01-13-2010, 12:27 PM | #51 | |
Join Date: Jul 2005
Location: Jeffersonville, Ind.
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Re: GURPS Spaceships Design Spreadsheet
They're an ISO standard, as is Microsoft's Office Open XML, but not GPL.
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The user formerly known as ciaran_skye. __________________ Quirks: Doesn't proofread forum posts before clicking "Submit". [-1] Quote:
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01-13-2010, 01:20 PM | #52 | |
Join Date: May 2008
Location: CA
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Re: GURPS Spaceships Design Spreadsheet
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Then again, I don't actually know of any applications besides OpenOffice itself that can open OpenOffice documents, so that may not be something they care much about. |
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01-13-2010, 04:20 PM | #53 | |
Join Date: Jul 2005
Location: Jeffersonville, Ind.
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Re: GURPS Spaceships Design Spreadsheet
For closed-source MS Office 2007 SP 2 can and I think Corel has a plug-in for WordPerfect if it's not built-in already (I don't use it so I can't say). With Open Source products it's almost universal anymore, though OOo does it best.
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The user formerly known as ciaran_skye. __________________ Quirks: Doesn't proofread forum posts before clicking "Submit". [-1] Quote:
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01-31-2010, 01:43 PM | #54 |
Join Date: May 2009
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Re: GURPS Spaceships Design Spreadsheet
Not to be a bother, but any idea on when an update with the rules from Spaceships 7 will be out? Thanks.
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01-31-2010, 02:23 PM | #55 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
I don't know; probably not anytime soon. I just started going to College for Computer Science. Which means that lately I've rather enjoyed activities which have nothing to do with Math and Computer Programming...
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
01-31-2010, 02:40 PM | #56 | |
Join Date: Jul 2005
Location: Jeffersonville, Ind.
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Re: GURPS Spaceships Design Spreadsheet
I'm in school for informatics, which has a computer science side to it, and I've considered making a Java-based Spaceships constructor, but they never got around to teaching up stuff like parsing text file (for inputing the data files) or things like that, so I never attempted it.
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04-30-2010, 01:11 PM | #57 |
Join Date: Oct 2004
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Re: GURPS Spaceships Design Spreadsheet
I'd actually like to see this too, I picked that up the other day and was looking forward to making low-tech ships with this. Maybe someday ;) Thanks for the good work Eric :)
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06-13-2010, 11:14 PM | #58 |
Join Date: Nov 2009
Location: USA
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Re: GURPS Spaceships Design Spreadsheet
First of all, thanks for the Spreadsheet!!!!!!! It is awesome! When I bought the book this weekend (I know, what can I say....I'm a late adopter!) it made my head hurt. The spreadsheet made me happy to use the system.
These aren't questions about the spreadsheet, but about Spaceships itself. I'm asking here, because it seems like this thread is the most active, and I couldn't find an FAQ on Spaceships. I hope you can help. 1. What if my ship is so simple it doesn't need 20 systems? What if it only needs like 16 or something? What happens with the open hit locations? Do I just leave them blank...and then if a blank spot is hit, I roll again? If I use the spreadsheet to expand a system to more than one location, it ends up duplicating the system. I can see how this would be useful, but what if I don't need 2 of the same system? 2. When I buy a cannon or missile rack, it appears to come with a certain amount of ammo. What if I want more or less ammo? Can ammo be purchased separately? Thanks people. |
06-13-2010, 11:27 PM | #59 | ||
Join Date: Jul 2005
Location: Jeffersonville, Ind.
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Re: GURPS Spaceships Design Spreadsheet
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The user formerly known as ciaran_skye. __________________ Quirks: Doesn't proofread forum posts before clicking "Submit". [-1] Quote:
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06-13-2010, 11:58 PM | #60 |
Join Date: Nov 2009
Location: USA
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Re: GURPS Spaceships Design Spreadsheet
Java uses JSON files, which are similar to XML.
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Tags |
design, game aids, gurpsland, program, sheet, spaceships, spreadsheet |
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