08-01-2010, 02:24 PM | #71 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
Just posted Version 1.19c with even more bug fixes. Still in the beta stage, still with the beta links:
http://gurpsland.no-ip.org/zip/Spaceships119.zip http://gurpsland.no-ip.org/zip/Spaceships119.7z
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
08-01-2010, 05:21 PM | #72 | |
Join Date: Nov 2004
Location: Flushing, Michigan
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Re: GURPS Spaceships Design Spreadsheet
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The error does not occur in my copy of earlier versions of the spreadsheet. I hope this helps. Mark |
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08-01-2010, 05:38 PM | #73 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
Yup, looks like I jumbled up the Workspace requirements when I added the Lacks Automation code in. I'll post an update at some point later today.
Very much so, thanks. Let me know if you spot anything else.
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
08-01-2010, 06:07 PM | #74 |
Join Date: Nov 2004
Location: Flushing, Michigan
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Re: GURPS Spaceships Design Spreadsheet
Will do. Thanks again for putting this spreadsheet together; it's lots and lots of fun.
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08-01-2010, 07:46 PM | #75 |
Join Date: Nov 2004
Location: Flushing, Michigan
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Re: GURPS Spaceships Design Spreadsheet
Quick question...should a damage multiplier OR an MPS statistic be listed for electromagnetic guns (2 MPS = 2 x listed damage) and grav guns (5 MPS = 5 x listed damage)?
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08-02-2010, 12:05 AM | #76 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
Quote:
Also, just uploaded Version 1.19d. Even more bug fixes, and a couple more minor additions. http://gurpsland.no-ip.org/zip/Spaceships119.zip http://gurpsland.no-ip.org/zip/Spaceships119.7z
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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08-02-2010, 12:12 AM | #77 | |
Join Date: May 2008
Location: CA
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Re: GURPS Spaceships Design Spreadsheet
Quote:
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08-02-2010, 05:24 PM | #78 |
Join Date: Nov 2004
Location: Flushing, Michigan
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Re: GURPS Spaceships Design Spreadsheet
I keep getting an error message when I use the first system of the central hull on the new spreadsheet. It happens for some systems (armor, etc.) but not all. The debugger points to this code...
'HideRows For HiddenRow = 1 To 206 If ActiveSheet.Cells(HiddenRow, 1) = 0 Then Rows(HiddenRow).EntireRow.Hidden = True Else Rows(HiddenRow).EntireRow.Hidden = False End If Next HiddenRow Range("B5").Select ActiveSheet.Unprotect End If I have no idea what any of this means, but the line that keeps getting highlighted as a troublemaker is... If ActiveSheet.Cells(HiddenRow, 1) = 0 Then Anyway, I hope this helps. Mark |
08-02-2010, 05:27 PM | #79 |
Join Date: Nov 2004
Location: Flushing, Michigan
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Re: GURPS Spaceships Design Spreadsheet
Quick question...will you be able to add the design switches for Spaceships 8: Transhuman Space any time soon? I think there are only a couple of them; the one that's really important is the advanced computer one. Thanks.
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08-02-2010, 05:30 PM | #80 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
Quote:
I don't know. I haven't even read Spaceships 8 yet, so I don't know how the design switches affects anything.
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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Tags |
design, game aids, gurpsland, program, sheet, spaceships, spreadsheet |
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