03-23-2011, 05:59 PM | #12 | |
Join Date: Jul 2008
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Re: A Campaign in Space / Balancing of Spaceships with different SM
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Maybe some sort of prospecting...or slash and burn tomb-raiding astro-archaeology. Though you'd need a lot of labor to fill an SM+10 hauler with loot... If you just pull random ship-appropriate jobs, yeah, all three ships will part ways in minutes and never meet again.
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03-23-2011, 07:59 PM | #13 |
Join Date: May 2005
Location: Oz
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Re: A Campaign in Space / Balancing of Spaceships with different SM
That is an excellent point. Indeed, it is a compelling point. This campaign idea ought to be reformulated from terms of what the player characters are to terms of what they do together.
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03-23-2011, 08:16 PM | #14 | |
Join Date: Aug 2004
Location: Denver, Colorado
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Re: A Campaign in Space / Balancing of Spaceships with different SM
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Come to think of it, the gang of you should probably just sit down and play EVE Online (speaking of ISK...). It does everything you want in your space campaign. Set up a PnP campaign with a different theme. (Sigh. I miss EVE. No more gank-squads for me, until I get a new computer, though. The graphics crash this old clunker.)
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03-23-2011, 09:36 PM | #15 | |
Join Date: Aug 2007
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Re: A Campaign in Space / Balancing of Spaceships with different SM
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Look at p.28 of Spaceships. There are regular lasers, UV alsers X-ray Lasers and Grasers as wel as Improved and high or very high ROF versions of all of these. These are mixed up with TL changes too. The way you handle thsi is to not let the PCs have the top of the line gear to begin with. Sure the Imperial Navy is full TL11^ but PCs looking for an armed ship on the frontier will be lucky to get TL10 stuff. This leaves them someplace to advance to as they get lots of money and good connections.
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Fred Brackin |
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03-23-2011, 11:16 PM | #16 | |||
Join Date: Jul 2005
Location: Jeffersonville, Ind.
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Re: A Campaign in Space / Balancing of Spaceships with different SM
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Edit: Ninja'd by Fred...
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03-24-2011, 02:28 PM | #17 | |
Join Date: Jan 2006
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Re: A Campaign in Space / Balancing of Spaceships with different SM
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They live on the fringe, by their wits. Fighter guy protects them, science ship guy investigates the strange for potential advantage, and freighter guy handles logistics and habitat. |
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03-26-2011, 07:11 PM | #18 |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Re: A Campaign in Space / Balancing of Spaceships with different SM
Thanks for all your replies and reflections. You made some very valid points. The point for them for working together will be "plot 13A": They know and trust each other being former squad members in the Army of the Federation/Empire/Whatever. They tried to improve their pensions by stealing an old freighter with x escort craft during one mission... unfortunately they got caught and dishonorably discharged, fortunately the spacecraft were never found. So they now founded a Corporation X to do Y for any customers paying hard credits.
If the smallest ship has SM+5, the biggest SM+8, then a module for the smallest costs approx 3% of the module of the SM+8... they could divide loot accordingly... But as I have already played a few rounds with these players, I know them to be very fair loot sharers, so I think they will just upgrade the ship which benefits the group the most. I'll just have to figure out what to do about the money they must make to upgrade the ships and the money they can spend on personal items - of course I'll have CR being very strict and "illegal" weapons and armor have exorbitant prices, any other ideas to balance this for personal/ship gear? I guess one of the players just has to be the accountant of the group and keep a ledger ;) |
03-26-2011, 07:42 PM | #19 | |||
Join Date: Jul 2008
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Re: A Campaign in Space / Balancing of Spaceships with different SM
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For instance, a freighter (in addition to having Cargo Bays which cost nothing) is going to have a fairly thin (1 system per section) skin most likely of steel. If the small ship is sheathed in Hardened Nanocomposite, it pays more per system, and it may have more than 3 systems of armor. And for weaponry, note that you buy the same weapon for the same price whichever ship it's going on...or maybe effectively less on the big ship, if you can make do with a larger but less efficient version. Of course, arming the freighter may not help much... Quote:
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03-26-2011, 09:22 PM | #20 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: A Campaign in Space / Balancing of Spaceships with different SM
It's the currency used in EVE Online, the MMO. It stands for InterStellar Kredits, but yes, the CCP guys have no doubt been heavily inspired by the acronym for the Icelandic currency.
(And, by the way, in EVE Online the Freighter ship is enormously expensive. For the cost of one Freighter, I can buy half a dozen Battleships.) |
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campaign advice, spaceship, spaceship battles |
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