06-07-2021, 03:36 PM | #21 | |||
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Verification re: Move and Attack
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My own assessment of the case is that if you are able to run a tight enough circle and still reach the dummy could just do that an bash away at it about as quick as you can swing or poke, hitting with virtually no difficulty. Doing the same with the pistol would probably be the best bet there, but making reliable hits would seem much less certain. If you can't run tight enough at full move to stay in reach, for melee your best bet is to run some kind of parabola where you'd loose out on whacking abilities at the apogee. With the pistol you'd do better running a wider circle. The case here is closer, but the sheer certainty of the melee hits seems like they'd carry the test. |
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06-07-2021, 03:43 PM | #22 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Verification re: Move and Attack
In sabre, it's pretty much ALL either Wait and something or Move and Attack (often with Feints or Deceptive) as far as I can tell; in foil there's more step and lunge or Long attacks but still lots of Move and Attack. Epee, however, is less mobile.
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06-07-2021, 03:50 PM | #23 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Verification re: Move and Attack
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06-07-2021, 04:07 PM | #24 | |
Join Date: Sep 2007
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Re: Verification re: Move and Attack
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Also, lol at my own personal skills being relevant to any example ^^ a veteran would be better because they'd use advanced techniques to offset the penalties because they have the training invested in order to take advantage of those. Also, you'd AoA a rope because the rope won't stab back. |
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06-08-2021, 03:53 AM | #25 | |
Join Date: Aug 2019
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Re: Verification re: Move and Attack
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Either way, what that meant to illustrate is that firing on the move, as in, MOVING while firing is a trained and used technique IRL. Swinging your sword while running circles around your opponent so far doesn't seem to be and is at best a wild swing. GURPS Move is most definitely what real world would call sprinting, as it lets an average human being with Move 5 to move 16 kilometers per hour, and what GURPS calls sprinting would only improve that result to 19 kilometers per hour. Step meanwhile is merely 3.3 km/h, 5 times less. The rules account for that by applying severe penalties. Obviously the maneuver allows you to move just 1 yard, but penalties do not decrease, despite you effectively making a step & attack. This is a freaky bit of a system not meant to simulate reality, but meant to be realistic AND gameable at the same time. So when your character gets -4 to his melee skill and his skill caps at 9, the game does assume you're sprinting like mad trying to wild swing somebody. And it does not offer a technique to improve this aspect outside of cinematic campaigns. P.S.: If you want to convert Reach into bulk, it seems -2 per reach step is what GURPS understands. C is -2/3 bulk, 1 is -4/5 bulk, 2 is -6/7 bulk etc. I'm basing this on the reach that -4 bulk firearm gets when a bayonet is attached to it, and reach that -2 bulk handgun has when used to beat people via pistol whip.
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit Last edited by MrFix; 06-08-2021 at 04:12 AM. |
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06-08-2021, 06:04 AM | #26 | |
Join Date: Jun 2013
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Re: Verification re: Move and Attack
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GURPS Overhaul |
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06-08-2021, 06:28 AM | #27 |
Join Date: Apr 2018
Location: Trondheim, Norway
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Re: Verification re: Move and Attack
You're not allowed to combine Deceptive Attack with M&A, but I think you can aim for a body part.
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You don't need to spend 100 CP on Status 5 [25] and Multimillionaire [75] to feel like a princess, when Delusion [-10] will do. Character sheet: Google Drive link (See this thread for details.) Campaign logs: Chaotic Pioneering / Confessions of a Forked Tongue |
06-08-2021, 07:35 AM | #28 | ||
Join Date: Sep 2006
Location: Luxembourg
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Re: Verification re: Move and Attack
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Heroic Charge: If you make a Move and Attack, you can spend 1 FP to ignore both its skill penalty and its effective skill cap in melee combat. |
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06-08-2021, 03:04 PM | #29 |
Join Date: Aug 2018
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Re: Verification re: Move and Attack
That was always weird-seeming since I thought you weren't supposed to be able to gain skill/DX with EE which is effectively what ignoring or lessening penalties does.
Gaining damage/distance always made more sense. "Feverish Defense" sort of sets the precedent of "effort creates skill" but I figured it was more of an exception since defenses were special and ignored stuff like shock penalties or the inability to act when stunned. Pretty sure they even ignored grapple penalties in basic set until MA opted them in (but not shock) |
06-08-2021, 03:32 PM | #30 |
Join Date: Feb 2005
Location: Psionic Ward
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Re: Verification re: Move and Attack
Real gun fights seem to have a lot of misses even when both sides are stationary and only a few tens of yards apart.
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