hit maneuver and will wait to be attacked.
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06-18-2021, 03:56 PM | #473 |
Join Date: Mar 2021
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Re: [DFRPG] Crawl! OOC
Gathika casts healing magic to restore Telrith's HP:
Healing magic 14. 3d6=8, she makes it! 3 HP restored. She may have -2 from range, but still makes it.
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06-18-2021, 05:06 PM | #474 | |
Join Date: Jun 2010
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Re: [DFRPG] Crawl! OOC
Quote:
No Active Defense for the targets. You KO'd them both.
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06-18-2021, 05:12 PM | #475 |
Join Date: Jun 2010
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Re: [DFRPG] Crawl! OOC
-4, regular spells takes -1 per yard of distance, but Gathika can Step one yard closer before casting.
Only problem is, she's out of cover now...
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06-18-2021, 05:54 PM | #476 | |
Join Date: Mar 2021
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Re: [DFRPG] Crawl! OOC
Quote:
I will be more aware of the distance in the next turns.
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06-18-2021, 09:48 PM | #477 |
Join Date: Nov 2016
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Re: [DFRPG] Crawl! OOC
Erick and Vicious, I think you have to close ranks. Try forming a line of 2 elementals (front) and then 2 humans (back).
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06-18-2021, 09:56 PM | #478 |
Join Date: Feb 2021
Location: in your heart
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Re: [DFRPG] Crawl! OOC
@Ajardoor2010
How far away are Telrith and Vic, I think they are 1 step from each other but would like to clarify. |
06-19-2021, 02:03 AM | #479 |
Join Date: Jun 2010
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Re: [DFRPG] Crawl! OOC
I think Vic has moved more than Telrith?
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06-19-2021, 12:46 PM | #480 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [DFRPG] Crawl! OOC
Quote:
That's almost certainly false, given that mudman is about 10 yards into a 16-20 yard tunnel. As I see it: Turn 2: stonemaul goes 4 yards into the tunnel Turn 4: stonemaul's move isn't actually clear here. 4-8 yards of position. Vic moves to behind-ish stonemaul Turn 5: stonemaul moves one step forward to 5-9 yards, vic is immediately behind him. Telrith moves 3 yards into the tunnel, with mudman 1 yard behind him Turn 6: stonemaul stays put because vic is dodging the fire. 5-9 yards. Telrith moves forward 1 yard to 4 yards in. Mudman moves at full speed to 6 yards. Turn 7: vic seems to be holding his position. Telrith moves forward to 5 yards in. Mudman moves at full speed to 10 yards in. Turn 8 is the current turn. At its start, Telrith should be within a couple steps of vic and stonemaul, and Mudman should be within about a move of them. So for his maneuver telrith will step towards forming a line with vic, take all-out defense (dodge), and call mudman to the rest of the group. Mudman should be able to reach the others... just barely, and turned around. The bandits may be able to capitalize on that... but I suspect it will leave them exposed.
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dfrpg, dungeon fantasy, fantasy, magic, martial arts |
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