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Old 01-13-2010, 12:27 PM   #51
panton41
 
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Default Re: GURPS Spaceships Design Spreadsheet

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Originally Posted by Molokh View Post
I thought the OO formats were GPL, so anything opening them must be GPL.
They're an ISO standard, as is Microsoft's Office Open XML, but not GPL.
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Old 01-13-2010, 01:20 PM   #52
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Default Re: GURPS Spaceships Design Spreadsheet

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I thought the OO formats were GPL, so anything opening them must be GPL.
This would be very stupid of them if that were the case - it dramatically limits the number of products that would be willing to include compatibility for OpenOffice documents.

Then again, I don't actually know of any applications besides OpenOffice itself that can open OpenOffice documents, so that may not be something they care much about.
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Old 01-13-2010, 04:20 PM   #53
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Default Re: GURPS Spaceships Design Spreadsheet

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Then again, I don't actually know of any applications besides OpenOffice itself that can open OpenOffice documents, so that may not be something they care much about.
For closed-source MS Office 2007 SP 2 can and I think Corel has a plug-in for WordPerfect if it's not built-in already (I don't use it so I can't say). With Open Source products it's almost universal anymore, though OOo does it best.
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Old 01-31-2010, 01:43 PM   #54
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Default Re: GURPS Spaceships Design Spreadsheet

Not to be a bother, but any idea on when an update with the rules from Spaceships 7 will be out? Thanks.
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Old 01-31-2010, 02:23 PM   #55
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Default Re: GURPS Spaceships Design Spreadsheet

I don't know; probably not anytime soon. I just started going to College for Computer Science. Which means that lately I've rather enjoyed activities which have nothing to do with Math and Computer Programming...
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Old 01-31-2010, 02:40 PM   #56
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Default Re: GURPS Spaceships Design Spreadsheet

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I don't know; probably not anytime soon. I just started going to College for Computer Science. Which means that lately I've rather enjoyed activities which have nothing to do with Math and Computer Programming...
I'm in school for informatics, which has a computer science side to it, and I've considered making a Java-based Spaceships constructor, but they never got around to teaching up stuff like parsing text file (for inputing the data files) or things like that, so I never attempted it.
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Old 04-30-2010, 01:11 PM   #57
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Default Re: GURPS Spaceships Design Spreadsheet

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Originally Posted by davester65 View Post
Not to be a bother, but any idea on when an update with the rules from Spaceships 7 will be out? Thanks.
I'd actually like to see this too, I picked that up the other day and was looking forward to making low-tech ships with this. Maybe someday ;) Thanks for the good work Eric :)
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Old 06-13-2010, 11:14 PM   #58
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Default Re: GURPS Spaceships Design Spreadsheet

First of all, thanks for the Spreadsheet!!!!!!! It is awesome! When I bought the book this weekend (I know, what can I say....I'm a late adopter!) it made my head hurt. The spreadsheet made me happy to use the system.

These aren't questions about the spreadsheet, but about Spaceships itself. I'm asking here, because it seems like this thread is the most active, and I couldn't find an FAQ on Spaceships. I hope you can help.

1. What if my ship is so simple it doesn't need 20 systems? What if it only needs like 16 or something? What happens with the open hit locations? Do I just leave them blank...and then if a blank spot is hit, I roll again? If I use the spreadsheet to expand a system to more than one location, it ends up duplicating the system. I can see how this would be useful, but what if I don't need 2 of the same system?

2. When I buy a cannon or missile rack, it appears to come with a certain amount of ammo. What if I want more or less ammo? Can ammo be purchased separately?

Thanks people.
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Old 06-13-2010, 11:27 PM   #59
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Default Re: GURPS Spaceships Design Spreadsheet

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Originally Posted by ciaran_skye View Post
I'm in school for informatics, which has a computer science side to it, and I've considered making a Java-based Spaceships constructor, but they never got around to teaching up stuff like parsing text file (for inputing the data files) or things like that, so I never attempted it.
I'll follow up by saying this database class I'm taking has allowed me to understand how to do this with XML, so I might start on it during my self-imposed exile to Shepherdsville, Kentucky in a couple weeks.
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Old 06-13-2010, 11:58 PM   #60
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Default Re: GURPS Spaceships Design Spreadsheet

Java uses JSON files, which are similar to XML.
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